Kereda Harper

Dylan Gantz's page

112 posts. Alias of Dennis Harry.


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Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan turns to the group, "So then I guess we tie Jasper up and let our... whatever they hell they are to us, decide if he lives or dies.

Milton, is there any rope or zip ties around here?

Come to think about it, is there anyone else even here?"


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"Sis, this guy was gonna shoot Milton here in cold blood, and for what, to keep the trust of a bunch of blood suckers that left them both high and dry. Am I supposed to have mercy for a guy like that?

Tell me Milton, would Jasper really rather die than betray your old Masters. And what do you mean by drug dealers, you all junkies or something?"

Dylan keeps Jasper paralyzed with Serpentis 1.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"If we stake this guy we'll kill him. We got Milton, what do we need this guy for?"

He holds his tongue at bay for Kelly's reply, but it circles, well, like a snake. He spins the guy around and stares into his eyes...

Jasper suddenly finds Dylan enchanting as his eyes take on the subtle appearance of gold with a pearlescent sheen.

"Relax Jasper, no need for the gun. Kelly seems to like you, no one's asking you to betray anyone. Hell, we don't even know who the hell you're talking about".

Enchanting Gaze, Jasper is now paralyzed and Milton finds himself drawn to Dylan as well.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"Sis, I'm not sure this guy is one of us..."

Does he feel warm ST?


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan sighs "so you choose death" and drives his tongue into the man's mouth.

Dexterity+Brawl DC 6 5d10 + 4d10 ⇒ (4, 10, 3, 5, 6) + (4, 1, 3, 4) = 40

Damage - 5d10 ⇒ (1, 2, 8, 3, 1) = 15

Dylan drinks deeply once again. If he soaks I assume I do not penetrate and therefore draw no blood.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan isn't interested in jewelry and moves to the doorway, reacting, it's just what he does!

Dylan activate Celerity, streaks in, and tries to disarm Jasper, first by placing him in a full nelson.

Action 1 - Dexterity+Brawl DC 7 Grapple 5d10 + 4d10 ⇒ (8, 10, 4, 1, 5) + (9, 8, 4, 6) = 55 - 4 Successes.

Suitably Grappled, Dylan wraps his Asp Tongue around Jasper's neck, with the tip of his tongue flickering at the man's eyeball!

Action 2 - Dexterity+Brawl DC 6 5d10 + 4d10 ⇒ (5, 8, 5, 6, 7) + (8, 10, 10, 9) = 68 - 9 successes

"Drop the gun and I won't eat your brains...."

Strength to 5, Stamina is at 5, Dexterity now 5 & Serpent's Flesh active.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan heads in, cautiously and once again - Perception+Alertness 1d10 + 3d10 ⇒ (3) + (2, 8, 6) = 19

He increases his Dexterity one last time, 1 more BP int Dexterity. Strength to 5, Stamina is at 5, Dexterity now 5 & Serpent's Flesh active.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan shrugs at Sue, "We can take you back sure, you positive you want to be on your own though with packs of roving Vampires who make us look like good guys?"

He turns to Kelly, "Let's go in".


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan's eyebrow raises at Sue's request, "An odd sensation of blood that one had.

You should explore this place with us first Sue. After, we can retreat and regroup tomorrow".

He turns back to the door, "I get from the call out the window, it is the Anarchs within and not the Sabbat, but we will not know until we enter".

The Setite opens the door to investigate.

I also pump 1 more BP int Dexterity. Strength to 5, Stamina is at 5, Dexterity now 4 & Serpent's Flesh active.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan is right next to the unfortunate Mortal, having spent blood in anticipation of a fight, his Beast is aroused.

Self Control - 4d10 ⇒ (3, 3, 5, 7) = 18

He holds onto his senses, but does seek a drink....

Dylan strolls over and bites the man - Dexterity+Brawl 3d10 + 4d10 ⇒ (7, 2, 6) + (10, 8, 8, 5) = 46 DC 5

I'd like to limit myself to taking only 3 BP, to fill up again.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan grimaces, I wonder if that means the battle is already won.... He tries to find a window to peer in, not looking to be some sort of hero...


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"Well, if it's defending this place then it's not Sabbat right? Or our friends can finish it off later if need be.

I guess let's get into a fight eh?"

Dylan heads to the front door grimacing about this frontal assault.

Spend 1 more BP to raise Strength to 5, Stamina is at 5 & Serpent's Flesh active.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan drives a stake into it's heart, "This thing, whatever it is, isn't Sabbat if it's trying to protect a place that belonged to another group.

Maybe we can use it later..."

