Artemis Entreri

Dysjong's page

Organized Play Member. 49 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Hello there!

I have been pondering on this simple concept; how to be a one man band or orchestra. I would prefere to do it with a skald, mostly so i can be metal and use that axe, while voiceing my intention of rebellion among the youth.

Is there any feats or features, that would allow for a skald to benefit for two or more kinds of perform, without spending to many skill points into the different options?

If there is no way, then what spells, would be a good thing to help out? If possible, wanna make sure to make it grand! That means, lots of color, fire, whatever magic to entertain and also be the greatest musician of them all!

Also raging song :P


My question is this: If a character uses this feat, can he then combine it with with a two handed weapon?

Shielded gauntlet master:
While using Shield Gauntlet Style, you no longer lose your shield bonus to AC when you attack with your gauntlet (or spiked gauntlet) or use it to hold a weapon. In addition, you add your gauntlet’s enhancement bonus to the shield bonus to AC granted by this feat as if it were a shield enhancement bonus.

As far as i can tell, it would work with any off hand weapon, so i got a bit curious about this.


I seek help or advice with some magical items, that seems not to be in the books. DM has allowed us to create any items, although he will first look on the item before he will aprrove it.

To make it short, we are playing a game where one player has to fight for the right of throne, against her evil elder brother. My char is a sacred huntsmaster that scares and intimidate those who i have to and only has one eye. It has a asain theme over it.

First item i need help with, is a magical robe. What i aiming for, is a robe made of adamantite in order to make it harder for a criminal to breake free from it, it can repair itself on the chance that i cut the robe (adamantite dagger) and if possible, make it longer then it appears, though not over the top.

Second is a mask, one that could grant me some pluses for either intimidate or sense motive AND allow me to see fully aslong as the mask is "on"


So, at the moment, i am DM a homebrew world and sitting at my "creative" board and mood, trying to to create a...interesting villian. While i have already plottet who, what and why the Main BBEG is, i wanted to add second one, who has his own agende but on a smaller scale.

When i stumble upon the Master chymist, i took notice on his class feature regarding his mutagen and how it allows the prestige to have different alignments, thus brewing the idea of a Dr Jekyll/Mr hyde villan. Already now, i have a npc planted amongst the players and in the future, this guy could come up and start harrasing them.

Made a quick chart today, to give my self a idea about who and what:

Lafayette, professor, alchemist/Master chymist.

Traits (not game mechanic): pervert- perverting the natural cause or world into his shape and taste.

Sadist - takes great plessure in the pains of other, wheter psycical or moral pain.

Personal - using his Intelligence, he research, gather information and use whatever medhold to harm a person on a deep and personale level.

Stalker - stil working on that thought.

Arrogant. Schems alot, manipulate and lies alot but will use the truth to hurt others aswell, so long it furthers his intention.

Weapons of choice: Bite/claws, spells, poison, gold and expendable allies, proxy units, bombs, items of power, lies both with words and powers (simulacrum is a valid option)

So far, so good but here comes a certain problem; the npc who could be the host of this villan, would have acces to these memories, so i have been trying to see if their was either a spell or a item, that allowed this professor, to somehow erase, alter or implant memories. If this was possible, it would make it harder for the players to locate him, sinds the host wouldnt be able to speak about it and thus telling the truth.

Main goal about him, was to see how far i could keep the secret identity of the host, while the professor was on a rampage, stealing, experimenting and all other shjitty things.

So far, the npc who is my idea of the host, is a neutral good half-elf bramble brewer beastmorph.


I know how this racial works, but where it gets weird is this:

Eye for talent:
"Eye for Talent: Humans have great intuition for hidden potential. They gain a +2 racial bonus on Sense Motive checks. In addition, when they acquire an animal companion, bonded mount, cohort, or familiar, that creature gains a +2 bonus to one ability score of the character's choice. This racial trait replaces the bonus feat trait.

Now, let us say, that i am playing a hunter, taking this racial for obivious reasons. Later on, when i hit lvl 7, i choice to take leadership, does this racial, allow to add +2 to the cohort, sinds i aqquired it or does it only work as a one time use, that i gaved my animal companion? The racial does not point out any limits to how many it can affect, only that when i aquire one of the listede that can benefit from it.


