| Echidna |
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shallowsoul wrote:And in my opinion the rules for creating magic items doesn't work. When you can enchant something easier and quicker than what it takes for the item to be originally made there is a problem.Vod Canockers wrote:Im sorry but the above is not a fix nor was it meant to be. Changing a rule because you dont like it is something completely different than needing to change it because it has elements that dont work.shallowsoul wrote:GM fiat should never be used to fix something.PRD wrote:The Most Important Rule
The rules presented are here to help you breathe life into your characters and the world they explore. While they are designed to make your game easy and exciting, you might find that some of them do not suit the style of play that your gaming group enjoys. Remember that these rules are yours. You can change them to fit your needs. Most Game Masters have a number of “house rules” that they use in their games. The Game Master and players should always discuss any rules changes to make sure that everyone understands how the game will be played. Although the Game Master is the final arbiter of the rules, the Pathfinder RPG is a shared experience, and all of the players should contribute their thoughts when the rules are in doubt.
This is an argument for the mundane vs magical threads. It takes a long time to create a fire with two sticks and some tinder. A wizard snaps his fingers.
The fact that the game makes you take more time to make a mundane item over magical doesn't affect the magic item creation rules. They are two separate creation systems.