Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Nodding in understanding, Edda shrugs looking tired. "I just don't know. That woman was crazy to invent such a place in my opinion. I just want to get out of here..."
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Keeping in mind the huge magics involved...Edda nods and placed the items back on the scarf. Wishing final peaceful rest for her possible ancestor... "Here goes nothing."
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Agreed. Its been fun...but weird! (That's good too!)
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Well..I'll take anything nobody else wants that I can carry and isn't nailed down!
The +1 Kurkri is a nice extra magical weapon if nothing else. I guess we need to discuss if this is it then? Do we (and/or the GM) want to continue? Make new characters? Start a new game? I'm up for maintaining this group...either keep playing what we have or start something new? I would love to try one of the newer APs...or even do another stand alone game? Pathfinder Second Edition is coming out soon this summer too. We could try something with that?
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
I'm hesitant to replace the tokens yet. Once we gather the treasure (as much as we can carry?), are we ready to depart? This could be quite sudden...
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
I'd love the boots, but since I can fly that's a bit redundant IMHO. However...as the daughter of a Pirate I would take the Folding Boat if I may, as well as an equal share in the coinage! And as the only arcane spellcaster...the Ring of Wizardry!
+1 potion of CSW None of the scrolls or wand effects are in a Witch's spell list. So take what you guys want/can use and I will take the remainder and use them with Use Magic Device if I need to do so, or sell them.
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Wow. Good job guys! Casting Detect Magic. Rolling her eyes at Niklos, Edda collects the brain and settles herself near the tapestry clicking her tongue in thought as she looks closer at it. "Try not to steal the dragon's entire trove without giving us a share Nikky? I know you can do it..." Spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
If we didn't use the Paladin Card before, I will play it now! "You will rue the day you ignored me dragon!"
Harrow Casting Draw#1: 1d54 ⇒ 1 = The Paladin!(+1 Damage per die)
Spell Enchanted Deadly Dealer/+1 Touch of Slime! Fort DC19 - Negates!:
School conjuration (creation) [disease];witch 4; Casting Time 1 standard action; Components V, S, M (a drop of acid and a black glass sphere); EFFECT: Target living creature touched; Duration instantaneous; Saving Throw Fortitude negates; Spell Resistance yes; DESCRIPTION: You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime (Core Rulebook 416), dealing 1d3 points of Constitution damage per round. Anything that destroys green slime (scraping, freezing, burning, cutting, sunlight, or remove disease) destroys this slime. If the slime kills a creature, it consumes the body and then dies. It cannot transfer to a creature other than the original target, and dies if separated from the original target. Spell Resistance?: 1d20 + 8 ⇒ (8) + 8 = 16
Con Damage/Round?: 1d3 + 2 ⇒ (2) + 2 = 4 Round 3! Trial of Fire and Acid! Damage(Fire/Acid, for 8 rounds!): 1d6 + 1d6 ⇒ (1) + (6) = 7
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Sorry! Did not see the Will Save request. Will: 1d20 + 9 ⇒ (17) + 9 = 26
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Near the ceiling if possible unless it looks dangerous. Did the Tyrant card Niklos played do anything obvious to him? Grimacing at the attacks on her friends, Edda tries one of her most powerful spells on the Dragon, drawing three Harrow cards while she does it! Harrow Casting Draw#1: 1d54 ⇒ 40- The Queen Mother(Wis)= +1 Caster Level
Chaos Hammer, Effective Caster Level 10, Will vs. DC19 for reduced effect!:
School evocation [chaotic]; Level Harrow Witch Patron 4; Casting Time 1 standard action; Components V, S; EFFECT: Range medium (100 ft. + 10 ft./level); Area 20-ft.-radius burst Duration instantaneous (1d6 rounds); see text; Saving Throw Will partial; see text; Spell Resistance yes; DESCRIPTION: You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to lawful creatures (or 1d6 points of damage per caster level, maximum 10d6, to lawful outsiders) and slows them for 1d6 rounds (see the slow spell). A successful Will save reduces the damage by half and negates the slow effect. The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save. I think it goes without saying I'm trying to avoid hitting my companions with the spell if I can. Since I have no idea what the Dragon's Alignment is, feel free to roll the damage if this works GM Sappy. Is there any spell resistance? Spell Penetration: 1d20 + 10 ⇒ (19) + 10 = 29 Round 2 for Trial of Fire and Acid! Damage(Fire/Acid, for 8 rounds!): 1d6 + 1d6 ⇒ (5) + (2) = 7
"Face me you sorry excuse of a patchwork Quilt!"
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Not caring a whit about the paladin's death...or whatever it was...Edda immediately starts casting one of her more potent spells as she hovers above the dragon! With her drawn Harrow card wrapped with a red and green nimbus, she throws for the creature's broad back... +1 Harrow Card: Deadly Dealer(Enchanted w/Trial of Fire and Acid!) w/PBS Ranged Touch Attack!: 1d20 + 9 ⇒ (3) + 9 = 12 Trial of Fire and Acid! Damage(Fire/Acid, for 8 rounds!): 1d6 + 1d6 ⇒ (1) + (4) = 5
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
OK! Then yes...let's drink those potions before we enter!
