Sorcerer

Dzhimburt the Giant Nose's page

68 posts. Alias of Insnare.


Full Name

Dzhimburt the Giant Nose

Race

Human

Classes/Levels

Enchanter 1

Gender

M

Size

M

Age

16

Alignment

Neutral

Deity

The Sea

Occupation

Cabinboy Trainee and Wizard Journeyman

Strength 9
Dexterity 7
Constitution 14
Intelligence 13
Wisdom 11
Charisma 17

About Dzhimburt the Giant Nose

INt 13
CON 14
ST 9
DX 7
WIS 11
CH 17

Hit Dice 1d4 + 1 ⇒ (1) + 1 = 2 Yes that is old school... corrected... 5...

Cash Money 3d6 ⇒ (2, 1, 5) = 8x10 =80GP

Alignment Neutral

Bonus Spells: Specialists gain 1 additional spell slot per spell
level. This additional slot may only be used to memorize spells
from the specialist’s chosen school.
Spell Focus: Specialists receive a +1 bonus to saving throws vs.
spells of their chosen school. Other characters suffer a −1 penalty
to saving throws vs. spells cast by the specialist from his chosen
school.
Spell Mastery: Specialists receive a +15% bonus to learn spells
from their school and a −15% penalty to learn spells from other
allowed schools.
Spell Study: Whenever a specialist gains enough levels of experience to cast a new level of spells, they automatically learn 1
spell within their chosen school of any level they can cast. This is
in addition to a free spell of the new spell level.
Improved Research: Specialists treat spells of their chosen
school as being one level less for determining difficulty of researching new spells.

Languages... I will have to read the gazeteer more thoroughly to pick them.

Spellbook: Mr. Referee, I would like to choose the referee's choice option for what spell is in my spellbook because I think it would be funner that way.

Equipment: Quarterstaff and 5 daggers, backpack, rope, 3 torches, 3 oil flasks, Tinderbox, waterskin, mirror, bed roll, sling and bullets

Backstory: Dzhimburt's family lived in the dock quarter of Dreg, his father was a sailor and it was thought that he would become one as well. Then one day at the ripe old age of 8 years old, just about a week before he was to be put on his father's ship as a cabin boy, the boy was cleaning things packing up them up neatly in his rucksack. He knocked over dust covered lantern in the attic and a cloud of dust went into the boy's nose and when he sneezed a magic missile launched from his finger tips ruining his mother's wedding dress in the attic. This ended the boy's dreams of being a sailor like his father and now he is 16 in Wizard school.