Polina

Ebbon's page

4 posts. Alias of Capt Wombat.


Full Name

Ebbon

Race

Leprechaun (Fey)

Classes/Levels

Sorcerer [fey Bloodline] / Druid L13

Gender

Male

Size

Small

Age

405

Special Abilities

Fey

Alignment

TN

Deity

haha

Languages

Common, Sylvan, other

Occupation

Ambers Cohort

Strength 8
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 16
Charisma 18

About Ebbon

Ambers Cohort

The Small Gnome like Fey looks at you with all Black eyes, He giggles then runs off. Chance as you wish you never seem to just catch up to him.

CRUNCH:

Leprechaun
CN Small fey
Init +7;
Senses low-light vision;
Perception +17

DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 134
Fort +2, Ref +7, Will +6

DR 5/cold iron;

SR 23

OFFENSE
Speed 40 ft.
Melee +1 club +7 (1d8–1)

DR 5/cold iron;

SR 23

feats and traits:

Feats
Improved Initiative,
Weapon Finesse

Skills:

Race Bluff +10, Escape Artist +10, Knowledge (nature) +9, Perception +17, Perform (comedy) +8, Perform (dance) +8, Sense Motive +9, Sleight of Hand +14, Stealth +14; Racial Modifiers +8 Perception, +4 Sleight of Hand

Class

Languages Common, Elven, Halfling, Sylvan

sorcerer Fey Bloodline L13:

sorcerer

fey-bloodline

13th +6/+1 +4 +4 +8
Bloodline feat, bloodline

Bonus Feats: Dodge, Improved Initiative, Lightning Reflexes, Mobility, Point Blank Shot, Precise Shot, Quicken Spell, Skill Focus (Knowledge [nature]).

Bloodline Powers: You have always had a tie to the natural world, and as your power increases, so does the influence of the fey over your magic.

Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.

Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you.

Fleeting Glance (Sp): At 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be consecutive.

Spells List

Spells Day
13th spell 6 6 6 6 6 4

Spells known
13th 9 5 5 4 4 3 2

Bloodline
Bonus Spells: entangle (3rd), hideous laughter (5th), deep slumber (7th), poison (9th), tree stride (11th), mislead (13th),

Druid L13:

druid info here

BAB +9/+4
Saves base +8 +4 +8

Nature bond,
nature sense,
orisons,
wild empathy
Woodland stride
Trackless step
Resist nature's lure
Venom immunity
Wild shape (5/day)
A thousand faces

Spells
4/4/4/4/4/3/2/1

Race Leprechaun:

This small humanoid has pointed ears, green eyes, and a wicked grin. He carries a bottle in one hand and a club in the other.

Leprechaun
CN Small fey
Init +7;
Senses low-light vision;
Perception +17

DEFENSE
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 134
Fort +2, Ref +7, Will +6

DR 5/cold iron;

SR 23

OFFENSE
Speed 40 ft.
Melee +1 club +7 (1d8–1)

DR 5/cold iron;

SR 23

Spell-Like Abilities (CL 4th; concentration +7)

Constant—shillelagh
At will—dancing lights,
ghost sound (DC 13),
invisibility (self only),mage hand, major image (visual and auditory elements only, DC 16), prestidigitation, ventriloquism (DC 14)
3/day—color spray (DC 14), fabricate (1 cubic foot of material only)
1/day—major creation

STATISTICS
Base Atk +2; CMB –1; CMD 12

SQ leprechaun magic

SPECIAL ABILITIES
Leprechaun Magic (Sp)

When a leprechaun uses any of its spell-like abilities to deceive, trick, or humiliate a creature (at the GM’s discretion), the spell-like ability resolves at caster level 8th rather than 4th. If a leprechaun uses its spell-like abilities in this manner, it has a bonus of +11 on concentration checks.