ST, do I need a roll for this? Spend 1 BP to raise Stamina to 5. Serpent's Flesh still active for the scene.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Initiative 1d10 + 3 + 3 + 1 ⇒ (3) + 3 + 3 + 1 = 10


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"Crap, we stepped into a full on battle..."

Are we in initiative straight away, I assume we have been seen...


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan opens the door and waits for the others to exit, he peers at the house as he does so seeking signs of movement within.

Perception+Alertness 1d10 + 3d10 ⇒ (2) + (7, 7, 7) = 23

Spend a Blood Point to activate Serpent's Flesh, reduces Soak to DC 5 (4 with my Merit).


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"In my 36 hours as a... Vampire... Hmmm ok sure, a Vampire. All I can say for sure, is that nothing is for sure".


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"The tactics the same here, sneak up, element of surprise?

What can we expect at this place?"


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"I guess we are as ready as we're going to get, might as well go".


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round
ST Gloaming wrote:
Yes. She gave directions

Sorry, I meant what do we know about it.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan pick up the shotgun and hands it to Sue, "Point and aim is what I was told". He shrugs.

Do our characters know where the Usurpaporium is?


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"Wonderful, we lost the one guy with actual military experience.

I guess they will be similar to the types we just engaged with?"

Dylan looks around for weapons to collect.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan turns to Writhe, "So... are we done here or do we need to search for more of these shovelheads?

If we search, are you coming with or taking our prisoner back for interrogation. Moonlight is burning".


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"So, should we try and find more of these bloodsuckers or have we rooted out this batch and need to head to "home base"?

We should keep the once we captured for interrogation by our allies who know how to do so better and probably can ask questions we won't even think of".

Dylan nods to Sue, "We are down and man, with you we are up a woman. Makes us even, I mean, if you want to, that is".

He adds, "I am actually the cooler sibling, Kelly is just older and better looking".


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"Oh.

Well then, I'm Dylan. I'm going to guess you're not a uh.. shovelhead like these now decapitated poor souls.

Well except this f$+!er", Dylan kicks Brandon's corpse. "This f$@+er has had it coming for a while now".


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan raises an eyebrow as Sue approaches, "Well Sue, you make one hell of an entrance..."


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan pauses, his Beast has trepidations about approaching a massive fireball, plus the light hurts his eyes...


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan nods to his sister, "Yep, we need to kill em', dead"


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan drains the last of her vitality, no need to allow the enemy to have more foot soldiers to vex our little group!


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

I'll see how tasty the Bride is, tehy appear to be crazed so not sure, it's worth sparing two. We have Tiffany for questions.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan walks over to the Bride and his tongue lashes at her, softly, probing her blood for virulence...


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Are there any other foes in Dylan's immediate line of sight?


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Self Control 4d10 ⇒ (1, 8, 5, 3) = 17


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

With the swish of the metal bar, Dylan exhausts his blood for a quick strike! Using the second Celerity attack of the round.

Tongue of the Asp [dc6] 3d10 + 4d10 ⇒ (8, 6, 7) + (2, 6, 4, 2) = 35 - 3 successes.
Aggravated Damage - 5d10 ⇒ (4, 5, 8, 8, 10) = 35 - 4 Aggravated Damage!

If he connects, he will leave the tongue inserted and drink!

EDIT: Holding off on my new round till this resolves.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Current Strength 5 - spend 1 blood to activate Celerity, retain that second action to possibly Dodge this round, if no attacks come his wat, then he will strike.

With the knife wielder down, Dylan sees but cannot stop the crowbar.

Soak - Stamina + Fortitude 4d10 + 1d10 ⇒ (3, 5, 6, 10) + (6) = 30 10's count twice DC 5 to soak based on Merit - 5 successes.

Dylan activates Celerity , this time holding back a bit to try and avoid a hit, this time...

Tongue of the Asp [dc6] 3d10 + 4d10 ⇒ (4, 6, 5) + (4, 5, 5, 6) = 35 - 2 Successes.
Aggravated Damage - 5d10 ⇒ (1, 2, 6, 6, 5) = 20 - 2 Damage


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Current Strength 5 - spend 1 blood to activate Celerity

Opting for speed over finesse Dylan activates Celerity and attacks one of the former waitresses attacking Kelly, the knife wielding one specifically.

Tongue of the Asp [dc6] 3d10 + 4d10 ⇒ (1, 9, 3) + (4, 7, 10, 1) = 35 2 successes freaking botches...
Aggravated Damage Str 5d10 ⇒ (7, 6, 7, 8, 4) = 32 - 4 Damage.

