Belka Orvirson
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So here’s the predicament. A cavalier’s challenge requires a swift action to assign, and both of the fundamental abilities in the Order of the Flame require Immediate actions, which hinders the entire concept in a few ways.
1st level, looking for that perfect setup against multiple squishy targets, you unfortunately don’t get to act in the surprise round. Unabashed, you start your turn with an excellent charge lane and challenge your opponent. A hit, a one-shot (which is the entire point of charging), and guess what? Your Glorious Challenge, which requires an Immediate action, can’t continue because there’s no more swift actions to spend. Not so glorious.
- A way around this is to challenge a different target than the one you plan to charge first turn. Congrats, you take an AC penalty for absolutely no bonus whatsoever. Then, once the ensuing melee has started, good luck trying to charge your Challenged target without a turn to reposition.
But what if you spend your traits and skill points and (Senestra forbid), ability points to ensure a good Perception roll? Well your prayers are answered, you can challenge in the surprise round and start the chain of death. Sound expensive? It is.
2nd level, your first Flame ability! Even if you don’t act in the surprise round, you get to spend an Immediate action and position yourself for a perfect charge (50% of the time). Just one hold up though- don’t even think about challenging anyone because that immediate action you just used means that on round 1 of combat, you can’t take any swift actions. So what? Charge away. Round 2 comes along and you feel great. You issue that challenge SO hard. Woth the added damage you one shot that squishy and—— that’s it. Same issue as above.
Besides being a rant- how exactly is this order supposed to even Function?
