
Echo Vining |

For my home setting, I've worked up some new PC races. While I'll likely revisit them after Advanced Race Guide comes out, here is what I have for them now. I'm hoping to get some feedback on the balance of these. Other reviewers have stated that the skyborn may be a little on the weak side and the jotunkin may be a little strong. So I'm aware of those issues, but interested in hearing potential solutions.
Dji
+2 Dexterity, +2 Charisma, -2 Strength: Dji are quick and manipulative, but do not focus on physical tasks or combat.
Medium: Dji are Medium creatures and have no bonuses or penalties due to size.
Normal Speed: Dji have a base speed of 30 feet.
Low-Light Vision: Dji can see twice as far as humans in conditions of dim light.
Desert Dweller: Dji do not treat sand as difficult terrain, and gain a +2 bonus on Fortitude saves to avoid nonlethal damage from hot or cold environments.
Lithe: Dji gain a +2 racial bonus on Acrobatics checks.
Manipulative: Dji gain a +2 racial bonus on Bluff and Sense Motive checks.
Jotunkin
+2 Strength, +2 Constitution, +2 Charisma, -4 Dexterity: Jotunkin are massive and have an extensive oral tradition.
Large: Jotunkin are large creatures and have a -1 size penalty to their AC, a -1 size bonus on attack rolls, a +1 bonus to their Combat Manouevre Bonus and Combat Manouevre Defence, and a -4 size penalty to Stealth checks.
Giant Stride: Jotunkin have a base speed of 40 feet.
Brawling: Jotunkin have a slam natural attack that deals 1d6 points of damage.
Linguist: Jotunkin gain a +2 racial bonus on Linguistics checks and may make such checks untrained.
Spoken Wordcraft: Jotunkin using runesmithing spells replace the somatic component with a verbal component. Add +1 to the DC of any [sonic] spells the jotunkin casts. Jotunkin may apply [language-dependant] spells to any creature with a language, even if it doesn’t share a language with the jotunkin.
Laussalfar
+2 Dexterity, +2 Intelligence, -2 Charisma: Laussalfar are quick of mind and body, but cold in both body and demeanour.
Medium: Laussalfar are Medium creatures and have no bonuses or penalties due to size.
Normal Speed: Laussalfar have a base speed of 30 feet.
Low-Light Vision: Laussalfar can see twice as far as humans in conditions of dim light.
Cold Resistance: Laussalfar have cold resistance 5.
Defensive Training: Laussalfar gain a +1 racial bonus to Combat Manoeuvre Defence.
Icewalking: Laussalfar ignore difficult terrain caused by slippery surfaces.
Strength of the Alfar: Laussalfar are immune to sleep effects and the effects of cold conditions.
Skyborn
+2 Intelligence, +2 Wisdom, -2 Strength: Skyborn focus their minds, often at the exclusion of bodily strength.
Medium: Skyborn are Medium creatures and have no bonuses or penalties due to size.
Normal Speed: Skyborn have a base speed of 30 feet.
Atmospheric Adaptation: Skyborn are immune to the effects of high altitude.
Radio Communication: Skyborn are able to emit and perceive radio waves. Treat this as telepathy with a range of one mile, but only with creatures that possess this ability.
Technician: Skyborn gain a +2 racial bonus on Craft (Clockwork), Craft (Gunsmithing), Disable Device, and Knowledge (Engineering) checks. They may make Knowledge (Engineering) checks untrained.
Svartalfar
+2 Strength, +2 Dexterity, -2 Wisdom: Svartalfar are consummate warriors, but their wisdom is often blinded by passion.
Medium: Svartalfar are Medium creatures and have no bonuses or penalties due to size.
Normal Speed: Svartalfar have a base speed of 30 feet.
Darkvision: Svartalfar can see in the dark up to 60 feet.
Deep Dweller: Svartalfar gain a +2 racial bonus to Survival checks when underground.
Heat Resistance: Svartalfar have fire resistance 5.
Offensive Training: Svartalfar gain a +1 racial bonus to Combat Manoeuvre Bonus.
Strength of the Alfar: Svartalfar are immune to sleep effects and the effects of hot conditions.