Alchemist

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Just wondering if anyone has any suggested cards for the Harrow Readings at the start of each chapter.

I'm about to start SDTTG and will rig the reading so that it hopefully drops hints about the past and present and foreshadows what's coming.

I'd love to hear what others chose for their readings in all the chapters and how they worked out.


Hello peeps,

A simple question, Does an unchained serpentine eidolon have a climb speed?

None of the serpentine base forms within the subtypes list climb as a free evolution, which would imply that it doesn't in much the same way as an Azata serpentine doesn't get a bite attack for free.

However, the base forms descriptions uses the text:

Each eidolon has one of three base forms that determines its starting size, speed, AC, attacks, and ability scores.

Which implies that a serpentine should get everything listed in its starting statistics. Therefore, should all serpentine eidolon get climb as a free evolution and Azata get bite?


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Hi

Firstly, if any of my players are reading this then please move on to another thread.

Spoiler:

I'm thinking of restatting Nualia as an anti-paladin. This is mainly to act as a counterpoint to my wife's character who is a Angelkin Aasimar paladin of Sarenrae, also from Sandpoint. She is 6 years' younger than Nualia and her parents will have seen how Nualia was treated and protected their daughter from this.

I'm intending to make Nualia an Angelkin Aasimar, and to replace the alter self SLA with two other heritages - the ability that cleans coins and other metals that pass through her hands and also the ability that means her tears cure disease. I think these will have enhanced the desire of townsfolk to see her and get her blessing.

I've built her with 20 point buy, in line with the PCs and also maxed her HP. She'll be up against 5 PC's Angelkin Aasimar Paladin (20 point), Tiefling Rogue (20 point), Half-orc Cleric of Gorum, Half-Orc Conjurer (Teleportation) and a Human Sorcerer (all 25 point).

Statblock is:
Nualia (anti-paladin) CR 5
XP 1600
Female Angel-Blooded Aasimar (Angelkin) Antipaladin 6
CE Medium Outsider (native)
Init +0; Senses darkvision 60 ft.; Perception -2
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Defense
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AC 17, touch 10, flat-footed 17 (+7 armor)
hp 84 (6d10+24)
Fort +12, Ref +6, Will +7
Immune disease; Resist acid 5, cold 5, electricity 5
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Offense
--------------------
Speed 20 ft.
Melee +1 Bastard sword +11/+6 (1d10+5/19-20/x2) and
. . Claw +5 x2 (1d6+2/x2)
Ranged Masterwork Composite shortbow (Str +3) +7/+2 (1d6+3/x3)
Special Attacks smite good (2/day)
Spell-Like Abilities Detect Good (At will), Remove Disease (1/day)
Antipaladin Spells Prepared (CL 3):
1 (2/day) Doom (DC 14), Litany of Weakness
--------------------
Statistics
--------------------
Str 18, Dex 10, Con 16, Int 12, Wis 7, Cha 16
Base Atk +6; CMB +10; CMD 20
Feats Channel Smite, Exotic Weapon Proficiency (Bastard sword), Lamashtu's Mark (1/day)
Skills Acrobatics -3 (-7 jump), Bluff +7, Climb +1, Diplomacy +1, Disguise +7, Escape Artist -3, Fly -3, Handle Animal +7, Heal +0, Intimidate +14, Knowledge (religion) +10, Linguistics +2, Ride -3, Sense Motive +2, Stealth +1, Swim +1; Racial Modifiers +2 Heal
Languages Celestial, Common, Elven, Goblin
SQ antipaladin channel negative energy 3d6 (3/day) (d, aura of cowardice, aura of evil, channel negative energy, clean small objects, cruelties (shaken [dc 16], staggered [dc 16]), fiendish boons (fiendish servant iii [2/day]), touch of corruption (3d6) (6/day), unholy resilience
Other Gear +1 Breastplate, +1 Bastard sword, Masterwork Composite shortbow (Str +3), Sihedron medallion, You have no money!
--------------------
Special Abilities
--------------------
Antipaladin Channel Negative Energy 3d6 (3/day) (DC 16) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Aura of Cowardice (Su) Enemies within 10 ft. are not Immune to fear and take -4 to saves vs. fear effects.
Aura of Evil (Ex) The antipaladin has an Aura of Evil with power equal to her class level.
Channel Negative Energy (Su) You can channel negative energy to heal the undead and injure the living.
Channel Smite Channel energy can be delivered through a Smite attack.
Clean Small Objects Small metal items in your hands are cleaned and shined.
Cruelty (Shaken) (6 rds) (DC 16) (Su) When you use your Touch of Corruption ability, you may also make your target shaken for 1r/Antipaladin level

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Cruelty (Staggered) (3 rds) (DC 16) (Su) When you use your touch of corruption ability, you may also make your target staggered for 1 rd per 2 Antipaladin levels

You may only apply a single Cruelty ability to each use of touch of corruption, chosen when used.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Good (At will) (Sp) You can use Detect Good at will (as the spell).
Fiendish Boon (Fiendish Servant III) (2/day) (Sp) You can summon your Fiendish Servant to your side.
Immunity to Disease You are immune to diseases.
Lamashtu's Mark (1/day) 1/day: inflict 1d4 CHA penalty on an opponent you strike.
Smite Good (2/day) (Su) +3 to hit, +6 to damage, +3 deflection bonus to AC when used.
Touch of Corruption (3d6) (6/day) (Su) You can inflict 3d6 damage, 6/day
Unholy Resilience (Su) You gain your Charisma Bonus as a bonus to all saving throws.

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What do you think? Too much?


Hi

Adding another journal thread for anyone that's interested. We've had three sessions so far which I'll post up in a moment. First, some background to the party.

The players have been allowed any classes (no firearms), anything from CRB, UM, UC, UE, APG, ARG (only Aasimar and Tiefling races). 25 point buy (20pt for Aasimar or Tiefling)

I've got 5 players and their characters are:

Rena, female Angelkin Aasimar, Paladin of Sarenrae. Native of Sandpoint. Have rewritten the Turandok Academy to be run by her family who are Ulfen humans from the North. Father is Ilsoari renamed. Mother is a 4th lvl paladin of Sarenrae, also has elder brother (no PC class levels). Rena is played by my wife, who is very good at hiding player knowledge, so I have been able give lots of background to the late unpleasantness, and also the Kaijitsu family history without risking metagaming.

In case any of my players read this:

Spoiler:

Rena's parents retired as adventurers 20 years' ago when her mother fell pregnant with her older brother. They took over the academy, where Tsuto was already in the orphanage. She and her brother grew up with Tsuto and Ameiko's visits to she her half-brother.

Tsuto grew more distant as he entered his moody teenager phase, and started to develop a big chip on his shoulder about feeling rejected by his mother as well as Lonjiku and his real unknown father (who will turn out to be one of the NPCs from a future chapter - I'm sure you all know which one!

The other players are:

Samoth Aggaagak Krok, male Half-Orc Conjurer (Teleportation).

Tig, female Tiefling Rogue. Has the Maw and Claw, Prehensile Tail, Fiendish Sprinter and Scaled Skin traits.

Kazillan, male Human Sorcerer.

Rose, female Half-Orc Cleric of Gorum.