Man with a Pickaxe

Edgar Stone's page

102 posts. Alias of goodwicki.


Gender

INACTIVE PC | Brawler, tough-as-nails city watchman / law officer

About Edgar Stone

Statistics:
Edgar Stone
Male Human Brawler 3
NG Medium Humanoid (Human)
Init +3; Senses Perception +5
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DEFENSE
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AC 19, touch 10, flat-footed 10 (+6 armor, +2 dex, +0 shield, +1 natural armor)
hp 31 (10 max@1st lvl + 12 HD + 9 Con)
Fort +6, Ref +6, Will +1
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OFFENSE
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Speed 30 ft.

Melee Unarmed: +5 hit, 1d6+3 dmg or +3/+3 for 1d6+3 dmg

Ranged +5
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STATISTICS
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Str 15, Dex 14, Con 16, Int 10, Wis 10, Cha 12
Base Atk +3; CMB* +5; CMD** 17
*+6 to trip (+1 maneuver training)
**19 vs trip (+1 maneuver training, +1 human favored class bonus), 18 vs grapple (+1 human favored class bonus)

Feats

  • Racial Heritage: Orc; Human bonus feat
  • Ironhide; Character level 1
  • Improved Unarmed Strike; Brawler level 1 (Unarmed Strike)
  • Two-Weapon Fighting; Unarmed attacks only, Brawler level 2 (Brawler’s Flurry)
  • Grudge Fighter; Brawler level 2 bonus feat
  • Armor Proficiency, Medium; Character level 3
  • Traits

  • Bloody Minded (Combat)
  • Heavy Hitter (Regional)
  • Friends in Low Places (Social)
  • Drawback

  • Pride
  • Skills (14 points; 12 class, 0 INT, 2 favored class bonus)

    Adventuring

  • Acrobatics +7 (2 ranks + 3 class + 2 Dex)
  • Intimidate +8 (3 ranks + 3 class + 1 Cha + 1 trait)
  • Knowledge Local +6 (3 ranks + 3 class)
  • Perception +6 (3 ranks + 3 class)
  • Sense Motive +6 (3 ranks + 3 class)

  • Background
  • Handle Animal +7 (3 ranks + 3 class + 1 Cha)
  • Knowledge Nobility +6 (3 ranks + 3 class)
  • ACP -0

    *ACP applies to these skills

    Languages: English

    Racial & Class Abilities:

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    RACIAL ABILITIES
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    Standard human, except the following:

    Heart of the Streets: Humans from bustling cities are skilled with crowds. They gain a +1 racial bonus on Reflex saves and a +1 dodge bonus to Armor Class when adjacent to at least two other allies. Crowds do not count as difficult terrain for them. This racial trait replaces skilled.

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    CLASS ABILITIES
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    Weapon and Armor Proficiency: All simple weapons plus the handaxe, short sword, and weapons from the close fighter weapon group; light armor and shields (except tower shields).

    Brawler's Cunning (Ex): If the brawler's Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.

    Martial Flexibility (Ex) 4/day: A brawler can take a move action to gain the benefit of a combat feat he doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. He may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat's daily limit.

    Martial Training (Ex): At 1st level, a brawler counts her total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. He also counts as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk's robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.

    Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with her hands full. A brawler applies her full Strength modifier (not half) on damage rolls for all her unarmed strikes. Usually, a brawler's unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling. A brawler's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons. A brawler also deals more damage with her unarmed strikes than others, as shown on Table: Brawler. The unarmed damage values listed on that table are for Medium brawlers.

    Bonus Combat Feats: At 2nd level and every 3 levels thereafter, a brawler gains a bonus combat feat in addition to those gained from normal advancement. These bonus feats must be ones that affect or improve her defenses or melee attacks. The brawler must meet the prerequisites of the selected bonus combat feat. Upon reaching 5th level and every 3 levels thereafter, a brawler can choose to learn a new bonus combat feat in place of a bonus combat feat she has already learned. In effect, the brawler loses the bonus combat feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A brawler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus combat feat for the level.
    CURRENT BONUS COMBAT FEATS: Grudge Fighter

    Brawler's Flurry (Ex): Starting at 2nd level, a brawler can make a brawler's flurry as a full-attack action. When doing so, a brawler has the Two-Weapon Fighting feat when attacking with any combination of unarmed strikes, weapons from the close fighter weapon group, or weapons with the "monk" special feature. She does not need to use two different weapons to use this ability. A brawler applies her full Strength modifier to her damage rolls for all attacks made with brawler's flurry, whether the attacks are made with an off-hand weapon or a weapon wielded in both hands. A brawler can substitute disarm, sunder, and trip combat maneuvers for unarmed attacks as part of brawler's flurry. A brawler with natural weapons can't use such weapons as part of brawler's flurry, nor can she make natural weapon attacks in addition to her brawler's flurry attacks.

    Maneuver Training (Ex): At 3rd level, a brawler can select one combat maneuver to receive additional training. She gains a +1 bonus on combat maneuver checks when performing that combat maneuver and a +1 bonus to her CMD when defending against that maneuver.
    CURRENT CMB/CMD BONUSES: +1 trip

    Gear/Possessions:

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    GEAR/POSSESSIONS
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    Carrying Capacity
    Light 0-66 lbs. Medium 67-133 lbs. Heavy 134-200 lbs.
    Current Load Carried 18 lbs.

