Full Name |
Ebis |
Race |
Human |
Classes/Levels |
Level 1 Cleric |
Gender |
Female |
Size |
Medium |
Age |
22 |
Special Abilities |
Agile feet (7/day), Aura, Cleric Channel Positive Energy 1d6 (5/day, DC 12), Cleric Domains (Leadership/Travel), Inspiring Command (1 ally), Spontaneous Casting |
Alignment |
Lawful Neutral |
Deity |
Abadar |
Languages |
Common |
Strength |
13 |
Dexterity |
10 |
Constitution |
12 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
14 |
About Ebis
Ebis
Female human cleric of Abadar 1
LN Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 16, touch 10, flat-footed 16 (+4 armor, +2 shield)
hp 9 (1d8+1)
Fort +3, Ref +0, Will +6; +1 trait bonus vs. charm and compulsion spells or +2 if directed to break the law
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee club +1 (1d6+1)
Ranged light crossbow +0 (1d8/19-20)
Special Attacks channel positive energy 5/day (DC 12, 1d6)
Cleric Spells Prepared (CL 1st; concentration +5)
1st—bless[D], comprehend languages, murderous command[UM] (DC 15)
0 (at will)—create water, light, virtue
D Domain spell; Domains Nobility (Leadership[APG] subdomain), Travel
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Statistics
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Str 13, Dex 10, Con 12, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 11
Feats Combat Casting, Selective Channeling
Traits child of the temple, lover of the law
Skills Diplomacy +6, Heal +8, Knowledge (nobility) +5, Knowledge (religion) +5
Languages Common
SQ agile feet (7/day), inspiring command
Other Gear chain shirt, heavy wooden shield, club, crossbow bolts (20), light crossbow, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text (Abadar)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Abadar, 10 gp
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Special Abilities
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Agile Feet (7/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Leadership)
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Inspiring Command (1 allies) (Su) Allies gain +2 Attack AC, CMD, skill checks
Selective Channeling Exclude targets from the area of your Channel Energy.
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