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Edgard joins the magician in his investigation. Are there any forest spirits nearby? If so, then he uses his Sight to ask them for help. If there are no spirits, he'll use his magic to investigate - maybe the creature left some kind of magic tracks, or something like that. Investigate the Mystery (The Sight): 2d6 + 1 ⇒ (4, 5) + 1 = 10
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Edgard puts away his phone.
In the morning, as soon as Edgard gets a text from Joe, he calls Kyle. "Get ready. We're going hiking. Meet me up at Joe's shop." He takes a backpack with some stuff - a bit of food, some water, a flashlight, matches, all the things you usually take for a hike - and rides to "Deeper Mysteries".
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Edgard back away a little from the overenthusiastic and angry friend. "Sorry, sorry, won't happen again. Just thought that it could prove my words faster." "Well. I'm not really sure, since I haven't really used it that much. Curses? Hexes? See spiritual... things, i guess. It's not for free though, you know?" Edgard stares in the windows, where tree branches sway from a light breeze.
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It won't be nice if I break anything... Or if it backfires.
"Yep, s$&+'s real. I wish it wasn't, but it is," Edgard sighs. "Here, I'll show you." Edgard claps Kyle on his shoulder and imagines how he levitates for a couple of feet above the floor. Use Magic: 2d6 + 2 ⇒ (5, 1) + 2 = 8 Effect - levitation (Do one thing that is beyond human limitations). Side effect - The effect is of short duration.
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"It might've been the corruption," chimes in Edgard. "Whatever that thing is, the physical injury was not the only harm it did." Zaitherin, what about my questions about the body? - Are muscles the only thing damaged - is there any kind of "soul" or "spirit" damage? Can the taint be traced?
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Zaitherin wrote:
Are muscles the only thing damaged - is there any kind of "soul" or "spirit" damage? Can the taint be traced? Joe Arden wrote: ...Ignoring the pain for now, Joe says "Hold it down, we need to get the chalk off!" Startled by the animated corpse, Edgard stumbles back throwing a ring hand forward in a "don't go near me" sort of way. Hex (Use Magic): 2d6 + 2 ⇒ (3, 3) + 2 = 8
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With Joe absorbed in whatever he's doing, Edgard's questions are left unanswered, so he tries to call for the spirit of the dead man. He closes his eyes and communes his feelings of searching for answers and desire to help to find the creature who did this. After that Edgard opens his eyes. I'm using my Sight to investigate.
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Joe Arden wrote:
Edgard sends an answer - I'll be there soon. - and grabs his bike. Soon he arrives at the morgue, greeting Joe. "Hey, I see it's becoming lively here."It's a small town, right? I guess pretty much everything in about 10-20 minute ride?
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"I guess. Finch said to follow the victims... Don't know if I'll be of any help though - you know my powers are... flighty." "By the way, he told me some stuff about this beast. Well, that is if you can believe his words," the youth sighs. "First - the more it kills, the stronger it becomes. Second - "without the means to unmake the creature it will not die", whatever that means."
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Walking down the street to Joe's store Edgard can't stop thinking about what Finch said. "The more it kills, the stronger it becomes. Whatever this creature is." He sighs and shakes his head. "Let's do a seance, it's gonna be fun!" Soon, he is in front of the "Deeper Mysteries" sign, that says OPEN. He pushes the door and the mild aroma of burnt incenses wraps him around.
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Kyle White wrote: "Dude. You've been standing there with blank look on your face for," he looks at his watch, "three minutes. You okay?" Then he lowers his voice and leans in. "Are you on something?" He leans back and holds up his hands in defense. "Not judging. Just, you know, concerned. You've been, uh, distant recently, ever since that seance. Was that a cover for something else? Is there a drug called Seance now? Cause that's just silly." "What? That's crazy, dude!" Edgard denies indignantly. "I've never used. Just lost in thoughts, I guess. Some personal stuff, you know." "Look, I promised a friend I'd check his PC and some other stuff," he makes an excuse. "Can we talk some time later? But definitely today. Probably late, but today."
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Zaitherin wrote: Well the question you ask have to make sense. What is the best way into what exactly? What are you trying to get into? Otherwise chose something that makes sense for the situation. "What’s my best way in?" - What's the best way to handle it? If not, then "Are there any dangers I haven’t noticed?"
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Eugene 'The Tin Man' Caldwell wrote:
Edgard hexed him, making the man "accidentally" break the glass and deeply cut his arm. Joe Arden wrote:
Well... I'm okay with that, if Zaitherin's okay with that too.
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Edgard Falk - Kyle White
We still communicate, but not as often or close as before. Edgard Falk - Maxwell Silver
And now for my connection. "You used your powers on them one time. Decide if it was for selfish reasons or not, and tell them if they found out about it." Maxwell had troubles with some work, or lost something, so Edgard helped him a bit with his magic. Of course it went awry and instead of help things got worse. Edgard thinks Maxwell probably don't know for sure that it was his doing, but the veteran has his suspicions. Edgard Falk - Eugene 'The Tin Man' Caldwell
Edgard Falk - Joe Arden
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