Valeros

Edér Teylecg's page

4 posts. Alias of Ever_Anon.


Full Name

Edér Teylecg

Race

Human Phantom (Dedication) 8 | HP 72/72 | AC Ecto: 19 (T: 13, FF: 16) | AC Inco: 22 (T: 22, FF: 19) | Saves: F:+3, R:+8, W:+7 (+4 vs enchantment) | BAB: +6, CMB: +7, CMD: 20 | Init: +3 | Perc. +9, Darkvision 60ft

Gender

Male

Size

Medium

Age

37

Alignment

NG

Deity

Eothas

Languages

Common, Glanfathan

Strength 12
Dexterity 17
Constitution 13
Intelligence 7
Wisdom 10
Charisma 17

About Edér Teylecg

Male Human Phantom 8
NG Medium Outsider (Phantom)
Init +3; Senses Perception +9; Darkvision
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DEFENSE
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Ectoplasmic AC 19, touch 13, flat-footed 16 (+6 natural armor, +3 DEX); DR 5/slashing, DR 5/magic
Incorporeal AC 22, touch 22, flat-footed 19 (+9 deflection, +3 DEX)
HP 72 (6HD)
Fort +3, Ref +8, Will +7 (+4 vs enchantment)
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OFFENSE
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Speed 30 ft.

Melee
2 slams +10 (1d8 +1, /x2)

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STATISTICS
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Str 12, Dex 17, Con 13, Int 7, Wis 10, Cha 17
Base Atk +6; CMB +7; CMD 20

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ABILITIES
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Darkvision (Ex): The phantom has darkvision out to a range of 60 feet.

Link (Su): A spiritualist and her phantom share a mental link that allows for communication across distances (as long as they are on the same plane). This communication is a free action that can be performed even when it isn’t the spiritualist’s turn, but the spiritualist and the phantom must both be conscious to communicate in this way. This allows the spiritualist to give orders to her phantom at any time. Magic items interfere with a spiritualist’s connection to her phantom; as a result, the spiritualist and her phantom share magic item slots. For example, if the spiritualist is wearing a magic ring, her phantom can wear only one magic ring. In the case of a conflict, the items worn by the spiritualist remain active, and those worn by the phantom become dormant. The phantom must possess the appropriate appendages to utilize a magic item.

Share Spells (Su): The spiritualist can cast a spell with a target of “you” on her phantom (as a spell with a range of touch) instead of on herself. A spiritualist can cast spells from the spiritualist spell list on her phantom even if the spells normally do not affect creatures of the phantom’s type (outsider). This ability does not allow the phantom to share abilities that aren’t spells, even if they function like spells.

Deliver Touch Spells (Su): The phantom can deliver touch spells for the spiritualist when fully manifested in incorporeal or ectoplasmic form. The spiritualist and the phantom need not be in contact to accomplish this, but the phantom must be within 30 feet and the spiritualist must be able to see the phantom. If the spiritualist is 12th level or higher, the phantom can deliver touch spells within 50 feet of the spiritualist. The spiritualist can cast the spell, and then the phantom can deliver the touch as an immediate action. If the touch spell deals damage, the phantom must make the attack roll. The phantom can’t hold the charge of a touch spell cast by the spiritualist using this ability. If the spell is delivered to the phantom, it must touch a target or the spell is lost. If the spell allows you to touch up to six willing targets, the phantom can accomplish this with an immediate action, but all of the willing targets must be within the phantom’s melee reach at the time.

Magic Attacks (Su): When the phantom manifests in ectoplasmic form, it treats its slam attacks as if they were magic for the purposes of overcoming damage reduction. If the spiritualist is 10th level or higher, all of the phantom’s weapons are treated as the alignment of the phantom for the purpose of overcoming damage reduction.

Devotion (Ex): The phantom gains a +4 morale bonus on Will saves against enchantment spells and effects.

Feats

Iron Will: +2 bonus on Will saves. (Bonus Feat)
Weapon Focus (Natural Attacks): +1 bonus on attack rolls with one weapon. (Level 1 Feat)
Skill Focus - Intimidate: +3 bonus on one skill (+6 at 10 ranks) (Level 3 Feat)
Dazzling Display: Intimidate all foes within 30 feet. (Level 6 Feat)

Skills 4/level (6 class, -2 INT)

Diplomacy +12: (3 class skill, 3 CHA, 6 ranks)
Intimidate +15: (3 class skill, 3 Skill Focus, 3 CHA, 6 ranks)
Perception +9 (3 class skill, 0 WIS, 6 ranks)
Sense Motive +9: (3 class skill, 0 WIS, 6 ranks)

Languages Common, Halfling

Dedication Emotional Focus

Skills: The phantom gains a number of ranks in Diplomacy and Sense Motive equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.

Good Saves: Reflex and Will.

Iron Will: The phantom gains Iron Will as a bonus feat. Furthermore, when the phantom is within its master’s consciousness, it grants the benefits of Iron Will to its master if its master doesn’t have that feat.

Dutiful Strike (Su): When a creature makes an attack against the phantom’s master, the phantom gains a +2 bonus on attack rolls against that target, and deals damage against that target as if the phantom were one size category larger. For the purposes of this ability, an attack includes any harmful spell targeting the spiritualist master of whose area or effect includes the spiritualist master. Dutiful strike lasts for 1 minute, until another creature attacks the phantom’s spiritualist master (at which point this effect transfers to the new attacker), or until the attacking creature is reduced to fewer than 0 hit points, whichever occurs first.

Defending Aura (Su): When the spiritualist reaches 7th level, the phantom can emit a 10-foot-radius aura that grants protection to nearby allies. It can activate this aura at will as a swift action. Allies within the aura gain a +2 deflection bonus to AC and a +2 bonus to CMD and on all saving throws. Deactivating the aura is a free action.

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MANIFESTATION FORMS
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Ectoplasmic: When the spiritualist manifests her phantom in ectoplasmic form, the phantom gains the following abilities.

Damage Reduction: A phantom manifested in ectoplasmic form has DR 5/slashing. When the spiritualist reaches 5th level, the phantom gains DR 5/magic. At 10th level, the damage resistance increases to 10/magic. At 15th level, it increases to 15/magic, and at 20th level, the damage reduction becomes DR 15/—.

Phase Lurch (Su): A phantom in ectoplasmic form has the ability to pass through walls or material obstacles. In order to use this ability, it must begin and end its turn outside whatever wall or obstacle it’s moving through. An ectoplasmic phantom can’t move through corporeal creatures with this ability, and its movement speed is halved while moving through a wall or obstacle. Any surface it moves through is coated with a thin, silvery mucus that lingers for 1 minute.

Incorporeal: When the spiritualist chooses to manifest the phantom in incorporeal form, the phantom appears within 30 feet of the spiritualist as a ghostly apparition. It gains the incorporeal subtype (Pathfinder RPG Bestiary 301), including a deflection bonus to AC equal to its Charisma modifier. Since it isn’t an undead creature, it takes no damage from holy water or positive energy. Unlike other incorporeal creatures, an incorporeal phantom can’t attack corporeal creatures, except to deliver touch-attack spells using the deliver touch spell ability. An incorporeal manifested phantom can make slam attacks against other incorporeal creatures as if it were in ectoplasmic form.