Angvar Thestlecrit

EatonStarse's page

125 posts. Alias of Purplefixer.


Full Name

Eaton Starse, The Iron Lord

Race

Human (Taldan)

Classes/Levels

Hexcrafter Magus 2

Gender

Male

Size

Medium

Age

19

Special Abilities

Arcane Pool: 4 , Spell Combat, Spell Strike

Alignment

Chaotic Good

Deity

Aroden

Location

The Lost Coast

Languages

Common, Varisian, Azlanti, Dwarven, Draconic, Celestial

Occupation

Noble Scion of House Starse

Strength 12
Dexterity 13
Constitution 10
Intelligence 16
Wisdom 10
Charisma 16

About EatonStarse

Traits:

Artistic Dilettante (Taldan - Human): +1 trait bonus on appraise and craft armor.
Mercantile (Campaign): Diplomacy and Linguistics are class skills, and +1. (Gain 1 language)

Skills:

Skill/Ranks/Attribute/Total
*Appraise 0+1/3/4
Climb
Craft (Armor) 1+1/3/+8
Craft (Weaponry) 1/3/+7
Diplomacy 1+1/3/+8
Fly
Intimidate
Know (Arcana) 1+1/3/+8
*Know (Local) 1+1/3/+5
Know (Nobility) 1+3/3/+10
Know (Dungeoneering)
Know (Planes)
*Know (Nature)
*Know (Religion)
*Know (Geography)
*Know (Engineering) 1+1/3/+5
Linguistics 1+1/3/+8
Perform (Dance) 1/3/4
Profession (Sailor) 1/0/+1
Profession ()
Ride
Spellcraft 1/3/+6
Swim
Use Magic Device 1/3/+6
* = Cross Class Skill

Feats:

(H) Noble Scion (Class Skill: Know: Nobility) - Scion of Lore
((Inner Sea World Guide p288))
(1) Improved Unarmed Strike

Equipment:

Expensive Traveler's Garb
Handaxe
Scimitar
MWK Chain Shirt (+4 AC, -1 ACP)
Spell Book
Backpack
Spell Component Pouch
Bottle of Brandy
Water Skin
Trail Rations 2/day
MW Weapon and Armor Tools (5#)

2x 100gp red pearl
1x 200gp diamond
PP: 9
GP: 9
SP: 9
CP: 10

Magic:

Spells:
0: Ray of Frost, Mage Hand, Prestidigitation, Flare
1: Shock Shield, Chill Touch, Chill Touch

SPELLBOOK:
0-Level Spells:
1 Acid Splash
2 Arcane Mark
3 Dancing Lights
4 Daze
5 Detect Magic
6 Disrupt Undead
7 Flare
8 Ghost Sound
9 Light
10 Mage Hand
11 Open/Close
12 Prestidigitation
13 Ray of Frost
14 Read Magic
15 Spark

1st-Level Spells:
16 Burning Hands
17 Chill Touch
18 Shock Shield
19 Illusion of Calm
20 Color Spray
21 Hydraulic Push
22 Expeditious Retreat
23 Corrosive Touch

Description:
Frankly, gorgeous. With the sharp, aquiline features of his reputed Azlanti ancestry, and the striking violet of his sharp eyes, the Magi could grace the cover of trashy romance novels from here to Katapesh. He is tall (just over six foot) and lean, with a swimmer's build and a certain grace. Thanks to readily available healing magic and his families piles upon piles of gold, he has no scars, and he keeps his hair clipped to a neat tousle atop his head, short on the sides. He wears a beard, perfectly groomed and tightly curled against his chin and jaw into a van-d!~$, the whiskers midnight against his fair skin.

Background:

It is impossible to discuss young Lord Eaton Starse without first
discussing Count Iocab "Iron" Eroden-Starse and his wife, The
Countess Cloe Starse. Iocab's violet eyes (inherited by his son)
and sharpened features, along with his midnight hair, are
considered by most to be 'clear indications' of thick Azlanti
blood. Further, with his claim of direct descent from Aroden, and
Countess Cloe's verifiable direct relation to the crown of Taldor,
how could their eldest son and heir be anything BUT magnificent?
All well-justified Taldan snobbery aside, he's just that lovely.
That grand. That brilliant. *THAT* captured by pirates! Oh...
we'll get there, no worries.

Baby Lord Eaton was born a mere nineteen years ago only a year and
a half after the near-scandalous wedding of Lady Cloe Starse (8th
in line to the Taldan throne at the time) to a mere commoner of
fantastic cosmic power. A potent enchanter in his own right, Iocab
The Elegant turned his attention on the lovely Lady Cloe and wooed
her right out of her shoes. Nearly twenty years of adventuring and
spell-research had left him quite wealthy, and with only a few
pawnings of great and powerful magical items (some of his own
making) the construct master put aside his in-laws' mad request for
dowry and shooed them with a flick of his reality-bending fingers.
A decade ago it was all scandal and rage, but local tempers have
cooled, and there is no doubting the potency of the possible
pedigree bred into the House of Starse. Less than two years after
the wedding, Count Starse was murdered by beardless hooligans on
the street, and it took only another eighteen months for the
Dowager Countess Starse to fall silent beneath the pall of an
unmistakably broken heart.

