Duxx Allard's page

Goblin Squad Member. 12 posts. No reviews. No lists. No wishlists.




Starting a new campaign soon and I'm interested in playing a Ninja with the Scout archetype with a two handed reach weapon. I know it's not optimal but seems like it'd be a lot of fun.

Stats are the same as my GM's luggage combination: 11, 12, 13, 14, 15, 16. Only core races are allowed. We're starting at level 4 and I'm really only interested in levels up to 12 since I doubt we'll get higher than that.

Other than dodge, mobility and spring attack which feats should I take? GM has asked for me not to take power attack, so that and furious focus is out.

Vanishing, shadow clone will my first two ninja tricks, anything else I should aim for?