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3 people marked this as FAQ candidate.

Are the skills that a class gains considered a class feature or not? I am thinking NO and really only wanting confirmation of being correct.


I am currently playing a Wizard and he has a 29 INT. It breaks down like this....

18 starting score
2 Racial
4 headband
2 Tome
3 4th, 8th, 12th Level

I understand that I easily have a +2 for levels and another +2 for the headband. There is also a +3 from another Tome. I could eventually age him for an additional +3(while adjusting the other stats accordingly as well). That could give him an INT of 39. My question to this and honestly for ANY caster: How would you get the ability score up to 45 like the Bonus spells for high ability scores table shows???


If you look at the Animal Companion Advancement chart it has the AC gaining an Ability Score Increase at 4th, 9th, 14th, and 20th Level. I was of the understanding that you would get a +1 Stat Increase every 4 levels. Can someone please explain this for me????

Thank you


I understand that under general rules for reach a tiny creature has to effectively enter the same square as its target, however when it comes to the Dweomer Leap ability it states "teleport to adjacent square". Does this mean for the use of this ability it has a reach of 5ft or does it still "leap" into the same square????


Deflective Shield states "He gains a +1 bonus to his touch AC, and this bonus increases for every four levels beyond 2nd (to a maximum of +6 at 20th level); however, this bonus cannot exceed the sum of the armor and enhancement bonus to AC provided by the shield that the armor master is currently carrying."

It may seem like a no-brainer question but would the Shield Focus +1 count towards the max of +6???

+1 from a shield and +1 from Shield Focus= +2, which in turn =+2 to touch AC??? Am I correct on this?


I know this has been discussed many many times already but the confusion I have is where everyone says adding it to heavy armor does nothing. I may be wrong with my two thoughts but here they are:

1. Adding an armored kilt to light makes it act like medium, adding it to medium makes it act like heavy, adding it to heavy has no effect. HOWEVER if you look at it the same way as Mithral(not making it mithral), You can still have mithral light armor and it is still light armor. Therefore, why can't you add it to Heavy armor and still have Heavy armor gaining the +1 AC from it???

2. Regardless the outcome from the first thought, would you be able to wear an armored kilt with ANY armor, enchant them both and have +5 armor enchantment with a +5 armor ability enchantment and then a +1 armored kilt enchantment with a +9 armored kilt ability enchantment????

I understand if this were to work I would be paying for a useless +1 magical enchantment but if you tell any fighter type to burn a small amount of money for that much of a possible advantage, I know they would. I hope this all makes sense to everyone on what I am asking.


My question seems simple but I can not find the definitive answer. If I take Eldritch Heritage and Improved Eldritch Heritage, does the ability I choose with the Improved feat advance as I gain effective Sorcerer levels or would I have to take it a second time to get "Step 2" of the ability?


I understand that the list of bonus feats for the Wizard is rather limited, but the one downside I noticed most of all that is a downer was they still MUST meet the prerequisites. I understand why to a point but at the same time Rangers don't need to for their Combat Style Feats and Monks for their Bonus feats. Why is this not the case for Wizards?? None of them seem overpowering to the point where they should have to wait until 15th level to take Craft Staff as a BONUS feat, or any others a few levels later, because they see others that may be more important to take with the prerequisites that they meet at 11th and 13th. Can someone please explain this to me...