So, i am going to play in this pathfinder group wherethe theme is a war between siblings of the right for the the throne. One player is a candidate to become a empress (hedge witch), another is a princesse (cleric of saeranrea) and their is also a samurai, so i decicde i wanted to try out the hunter, specific a melee hunter. Group is lvl 9

Inspiration is the white lion from Warhammer online, dps class with a pet.

My char is a distant cousin who is more then willing to help the others, sinds their eldest brother, is a douchbag.

From the list of the animals a hunter can get, a snake constrictor was the one who struck me the most and i have been trying to see how to build the animal companion.

question 1: based on the rules of a animal companion, it appears they only get enough skill points, to max one. If i somehow incressed it's inteligence (human, eye for talent), would it then incresse they skill point it gain? Compared to the stats from beastiry, a constrictor gets alot more skill points, so i am a little confuse about this.

My idea about this snake, is that it is a bodyguard of a sort but also assist my hunter in combat, manly by grabbing one, maintain the grapple and possible with AoO, depending on the situation.

question 2: Idea for feats so far is: Weapon focus (bite), improved unarmed attack, feral combat training and improved grapple at lvl 9.
Future feats, would be greater grapple, power attack, furious focus, improved natural attack. Would this be a good setup for the snake or have i missed something? Other feats i have seen, is the kraken style chain, which focus more on the grapple and possible final embrace but that would make it more of a one trick pony and final embrace doesnt seem to justify it's worth if compared to improved natural attack or the kraken style.

Going melee, i will stick to a good ol fashion two-handed weapon, im just nore sure which yet.

Stats that has been rolled are:

Str: 16
Dex: 14
Con: 15
Int: 14
Wis: 16
Cha: 11

Gonna stick with human, mostly for eye for talent racial, thus givin the snake the needed +2 to int.

Question 3: If we stick to the idea of a giant snake that choke things to death (thank you Animal growth!), what feats would fit into this idea? Combat expertise is kinda needed, for pack flanking, power attack would be great with a two-handed weapon but other those two, im a lost. I have considered some of the vital strike feats, combined with nature spells, would provivde some interesting debuffs. Also thinking about getting leadership, in order to get a twin sister, that is a skald (fated champion)

Question 4: When it comes to teamwork feats, outflank and pack flanking are very importent. I did consider paried oppetunity, in case of a AoO, could give a good bost. Anything else?

This is what i came up with, so far and looking for some advice and input.


I really dont understand this feat

Animal soul:
Your close bond with an animal allows you to ignore harmful magic that cannot affect your wild side.

Prerequisite(s): Animal companion or mount class feature.

Benefit: You can choose not to allow spells and effects to effect you if they would not be capable of affecting both your original creature type and the animal creature type.
Animal soul

Before the errata, it was easy enough to understand and maybe considered abit over powered...but now??? Is it meant for druids who wildshape? What about a paladin then? that is what really confuses me, sinds it is also availble for classes with mounts.

"I don't know, what this is about but if this is what sobriety is about, then i am gonna smoke a big fat sack of crack!"
Edit: added words


Hello message boards! Once again, i have searched my soul for a answer, which lead me to this place.

It has been some time sinds the last time i attended a PFS event and thought to myself, that perhaps i should try again. Having read the PFS rules, i have taken notice about which archtypes wont work and stuff like that.

My idea for a PFS char, is a half-elf alchemist with the bramble brewer and beastmorph archtype, with a focus on melee, while having the bombs as a way to either soften up the enemies or debuffing them. I am a big fan of the briar bomb, that the bramble brewer has acces to and kinda like their altered version of the mutagen.

Having gone through Ogre's guide for a alchemist, i also consider (when the time is there) to take some master chymist lvls, mainly for the furious mutagen, maybe the dual mind discovery and brutality.

While i have some ideas about which feats to take, i am stil unsure what works and what doesnt. For exampel, i have notice a trend (this is based upon older threads and some guides) that improved unarmed strike is taken as feat, which i am not sure why? unless ofcoure it is for the feral training and dragon style feat but stil....

Any suggestions would be appreciated.


having a argument here

a friend of mine and i were talking about getting a familiar for my upcoming paladin and i did take a good liking the Silvanshe.

HOWEVER! giving the text upon it's lay on hands is a bit tricky vs the information regarding the rules for the familiar and calculating HD.

Silvanshee

Quote: 1d6, 1/day, always as a 2nd-level paladin.

