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Positive Conditions | Negative Conditions LG Celestial Earth Elemental | 1st attack Slam +9 (1d8+7)| HP: 34/34 |AC:18 T:9 FF:18,| CMD: 18 | Fort: +7, Refl: +0, Will: +4 SR 8 | ImmuneElemental Traits Resistance Acid 5, Cold 5, Electricity 5 Init: +2, Speed 20ft
![]() In an earlier post I mentioned how Dwayne would sink into the ground and use his tremorsense to make sure enemies didn't sneak up on us, its my way of removing him from danger and the fight. He'll sneak into the ground after his save. Dwayne's Fort save vs 18: 1d20 + 7 ⇒ (17) + 7 = 24 Con damage: 1d4 ⇒ 4 takes 2 "Blub blub" ![]()
Positive Conditions | Negative Conditions LG Celestial Earth Elemental | 1st attack Slam +9 (1d8+7)| HP: 34/34 |AC:18 T:9 FF:18,| CMD: 18 | Fort: +7, Refl: +0, Will: +4 SR 8 | ImmuneElemental Traits Resistance Acid 5, Cold 5, Electricity 5 Init: +2, Speed 20ft
![]() Dwayne swims back, reporting to Rogar the all-clear status of the next few rooms. Grunting as he goes, he’ll meld back into the floor to continue monitoring the situation, avoiding danger. ![]()
Positive Conditions | Negative Conditions LG Celestial Earth Elemental | 1st attack Slam +9 (1d8+7)| HP: 34/34 |AC:18 T:9 FF:18,| CMD: 18 | Fort: +7, Refl: +0, Will: +4 SR 8 | ImmuneElemental Traits Resistance Acid 5, Cold 5, Electricity 5 Init: +2, Speed 20ft
![]() Dwayne sinks into the cobblestone ground and surges, like a shark, towards more enemies. ![]()
Positive Conditions | Negative Conditions LG Celestial Earth Elemental | 1st attack Slam +9 (1d8+7)| HP: 34/34 |AC:18 T:9 FF:18,| CMD: 18 | Fort: +7, Refl: +0, Will: +4 SR 8 | ImmuneElemental Traits Resistance Acid 5, Cold 5, Electricity 5 Init: +2, Speed 20ft
![]() I didn't see Dwayne in the initiative block, I guess he was delaying until my turn again. Plodding along, he'll trudge up behind the Yellow Goblin and thump him. Attack + Flank + Earth Mastery: 1d20 + 9 + 2 + 1 ⇒ (2) + 9 + 2 + 1 = 14
Grunting in Terran as his stone-y fist sails by. ![]()
Positive Conditions | Negative Conditions LG Celestial Earth Elemental | 1st attack Slam +9 (1d8+7)| HP: 34/34 |AC:18 T:9 FF:18,| CMD: 18 | Fort: +7, Refl: +0, Will: +4 SR 8 | ImmuneElemental Traits Resistance Acid 5, Cold 5, Electricity 5 Init: +2, Speed 20ft
![]() Dwayne will surge under the gate, popping up on the other side, looking for a way to open the gate, otherwise he'll just pull while everyone else pushes. Strength: 1d20 + 5 ⇒ (18) + 5 = 23 ![]()
Positive Conditions | Negative Conditions LG Celestial Earth Elemental | 1st attack Slam +9 (1d8+7)| HP: 34/34 |AC:18 T:9 FF:18,| CMD: 18 | Fort: +7, Refl: +0, Will: +4 SR 8 | ImmuneElemental Traits Resistance Acid 5, Cold 5, Electricity 5 Init: +2, Speed 20ft
![]() The small earthy humanoid(earth elemental), responds in Terran, the sound of gravel cascading down a mountain side and then dips into the cobblestone ground like a fish dipping beneath the waves. Surging forward 40 feet, trying to keep up with Rogar. Double move, this is Dwayne my Earth Elemental companion, instead of getting a horse or weapon, Stonelords get these lame Earth Elemental companions. He is a good scout but otherwise is a CR3 medium earth elemental with the celestial template |