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Wait! Didn't Marinda already cast Protection from Energy on us? Or did it lapse?
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Init: 1d20 + 3 ⇒ (1) + 3 = 4 Her first action as she enters the lair is to activate her flying hex and silently fly upward while drawing a Harrow card! Whomever has the The Theatre or The Tyrant Card should play it!
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
I say we let the Paladins go though one door(and get the Dragon's attention?) and then rest of us go through the other door a few moments later...? Sorry Hrain. =(
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda puts on her new necklace nodding and sighing. "Yes...squires...Can we at least not walk in through the front door in a straight line? I would rather NOT perform suicidal maneuvers just yet."
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Since I can fly, I would like the Necklace if it's OK with Everyone?
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda waves a hand in the air rapidly and dismissively. "It's complicated. A long story. Can you accept you are in another...reality...and the laws that govern our world do not fully govern this one? Suffice it to say you are the 'damsel in distress' and we still need to defeat the dragon to save you."
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda steps up and heals the man. Healing Hex: 2d8 + 8 ⇒ (1, 8) + 8 = 17 "We are as real as you are my friend."
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda winks at Hrain and taps one of his larger arm muscles. "Let's just say you owe me one and leave it at that for now my good Hrain. Where to next?"
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Healing Hex(Hrain): 2d8 + 8 ⇒ (3, 8) + 8 = 19 Healing Hex(Marinda): 2d8 + 8 ⇒ (6, 3) + 8 = 17 Healing Hex(Me): 2d8 + 8 ⇒ (3, 4) + 8 = 15 Healing Hex(Algon?): 2d8 + 8 ⇒ (7, 2) + 8 = 17
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Touching down once the water recedes, Edda complains vociferously. "That was unpleasant!" She then checks on the others... Anybody still hurt?
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Hey, if anybody is looking for a new game, my Skulls and Shackles just lost it's arcane specialist. If interested just PM my GM HERE..
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Flying up and out of the water, Edda immediately turns toward tryinhg to make this situation right and draws three cards! Harrow Casting Draw#1: 1d54 ⇒ 42 = The Owl: increases the spell’s effective caster level by +1
Dispel Magic Caster Level Check!(With Harrow Casting Bonuses): 1d20 + 8 + 1 ⇒ (5) + 8 + 1 = 14 I really hate the board dice rollers right now!
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Where is the water coming from? Is it a magic effect I can dispel?
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Caster Level Check(Casting Fire Under Water): 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17 Never mind. I guess I just can't hurt her while she's underwater.
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
I'll go with the CL check I guess. I don't have anything else that would be very effective otherwise.
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
"Watch out Marinda!" Swooping lower into range for her spell, Edda hits the woman with FIRE! Burning Hands! Reflex DC15 for 1/2 Fire Damage!: 5d4 ⇒ (3, 3, 3, 1, 3) = 13
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Targeting the swirling water, Edda tries to hit the woman with her most powerful hex! Slumber Hex (Will:DC18): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch’s level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Swim: 1d20 + 5 ⇒ (18) + 5 = 23 Swimming up to the surface, Edda activates her flying hex again, to keep herself from drowning, floating all the way to the ceiling. "Trying to drown a pirate's daughter? You really are crazy!"
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda readies an enchanted Harrow card... Holding my action to throw the card as soon as she shows herself... Held Attack: Deadly Dealer/+1 Corrosive Harrow Card w/PBS: 1d20 + 9 ⇒ (14) + 9 = 23
Damage(Magic) + Acid!: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
"Take their heads Sir Algon! They attack us for no reason!" Edda then immediately casts a new spell, targeting her fiery attacker! Snowball RTA with PBS!: 1d20 + 8 ⇒ (18) + 8 = 26
Snowball: You throw a ball of elemental ice and snow at a single target as a ranged touch attack. The snowball deals 1d6 points of cold damage per caster level you have (maximum 5d6). No save!
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda tries to help. "She does kinda have a point. Doesn't she?" Diplomacy(Aid Another)-Unskilled: 1d20 + 0 ⇒ (1) + 0 = 1 Yeah right...
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Diplomacy! Good idea! These fake-people are such idiots. Who has the The Twin card?
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda moves to enter the door. "Let's get this over with. I'm ready to slay a dragon."
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda spits in disgust. "A devil-worhiper here? If anyone deserved their fate...wait, what kind of alter is that?"
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
"What a bunch of junk! Nikky, better check for traps or valuables." Still, Edda quickly checks for magical aura using detect magic.
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
"Yes! Of course! Don't soldiers call those...flanking maneuvers? Sir?" Diplomacy (Unskilled-Aid Another): 1d20 + 1 ⇒ (9) + 1 = 10
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
As long as your channels were for healing purposes, I should be right as rain.
