
| Full Name |
Dzhimburt the Giant Nose |
| Race |
Human |
| Classes/Levels |
Enchanter 1 |
| Gender |
M |
| Size |
M |
| Age |
16 |
| Alignment |
Neutral |
| Deity |
The Sea |
| Occupation |
Cabinboy Trainee and Wizard Journeyman |
| Strength |
9 |
| Dexterity |
7 |
| Constitution |
14 |
| Intelligence |
13 |
| Wisdom |
11 |
| Charisma |
17 |
About Dzhimburt the Giant Nose
INt 13
CON 14
ST 9
DX 7
WIS 11
CH 17
Hit Dice 1d4 + 1 ⇒ (1) + 1 = 2 Yes that is old school... corrected... 5...
Cash Money 3d6 ⇒ (2, 1, 5) = 8x10 =80GP
Alignment Neutral
Bonus Spells: Specialists gain 1 additional spell slot per spell
level. This additional slot may only be used to memorize spells
from the specialist’s chosen school.
Spell Focus: Specialists receive a +1 bonus to saving throws vs.
spells of their chosen school. Other characters suffer a −1 penalty
to saving throws vs. spells cast by the specialist from his chosen
school.
Spell Mastery: Specialists receive a +15% bonus to learn spells
from their school and a −15% penalty to learn spells from other
allowed schools.
Spell Study: Whenever a specialist gains enough levels of experience to cast a new level of spells, they automatically learn 1
spell within their chosen school of any level they can cast. This is
in addition to a free spell of the new spell level.
Improved Research: Specialists treat spells of their chosen
school as being one level less for determining difficulty of researching new spells.
Languages... I will have to read the gazeteer more thoroughly to pick them.
Spellbook: Mr. Referee, I would like to choose the referee's choice option for what spell is in my spellbook because I think it would be funner that way.
Equipment: Quarterstaff and 5 daggers, backpack, rope, 3 torches, 3 oil flasks, Tinderbox, waterskin, mirror, bed roll, sling and bullets
Backstory: Dzhimburt's family lived in the dock quarter of Dreg, his father was a sailor and it was thought that he would become one as well. Then one day at the ripe old age of 8 years old, just about a week before he was to be put on his father's ship as a cabin boy, the boy was cleaning things packing up them up neatly in his rucksack. He knocked over dust covered lantern in the attic and a cloud of dust went into the boy's nose and when he sneezed a magic missile launched from his finger tips ruining his mother's wedding dress in the attic. This ended the boy's dreams of being a sailor like his father and now he is 16 in Wizard school.