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rainzax wrote:

Natural Medicine

You can apply natural cures to heal your allies. You can use Nature instead of Medicine to Treat Wounds. If you’re in the wilderness, you might have easier access to fresh ingredients, allowing you to gain a +2 circumstance bonus to your check to Treat Wounds using Nature, subject to the GM’s determination.

When this feat says you can "use Nature instead of Medicine to Treat Wounds" does that include substituting your proficiency in Nature for proficiency in Medicine to attempt higher DCs to heal larger amounts of hit points?:

Treat Wounds
...If you’re an expert in Medicine, you can instead attempt a DC 20 check to increase the Hit Points regained by 10; if you’re a master of Medicine, you can instead attempt a DC 30 check to increase the Hit Points regained by 30; and if you’re legendary, you can instead attempt a DC 40 check to increase the Hit Points regained by 50...

Cheers.

G'day, had this problematic feat rear its head in my campaign last night, has there been an official response yet? And to add on, would it still be necessary to both have a healer's kit and be trained in Medicine to attempt the check?

I'm of the opinion that both would be required, but the player with the feat disagrees. Just asked them to pick another feat until there's an answer.