Baby Lord Eaton grew into Young Master Eaton at his father's
miraculous side, watching tables walk and stone vanish into gas.
He learned his first words of Azlanti with his first words of the
common Varisian, and could speak fluent Dwarven by 6 years of age.
His father insisted on excellence in decorum and arcane skill,
while his mother's over-paid tutors taught him courtly decorum and
the lines of heredity and the languages of the heavens. He learned
the artistry of chain and the accurate dance of the falcata, and to
his father's delight was able to blend both arcane and martial
masteries into a sum greater than its parts.

By the time Young Lord Eaton reached 11 years of age he had
mastered his first cantrips, and begun his physical regimen with
his tutor, a sensei of the Stalwart Fist (arranged some fifteen
years before his birth by his late grandfather!). It was during
these formative years that Count Iocab gained the name 'The Iron'.
Six Iron Golems were enchanted to act as his honor guard, and he
put them to work for six months in the mines of Highhelm as a favor
and contest to the dwarven king, a patron from adventuring years
past. As a result, the Starse family secured contracts for
enormous loads of iron, becoming a foremost power in the export of
iron from Taldor, and in the manufacture of the arms of war.

Weapons, armor, barding, and even some exotic devices claiming to
match the fabled firearms of Alkenstar became highly sought after
commodities that the Iron Count could offer cheaper, easier, and
instantly delivered via teleport to anywhere in Avistan and the
northern Mwangi Expanse. Eaton would travel with many of these,
meeting the warlords and masters-at-arms that his father did
business with, watching the iron made to spill men's blood grow
ever more common in the world at large.

Young Lord Eaton has grown tired and unhappy with his father's
business, and yearns for love and adventure of his own in his life. His father, now into his sixties, is growing frail in his old age,
and has greatly slowed his actual involvement in the arms trade,
but the name lives on, indelibly inked in blood. It has even begun
to slip into public knowledge that Count Iocab Starse may be
rusting around the edges, his eyesight failing entirely.

Eaton has managed to make the acquaintance of Eriden, if not become
outright friends, and brought a set of Taldan hair-pins, all
mithril-chased darkwood "Better than mere elven-wrought art" for
Young Madame Emilia, an age-mate and possible target for the idle
lord's fancy. The Iron Count's business with the Valdemar Shippers
ensured a rather constant stream of contact between the two
families, and the Countess -insists- on proper observances of
decorum for such a valuable ally. Valued at over a thousand pieces
of Taldan gold, the pins themselves are no pittance, but what
greater prize would the lordling himself be? Without his spellbook
he'll quickly run short of arcane power, and without that pouch of
exotic components he's virtually helpless, right? A wizard without
his tools and all?

Personality:

Young Lord Eaton is a hero waiting to happen. He drinks too much,
he sleeps around a bit too much, he has a faint 'better than thou'
aire to him, but in his heart of hearts, he wants to help people.
He wants to be a better man than his avaricious father. He wants
to make a dent in the world that the gods won't soon forget, and he
wants that dent to fill up with peace like the scars of those many
wars his father has supplied have filled up with so much blood. He
is repentant, and that's why he drinks. He is lonely, and that's
why he whores. But he is a hero, and even a broken heart cannot
keep him down. Not when he can bind it in enchanted iron, and
strike out against those who would shroud the world in darkness.

Goals:

Eaton wants people NOT to think of him as a fop, a lack-wit, a
hound-dog, and a useless Taldan lordling. He has worked HARD to
gain the meagre skills he possesses (and truthfully, can slap the
tar out of most people who would try to threaten him) and would
really like justly deserved recognition. Not that that's a primary
motivation! He has plans, to undue some of the harm his father has
done. To surpass the old man with a sort of 'one construct to rule
them all', and to have that construct governed by the intellect of
a good, and free man. Something powerful. Something unstoppable.
A weapon to force peace and to defend the helpless, to break the
chains of the oppressed and kick down the iron towers of those who
stomp on their screaming backs. He wants someone who sees though
all the fluff that surrounds him and can cut to the heart and see
the real him. Someone to inspire him and to be inspired by him.
He wants to be worthy. He wants to be a hero. It'll probably get
him killed.

Reputation:

Publicly acknowledged as a spoiled, snobbish playboy, Lord Eaton is
also hailed as a lack-wit, a hound dog, and a fop. He is assumed
useless, as so many Taldan nobility are, as if people have
forgotten
that his father is a powerful Enchanter and Golem
Crafter of no small repute, who once ran with a highly dangerous
crowd and did some highly dangerous things, and really learned the
value of a good weekend at home, by spending so many weekends up to
his elbows in the entrails of monsters, warlords, and monstrous
warlords. (Not to mention evil cults, dark fairy circuses, and an
uprising in the dwarven lands.) People make assumptions, and the
usual result is rolled eyes, curled lip, and "Oh... one of -those-.

I wonder if I can get him to buy me lunch." Similarly lazy and
useless people often make the mistake of actually getting him to
party with them for long periods of time, because he's too polite
to tell them to go F- themselves, and they're too boorish to take a
polite hint.

Combat:

HP: 16/9
AC: 15 (Touch 11, Flat Footed 14) (MWK Chain Shirt)

Initiative: +1

Senses Perception +0

Saves
Fort +3 Ref +1 Will +3

Attacks:
Unarmed - +2 (1d4+1 bludgeoning/bludgeoning subdual/20x2)
Hand Axe - +2 (1d6+1 slashing/20 x3)
Scimitar - +2 (1d6+1 slashing/18-20 x2)

BAB: +1 CMB: +2 CMD: 13

Arcane Pool 4/3