Kjell Snarribrand

Ed the Barbarian's page

57 posts. Organized Play character for wyrdR.


Full Name

Edhavan "Ed" Donnelman

Race

Human 2379585-1 | Barbarian (Hurler) / 1 |

Classes/Levels

AC 21{19} T 13 FF 18 | HP 11{13}/15{17} | F +4 R +3 W -2{0} | Init +3 | Perc +2 | Speed 20 | {Rage 1/6}

Gender

♂️

Size

M

Age

21

Special Abilities

Skilled Thrower, Tunnel Fighter, Killer

Alignment

CG

Deity

Torag

Languages

Common, Dwarven

Occupation

Miner

Strength 16
Dexterity 17
Constitution 15
Intelligence 12
Wisdom 7
Charisma 13

About Ed the Barbarian

Edhavan "Ed" Donnelman
Male Human (Versatile Human) barbarian 1 Archetypes Hurler,
CG Medium humanoid (human)
Init +3, Senses Perception +2
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DEFENSE
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AC 21, touch 13, flat-footed 18 (+6 armor, +3 Dex, +2 shield, )
hp 15 ((1d12)+3)
Fort +4, Ref +3, Will -2

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OFFENSE
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Speed 20 ft.
Melee cold iron heavy pick (dwarven) +3 (1d6+2/x4)
Melee heavy wooden shield +3 (1d4+1)
Melee gauntlet +3 (1d3+2)
Melee light hammer +3 (1d4+2)
Ranged light hammer (thrown) +4 (1d4+2)
Melee throwing axe +3 (1d6+2)
Ranged throwing axe (thrown) +4 (1d6+2)
Melee dagger +3 (1d4+2/19-20)
Ranged dagger (thrown) +4 (1d4+2/19-20)
Melee amentum (javelin) +3 (1d6+2)
Ranged amentum (javelin/thrown) +4 (1d6+2)

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TACTICS
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STATISTICS:
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Str 16{20}, Dex 17, Con 15{19}, Int 12, Wis 7, Cha 13,
Base Atk +1; CMB +3; CMD 16
Feats Power Attack
Skills Acrobatics +1, Acrobatics (When Jumping) +0, Climb +3, Intimidate +5, Perception +2, Survival +2,
Traits Adopted, Killer, Tunnel Fighter,
Languages Common, Dwarven
SQ dual talent, rage, skilled thrower, versatile human,
Combat Gear potion of cure light wounds,
Other Gear helmet (dwarven), cold iron heavy pick (dwarven), heavy wooden shield, gauntlet, explorer's outfit, agile breastplate (dwarven), reversible cloak (common), light hammer (3), throwing axe (3), dagger (2), amentum (javelin), 0.7 gp

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SPECIAL ABILITIES:
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Adopted You were adopted and raised by someone not of your actual race, and raised in a society not your own. You may immediately select a race trait from your adoptive parent's race.

Barbarian ~ Uncanny Dodge Tracker

Dual Talent Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Dwarf (Trait ~ Tunnel-Fighter)

Killer You made your first kill at a very young age and found the task of war or murder to your liking. You deal additional damage equal to your weapon's critical hit modifier when you score a successful critical hit with a weapon; this additional damage is added to the final total, and is not multiplied by the critical hit multiple itself. This extra damage is a trait bonus.

Language Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic).

Rage You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 6 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 2 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.

Rage (Ex) You can call upon inner reserves of strength and ferocity, granting you additional combat prowess. You can rage for 6 rounds per day. You can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, you gain a +4 morale bonus to your Strength and a +4 morale bonus to Constitution, as well as a +2 morale bonus on Will saves. In addition, you take a -2 penalty to Armor Class. The increase to Constitution grants you 2 hit points, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, you cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. You can end your rage as a free action and are fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. You cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If you fall unconscious, your rage immediately ends, placing you in peril of death.

Skilled Thrower (Ex) The hurler is skilled at throwing objects in combat. Increase the range increment of any thrown weapon or object by 10 feet. This ability replaces fast movement.

Standard Rage

Tunnel Fighter Caves and tunnels are a second home to you. While underground, you receive a +2 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).

Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.

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DESCRIPTION:
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Height: 5' 11" Weight: 213 lbs. Gender: Male
Eyes: Blue Hair: Blonde,Long Skin: Light
Dominant Hand: Right

Ed is a wiry, odd-looking young man. Unshaved, yet has a jawline merely downy, like a baby bird rather than hairy like a man. They wear a dwarven breastplate and helmet as well as dwarven attire; they're build and height are distinctly un-dwarf, yet their outfit had been trailered to their frame.

"Can just say I survived me last venture an' am determined to keep drawin' breath when this one is done."

Their mannerism is resolute and stoic. Their accent is dwarven but their voice is still that of a young human man, less the barreling resonance of a dwarf.


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BACKGROUND:
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Family tragedy left them the sole survivor. They were betrayed by those who were supposed to take care of them and sold into slavery. They were eventually rescued by an intrepid dwarf adventurer and this is how they learned of the Pathfinder Society. They were raised by this dwarf's family but never really fit in, having developed terrible PTSD and raging anger.

So, they were drawn to the Society, not for fame and fortune, but with the hope they may free others from slavery, oppression and tragedy like that which befell them, and to make use of the anger they have raging in their veins.

4705 — Missing; presumed dead. Survived by daughter: Eðava