Mummy

Eddie the 'Ed's page

Goblin Squad Member. RPG Superstar 7 Season Star Voter. Organized Play Member. 32 posts. No reviews. No lists. No wishlists.




Our group put an extensive Kingmaker game on hiatus several months ago, and one of the things I did (on the Obsidian Portal) was to keep a close eye on month & year. I figured I'd do the same in SnS, and yet have no reference point that I can find for a start date.

Any suggestions?


I've always had trouble with the idea of a character moving, provoking, getting hit, and continuing to move unimpeded - especially if a crit was scored. I've been toying with a way to address this, and have some rough ideas below. Tell me what you think.

1. If a character is injured by an AoO while moving, he must succeed at a REF save vs DC5+damage scored in order to continue moving. This, in my thinking, takes into consideration the fact that if you're hit, your movement could be disrupted, or maybe you could shrug it off and keep going. It's not a huge DC, but it's there.

2. If a character is injured by a critical hit scored by an AoO during movement, his movement is stopped and he stays in the square where he was when he sustained the damage. I thought about just increasing the DC to 10+damage, but I thought "hey, a crit should be rough, right?" and just went with an automatic halt to the movement. I decided not to add any condition on top of this in order to let the crit do its job - and I use the Critical Hits deck, so many of them include conditions.

Thoughts?


I feel pretty stupid right now...how do I determine a given dragon's caster level? The Bestiary says it depends on the age of the dragon, and I see those that are listed in the three stat'd dragons for each type, but what if I want another age, as listed on the main chart?

I know it's probably something stupid...


Yeah, maybe that sounds odd, or stupid, but I figured I'd ask. I'm getting a little burned out of always being the DM, and we like Kingmaker, and no one else wants to run it...

Has anyone out there come up with a way to play PF sans-GM? I could easily just not read the book, use the blank map printout from the PDF, and we could populate areas with random encounters in addition to those in the book. We've all played collaborative storytelling games before, and others that afford players a great deal of narrative control (like in the FATE system), so the story aspect of doing it might not be such an issue.

But how would combat look? Sure, we'd have the stats & suggested tactics for encounters from the book...but how do you run the actual combat? Part out monsters so every player controls one or more? Rotate control among players if there are fewer monsters than party members? Elect, on a rotating basis, a player to control all the monsters, and hand off his PC to another person for that encounter?

I figure that since this is all made up anyway, it's not like we'll break anything...might as well give it a try.

Suggestions, anyone?