Grey Maiden

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Asking for clarifications/opinions on a scenario involving level 10 Mechanic using the following tricks (see below)
Your comments are much appreciated...

(the following information is quoted as presented in Starfinder Core Rules, Page 68)

Mechanic Tricks

Energy Shield (Ex)

As a standard action, you can use your custom rig to activate an energy shield around yourself. This shield provides you with a number of temporary Hit Points equal to your Intelligence modifier plus your mechanic level. The shield remains active for 1 minute per mechanic level or until all of its temporary Hit Points are depleted, whichever comes first. Once used, you cannot use this ability again until you spend 1 Resolve Point to regain Stamina Points after a 10-minute rest; your shield automatically shuts off during this period of rest.

Boost Shield (Ex)

Your energy shield grants you a number of temporary Hit Points equal to your Intelligence modifier + double your mechanic level. In addition, if you have already used your shield, you can spend 1 Resolve Point to use it again without having to regain Stamina Points first. This replenishes your shield’s temporary Hit Points to full. You must have the energy shield mechanic trick to learn this trick.

Additionally, listing the mechanics referenced above.

Regaining Stamina Points

You can spend 1 Resolve Point to regain lost Stamina Points, up to your normal maximum. Using this ability requires 10 minutes of uninterrupted rest—if you’re interrupted partway through this process, you neither regain your Stamina Points nor lose the Resolve Point. You must take 10 consecutive minutes of uninterrupted rest to use this ability and cannot simply rest in intervals that total 10 minutes.

My questions are as follows:

- Are "Shield" mechanics same as "Force Field" mechanics or is this a special case? (specifically things like immunities/vulnerabilities)
- How exacly does the Shield protects against attacks like Life Leech (see: Garaggakal)
- Does Boost Shield still require 10 minutes cool-down that does not meet Regain Stamina Points condition to be re-used or can it be basically used again and again without cool-down and in combat as long as the mechanic has Resolve Points left (this would give a level 10 Mechanic at least 200 temporary hit points)?
- Does Boost Shield require the Shield to be fully cycled through Hit Points before it is re-charged or can you re-charge the Shield while is is still active with partial pool of Hit Points left and therefore do so without action penalty since Boost Shield does not list any?

Your comments are much appreciated...


Kind Regards
Ebon Hawk


Experiencing Null Space...

So, this is an interesting subject (at least for me) since Null Space appears to be a commonly used hybrid (tech/magic) technology in Starfinder. What interests me in particular is what the interaction with the Null Space is like. There are many items using this technology but none of them are clear on how it actually presents itself.

Starfinder Core Rules states:

A null-space chamber is a circular device often designed to be strapped to an arm or backpack. When you press a button on the side, the device creates a circular extra-dimensional rift to a pocket space, the size of which is determined by the null-space chamber’s model. You can close it by pressing the button again, causing the entrance to the space to disappear. Anything stored within the space remains, however, travelling with the item. The null-space chamber can be opened and closed only from the outside.

The only air within the pocket space is that which enters when you open the entrance. The device does not accumulate bulk even as its pocket space is filled. Each null-space chamber is associated with its own particular extra-dimensional space. Each null-space chamber can carry a set amount of bulk, after which it can no longer be closed (even if it has room left for more material). Spells and items that contain or create extra-dimensional spaces, such as other null-space chambers, do not function within a null-space chamber’s pocket dimension. A readout on a null-space chamber automatically catalogues all items within it, and if the chamber is open, you can call up any such item and have it placed in your hand as a full action.

The above suggest the following:

- there are controls of some sort,
- there is circular extra-dimensional rift,
- there is exchange of particles (the air enters the extra-dimension),
- there is a readout that catalogues what is inside,
- you can "call out" items from it,

It is also assumed that:

- you can enter it,
- you can exit it, as long as it is open,
- the process of entering/exiting does not kill you,
- you can survive inside as long as the conditions support it,

Naturally this raises some questions:

- how does the rift looks like? Stargate like event horizon or black hole like black space?,
- air enters on its own, but does not seem to exit on its own, does it mean the pressure inside builds up? or is it equalised?
- if the air enters, is the process of interaction similar to Stargate, that is once you touch the surface you are "sucked in"?,
- is there a gravity inside?
- are objects inside visible to an observer located inside?
- are objects inside visible to an outside observer (this would depend on what the rift looks like)?
- if you use Null Space somewhere where atmosphere is corrosive or contaminated do you need to purge it afterwards?
- the readout catalogues what is inside, to what extend? particles count? objects? objects known to it? objects by bulk/dimensions?
- you can "call out" object from it, so is this where "magic" kicks and ejects it?, why can you not simply reach inside and take it out yourself?

I am interested in people's opinions on this :)

I know one can assume that it "simply works" because of "magic" but I am one of those game masters who likes to take those things at least one step further and in this particular case tries to imagine what the experience of using Null Space technology would be like...


Kind Regards
Ebon Hawk


Greetings everyone,

Here is a little gem that one of my players have stumbled upon. I am trying to get a better clarity on this particular rule.

As a game master in the game where a character have used this little trick, (I do think it is an exploit but cannot find anything in any of the manuals to prove it so) I can make a rulling that it does not work that way, but I would like something more solid to stand on than just my suspicions...

I am an elf, I choose an adopted trait...
By doing so I have an access to racial traits of humans, who have raised me (in place of my birth parents). It is noted that I can choose one racial trait of humans to suplement my character build.
On page 27 of Pathfinder Core Rules it states that Humans have +2 bonus to a stat of their choice as (and I quote) Human Racial Trait.
Have I just managed to get +2 to one score as an elf and another +2 to one score because I was adopted by humans?

Comments?

Kind Regards
Ebon Hawk