    Agile mithral breastplate, with a crest of a fire-breathing dragon upon it; +6 armor, +3 max dex, -3 acp (0 acp acrobatics/climb), 12.5# (4,700gp / gifted from Lord Walker)
    Monkey suit, supplied by Lord Walker, with overcoat.

    Policeman’s Uniform, including helmet and whistle; left at apartment.
    Leather armor, left at apartment; +2 armor, +6 max dex, 0 acp, 15# (10gp)
    Truncheon, left at apartment; 1d6/x2 dmg, bludgeoning, 3#

    Garlic(?)

    "Pebble", guard dog; stays at residence (25gp)

    Money £196 9s 12p
    1,965gp
    £1 = 10gp, 1s = 1/2gp, 1p = 1/24gp
    For more detailed information on the insanity of pre-decimal British coinage click here

    10 Minute Background:

    A poor child from Whitechapel who pursued boxing in his youth before turning policeman. He's known as a tough, violent man who deals harshly with criminals who give him any trouble, and is rumored to have connections with organized crime.

    6 Things About Edgar

  • Whitechapel Native; street tough turned policeman, who still engages in both legitimate and illicit boxing.
  • Dirty, but not Filthy; more than willing to take a bribe, overlook a crime, or plant evidence, if it means getting things done. He believes his job is to keep the peace, not necessarily to provide justice.
  • Loyal to Queen and Country; despite his loose morals and ethics, he is a patriot and believes England to be the greatest nation on Earth and the Queen it’s God-chosen ruler.
  • Holds a Grudge; Edgar is not a man to forgive an enemy, nor to forget a slight or an insult.
  • Animal Lover; shows more respect and compassion to domesticated animals than he does to most strangers.
  • Strong and Proud; his pride in his physical abilities make him unlikely to pass up a fight or a challenge.
  • 2 Goals

  • To make enough money from his fighting to open a kennel and breed dogs.
  • To be promoted to a station above his nemesis on the police force, Sgt. Thomas Green.
  • 2 Secrets

  • He knows: He provides collection and general thuggery services on the side to a local criminal figure, in exchange for opportunities to fight in boxing matches.
  • He doesn’t know: About his orcish ancenstry, a fact which his mother is aware of but has never told him. Generations ago on her side of the family is an orcish ancestor, whose offspring precipitated the family’s immigration to the less reputable neighborhoods of London to hide amongst the wretched masses.
  • 3 People

  • Friendly: His dear old mother, Beatrice Stone, who resides in a modest apartment just outside the Whitechapel district that Edgar pays for.
  • Friendly: Stanley “Broke-face” Brown, loanshark and fight promoter. The aforementioned local criminal figure to whom Edgar provides favors; so named after a disgruntled boxer badly broke his nose several years ago.
  • Unfriendly: Sgt. Thomas Green, fellow officer. A by-the-book policeman from a somewhat more wealthy background, the two are often at odds over how their jobs should be done. Suspects Edgar is far more corrupt than he actually is, but has been unable to prove anything.
  • 3 Memories

  • His first bare-knuckle boxing match. Despite losing, the purity of effort in trying to beat another man senseless guilt-free while he tries to do the same back is an experience of unrivalled joy to Stone, and one which he has pursued ever since.
  • The last time he saw his father. Elliot Stone had been a laborer at the London docks south of Whitechapel, handling cargo onto and off of ships, until one day a stack of crates toppled over and crushed him to death when Edgar was 12. The boy had been on his way to deliver some lunch to his father when it happened and saw his father's body shortly thereafter, broken and bruised. His father had been the calm, reasonable one - his mother is just as irascible as he is - and without the man's influence he quickly became embroiled in petty feuds, street fights, and the like.
  • The first bribe he took. He'd caught a house breaker red-handed climbing out the first floor window of a cobbler's shop his first month on the beat, and the man offered him half of his take in exchange for his freedom. It wasn't very much, but a year earlier Stone had engaged that particular cobbler to repair his boots - the man had botched the job and refused to refund him; Stone saw it as getting what was owed him.

  • Appearance and Personality:
    Edgar is a tall, well-built Englishman in his 30s of intimidating aspect and demeanor – I basically picture him as Vinnie Jones. When on duty he wears his uniform, when off-duty he wears a cotton shirt and rough woolen breeches, both loose-fitting, with leather boots and a second-hand woolen inverness coat.

    While generally surly and gruff, Edgar is possessed of a rough charm. Outwardly cynical and pessimistic, this is more a projection of his dark humor; he is in fact more of a pragmatist and realist. Generally he seeks to do the best he can for the people of Whitechapel, but is keenly aware of the limitations placed by society and economics. He is a traditionalist, and has no desire to buck the system or social norms; if anything, he’s resentful of attempts at gentrification and social progress in the lower classes, seeing such things as patronizing attempts to destroy their way of life.

    He's highly skeptical of the existence of the supernatural, and believes intelligent non-humans are all but extinct, if they ever really existed.


    Header Info:

    Gender:
    Bellicose Bobby | NG Brawler 3 | HP 26/31 | AC 19 (T 12 / FF 17) CMD 17 (19 trip / 18 grapple) | F +6; R +6; W +1 | Init +3

    Race:
    | Perception & Sense Motive +6| Martial Flexibility 3/4 | *Active Effects: none