Tongue of the Asp [dc6] 3d10 + 4d10 ⇒ (2, 9, 1) + (6, 3, 6, 1) = 28 - 1 Success miss.

His tongue whips at the unfortunate shovelhead twice, landing once but missing the second time!


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

ST Gloaming:
Self Control 4d10 ⇒ (3, 3, 3, 9) = 18


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

ST Gloaming:
If there is any blood in Brandon, I will be sucking that up via feeding through my tongue next round s I am now down to 5 BP and don't want to get too low.

Also, with Brandon dead, I will need a new target for my Hatred Flaw.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan's tongue suddenly elongates and strikes at Brandon!

Using Blood to pump strength by 1

It strikes the Sabbat recruit...

Tongue of the Asp [dc6] 3d10 + 4d10 ⇒ (10, 6, 1) + (3, 4, 1, 10) = 35

ST Gloaming:
If 10's count twice that's 2 successes, 10 does not count twice with Dex as Dylan only has 3 in the stat.

Aggravated Damage 5d10 ⇒ (8, 5, 10, 1, 3) = 27 3 damage - 10's count twice


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Initiative - 1d10 + 3 + 3 + 1 + 2 ⇒ (7) + 3 + 3 + 1 + 2 = 16

I believe Celerity is also in the roll, if not, remove that +1!


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan concentrates for a moment hardening his skin [activating Serpentis 3] for what he anticipates to be a fight shortly and moves with Michael but not too close to Michael.

Dexterity+Stealth 3d10 ⇒ (2, 3, 6) = 11


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan turns to Kelly, "I'm not exactly light on my toes and I took a shotgun sis, you got a handgun right?

Take a high ground position and watch my back. Shoot some s+*! that charges me I guess and if all else fails like Guns N Roses said, Use Your Illusion".

Dylan nods to Morgrym who seemed to be the only real military gun in the bunch, "I guess it makes sense to spread out and surround them if they're bunched up right? Soften 'em up with gunfire and then pick 'em off after?"


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Perception+Alertness 1d10 + 3d10 ⇒ (5) + (7, 9, 6) = 27

Dylan looks around and keeps quiet. The lack of lights may mean they are the ones that arrived late.


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"Animals? Can you summon up a big bear or something? That'd help.

Illusions could be good too just have to think how to use that best I guess.

Tougher? I'd prefer you not right up in some vicious vampires face if we can help it".


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan shrugs, "Since when do you get to drive? Since you're older, I'll allow it". He grins and turns to look back at his Sire giving a nod as he heads out to an uncertain fate.

Being dead is odd, and Dylan just noticed it, with no blood pumping and no hormones driving his biology, he feels nothing. Even his attempt at humor with his sister seems forced. A few nights ago, at the diner, his blood was pumping furiously during the encounter which may well have set those Sabbat off. All that blood. Well, now he doesn't feel s~$&, no nervous or anxious, not even really excited. The prospect of being able to perhaps slay Brandon after all the s@%* he pulled is enticing, but that's probably more about self preservation than anything else.

He lets the thought drop as Kelly drives out for some suburban guerilla warfare.

"So, Kell, what can special things can you do again, exactly?"


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan turns to D Man, "I just wanted to make sure we all couldn't just do it and I was somehow lagging behind.

Weird, so much of what we know about our kind as Mortals just isn't true". Dylan shrugs.

"Anyway, I figure if we're a unit to be put together, we should know what each other can do. On my wrestling team, to the extent we can, we take advantage of match ups to overcome opponents. So maybe there's a guy I can beat but Bones here can't or vice versa. Well, better than we match up for easy victories where possible.

Now that we at least know who can do what, we can better utilize our skills against these f$&%ers. In theory anyway".

Dylan pauses for another moment, "Anything else or should we get moving? We'll need to be there first if we are going to set up any kind of ambushes right? I'm not a military tactics guy but I know you can't set up an ambush if you arrive after the fact..."


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Dylan grins at Kelly, "Yeah, I don't really know what you can do, I feel like I have a sense of what I'm capable of but not fully, not yet.

I mean don't we all have some kind of powers?

Can't we fly and turn into bats and what not?"


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

Intelligence + Streetwise 2d10 ⇒ (8, 4) = 12


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"So is this Tremere place where they will send the newbies we are supposed to face or their more experienced soldiers?

If it's the burbs, how do we set anything up? That could be anywhere they will strike..."


Male - 13th Generation Warrior Setite | Willpower 4/5 | BP 8/10 - 1 Per Round

"So they're dull then? Not too great, I guess it's bullets and neck twisting then.

The question is, how do we lure them in? Maybe some sort of signal that there are easy pickings for them to come after? Then, spring the trap?"

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