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda cancels the remainder of her tentacles spell, and waves forward. "Time to open the door and see what's next my friends." She then approaches the doors to the front and right, looking for traps, or anything else of use or sinister nature. Perception: 1d20 + 11 ⇒ (10) + 11 = 21 She also casts Detect Magic and scans the area for auras, just to be sure. Spellcraft: 1d20 + 11 ⇒ (18) + 11 = 29
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda growls. "Great! Another guy who has size envy!" She then pulls and throws another Harrow card! Deadly Dealer/+1 Corrosive Harrow Card w/PBS: 1d20 + 9 ⇒ (14) + 9 = 23
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Drawing a card, Edda powers it up and throws it quickly at the gnome! Deadly Dealer/+1 Corrosive Harrow Card w/PBS: 1d20 + 9 ⇒ (10) + 9 = 19
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Black Tentacles Grapple Check!: 1d20 + 13 ⇒ (19) + 13 = 32 Gritting her teeth, Edda waves her hand at the gnome-like being! "Shut-it ogre-lover!" Lipstitch! DC16:
Casting Time 1 standard action
Components S, M (a bone needle and sinew thread); Range close (25 ft. + 5 ft./2 levels);Target: one creature; Duration instantaneous; Saving Throw Fort negates; Spell Resistance yes; A rare spell without verbal components, lipstitch sews the target’s lips tightly together if it fails a saving throw, such that no clear speech, bite attacks, spellcasting, or use of command words is possible. The target takes 1d6 points of damage as the stitches weave through flesh. The victim can still make enough noise to be heard at a distance with a DC 10 Perception check. he thread created by lipstitch can be burst with a DC 20 Strength check as a standard action or can be sliced open with a piercing or slashing weapon (wielded by the target or an ally) as a full-round action. Cutting the thread provokes attacks of opportunity, while making a Strength check does not. Either option causes 1d6 points of damage and 1 point of bleed damage. The target has a 20% chance of failing to cast spells with verbal components until the bleeding is stopped. The effects of multiple castings of this spell do not stack. Optionally, the thread can be removed more carefully over the course of a minute with a DC 20 Heal check. If the check fails, the target takes damage and bleeds as described above. If the check succeeds, the stitches are removed with no harm. Creatures with no mouths are unaffected by lipstitch. Creatures with multiple mouths lose the use of only one mouth per casting—the particular mouth is chosen by the caster. Damage!?: 1d6 ⇒ 2
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Edda, looking fierce in her Bear-like face and furred features, quickly responds with bear-like claws clutching at the air with spellcasting! "They're MINE!" Centered on the rear ogre. Trying to keep the Paladin out of it! Black Tentacles!:
Casting Time 1 standard action; Components V, S, M (octopus or squid tentacle); Range: medium (100 ft. + 10 ft./level); Area: 20-ft.-radius spread; Duration: 1 round/level(D); Saving Throw none; Spell Resistance: NO!; DESCRIPTION: This spell causes a field of rubbery black tentacles to appear, burrowing up from the floor and reaching for any creature in the area. Every creature within the area of the spell is the target of a combat maneuver check made to grapple each round at the beginning of your turn, including the round that black tentacles is cast. Creatures that enter the area of effect are also automatically attacked. The tentacles do not provoke attacks of opportunity. When determining the tentacles’ CMB, the tentacles use your caster level as their base attack bonus and receive a +4 bonus due to their Strength and a +1 size bonus. Roll only once for the entire spell effect each round and apply the result to all creatures in the area of effect. If the tentacles succeed in grappling a foe, that foe takes 1d6+4 points of damage and gains the grappled condition. Grappled opponents cannot move without first breaking the grapple. All other movement is prohibited unless the creature breaks the grapple first. The black tentacles spell receives a +5 bonus on grapple checks made against opponents it is already grappling, but cannot move foes or pin foes. Each round that black tentacles succeeds on a grapple check, it deals an additional 1d6+4 points of damage. The CMD of black tentacles, for the purposes of escaping the grapple, is equal to 10 + its CMB. The tentacles created by this spell cannot be damaged, but they can be dispelled as normal. The entire area of effect is considered difficult terrain while the tentacles last. Black Tentacles Grapple Check!: 1d20 + 13 ⇒ (6) + 13 = 19
Female Skinwalker (Coldborn) 8th Level Witch (Cartomancer) w/ VMC Sorcerer (Harrowed Bloodline) HP 57/57; AC 18; T 14; FF 15 Init +3; Saves: F+7, R+8(+10), W+9[+10]; Senses: Scent ; Perception +10 [+11]; Status: +2 to Reflex (Changeable)+PfEnergy (96 pts)
Sighing again, Edda comments quietly to the group, pullinging a card just in case. "For now...let's back the idiot's move here and see where things play out. Be ready to leapfrog him if needed. Just remember we can't let ourselves get bogged down in his kind of stuff and ignore the prize!" |