Stag Lord

E.S. Anderson's page

Organized Play Member. 3 posts (4 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters.


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Shadow Lodge

Allo there,
I know that hexes such as Charm and Evil Eye are mind-affecting, so creatures immune to mind-affects such as the Undead and Constructs are unaffected, but even so I was curious about just what is immune to a witch's hexes: undead, constructs, swarms, elementals, swarms?
Would a hex still affect something incorporeal? What about something with spell resistance, spell immunity, et cetera?
Is a hex considered magic, but not a spell?
And while I know that many creatures that are immune to mind-affects are also immune to sleep affects, I do wonder if a hex like Misfortune is something else entirely as it is not specified as mind-affecting (I am almost thinking of it as more of a curse/luck thing). Thank you in advance.

-E.S. aka Clueless in Seattle-

Shadow Lodge

Allo there,

For armor made of special materials, such as adamantine and mithril, it states "Weapons or armors fashioned from [adamantine/mithral] are always masterwork items as well." A masterwork set, or piece, of armor has its armor check penalty lessened by one; however, adamantine armor is also indicated as having its armor check penalty lessened by one and mithril armor is indicated as having its armor check penalty lessened by three (to a maximum of 0).

As the only benefit to armor of masterwork quality is that its armor check penalty is lessened by one, is it then meant that armor made of those special materials that are considered masterwork quality have that armor check penalty reduction for being masterwork in addition to their material based reduction in armor check penalty? So . . .

Normal Half-Plate has a -7 armor check penalty
Masterwork Half-Plate has a -6 armor check penalty
Adamantine* Half-Plate has a -5 armor check penalty
Mithril* Half-Plate has a -3 armor check penalty

* = per descriptions, always considered of masterwork quality.

Is the previous correct or did I possibly overlook or misunderstand something -- or is this simply an instance of dodgy writing? Thank you.

-Tsauhm-

Shadow Lodge

Tsauhm wrote:
James Jacobs wrote:
DarkKnight27 wrote:
James Jacobs wrote:
It's a +2 bonus to healing done with cure spells. So you'd roll, for cure light wounds, 1d8 +2 +your caster level (max +5) to a maximum of 1d8+7.
Ok, so do you, the character, get the bonus when a any cure spell is cast upon the character (either from you or your friendly cleric or a wand), or do you only get the bonus when you cast cure spells upon yourself from your own spell slots. Or is this a bonus anytime you cast a cure spell, either on yourself or someone else, whether it comes form your own spell casting ability or a wand, scroll, staff, etc...
You add this bonus when you cast the spell. It's not a great trait option for characters who can't cast cure spells.

Allo there,

So this trait would not affect the channeling ability of clerics, but rather only when they -- or other like casters -- actually cast some manner of heal spell? Thank you.

-Tsauhm-

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