Im in the opinion of that it follows the rules like a familiar and thus the ability would scale. IT wouldnt normally if this cat had templates or other ways to boost the HD. He however thinks that it wont, sinds it says "always as a lvl 2 paladin".

am i wrong or is he?

Edit: Fixing link.


so i have joined this pathfinder and getting ready for it. Some of us already know what we wanna play and have startede with rolling the stats and making the char rdy. Others in the group are stil new to it and thus new a guiding hand in how make a charector.

One of the players wanted to make a healer. So i have been trying to look around and see what can be done.

What i need help with; how many builds is there? from simple builds, to more advancede. That way i might be able to find something that the player would find suitable.Of course i know that you wanna do more then just healing but primary role and concern is the job of a healer.

thank you in advance for your time and help.


So i am to join a pathfinder group and will be playing the first session about 2-3 weeks from now. I have decided that i am going for a paladin, specificly a oradin. We start of at lvl 8.

Now, right now i am trying to find which oracle curse would fit in and i came upon this one called merciful

http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses

merciful curse:

You are bound to offer tender aid to those who are most wounded.

Effect:
If a non-enemy character who is adjacent asks you to heal them, or asks you for help and you can tell they have taken damage or drain or suffer from a disease or poison, you must help them on your next tum. If they have a condition or suffer from a poison or disease that you can neutralize or cure with any ability you possess or any spell you can cast, you must do so as your next action. Otherwise, if they have taken any damage, you must cast a spell or use an ability that heals hit points. Also, you cannot perform a coup de grace. You gain the ability to lay on hands, as the paladin ability, using your curse level as your paladin level.

At 5th level, you gain a mercy, as the paladin ability.

At 10th level, you gain a second mercy, and can exchange your first mercy for a different one.

At 15th level, you gain a third mercy, and can exchange one of your existing mercies for a different one.

My question is this: do the lay on hands from this curse, stack with the one i have from my paladin or is it treated as a seperatede thing, much like Channel energy would do?


Greetings Paizo board!

Currently i am working on a campaigne where the players will be sailing alot and exploring this homebrew world made by me and a friend.

As i was going to design the captain of the ship, i thought either a fighter with tactician archtype or a cavalier, maybe a different archtype. The idea is to have a npc giving a helping hand indirectly to the players, thus i thought the tactician ability would suit find.

Here comes my problem: according to the fighter archtype tactician, he gets the ability at level 5 and he can only share that one specific teamwork feat. But when i look at the bonus feat option, it says that he can also choice to take skill focus or a teamwork feat, in addition to the combat feats.

What is the point of having the option to learn more teamwork feats, if only the teamwork feat i can share is the one i get at level 5?

I dont mind that, this archtype might not be able to share the same amount of teamwork feats but atleast he should be able to allow to grant other kinds of teamwork feats.

I could house rule it but i would prefere not to.


So i am going to join a group where they will be using pathfinder, an excellent oppetunity for me to try something different.

I stumble upon the catfolk in ARG (i have a soft spot for cats im general) which i think would be awesome.

I choice to play a ranger, you know a big cat stalking on his prey, with his trusty leopard.
At first i wanted to use a greatsword on this cat but then i saw that as catfolk i can get claws and with the right feats, make the claws deal 1d8. Now that i am cool with, big cat on the Hunt and then he claws his prey to death, even better with strong jaw spell from APG that incresses natural attack dmg by two steps.

Sinds we don't use point based stats, i ended up with these stats (sidenote: we are allowed to have higher stats, in order to face the Challenges ahead)

17, 16, 15, 14, 18, 17.

With +2 dex, +2 cha and -2 to wis i ended up with placing the stats like this.

Str: 18
Dex: 18
Con: 17
Int: 14
Wis: 15
Cha: 17

I know that i will be playing as lvl 5.

I will switch out natural hunter with Cat's claw.

As for feats i am not sure how to go with it. I will go with natural combat as my ranger combat style.

Lvl 1: catfolk exemplar
Combat style natural attack: improved natural attack (claws)
Lvl 3: black cat (mostly for the flavour and panic action against crits)
Lvl 5: power attack.

I haven't made my choice for favorit enemy and terrain yet, sinds my GM needs to send me some Info that might help me out.

What i am looking help for is what other feats would help me out. Im good with things that let me dealing some good damage but i am thinking about maybe get a CMA like grabble or trip but nothing is certain yet.

Thank you for your time.