Another arrow skillfully shot flashes through the air and punctures a second hole into the snakes body. This brightly colored snake assumes an aggressive posture, its hissing mouth open to display its fangs. The snake filled with rage climbs down from the tree and charges! Going after the first available target it double moves so it is in melee range of Zoog. However this expends all the snakes action. Next up Kalam, 30ft away from the snake and stealth in the bushes Also feel free to act out of turn in play by post since it does take time, but note that your action could change The vicious looking snake is looking bloody and leaving a trail of blood.
Another arrow skillfully shot flashes through the air and punctures a second hole into the snakes body. This brightly colored snake assumes an aggressive posture, its hissing mouth open to display its fangs. The snake filled with rage climbs down from the tree and charges! Going after the first available target it double moves so it is in melee range of Zoog. However this expends all the snakes action. Next up Kalam, 30ft away from the snake and stealth in the bushes Also feel free to act out of turn in play by post since it does take time, but note that your action could change The vicious looking snake is looking bloody and leaving a trail of blood.
@Zoog
Zoog's chant brings fire to life in his hands that shoots and barely manged to sizzle the snake. Snake takes 1 damage
The snake caught completely unaware (flat footed) is assailed by a barrage of missiles. Zoog's javelin is a close miss and goes flying off into the jungle. Rheta missile lands squarely in the snakes bulbous.
Kalam disappears into the nearby foliage. Snake Initiative: 1d20 + 5 ⇒ (4) + 5 = 9
As you are trudging through the swampy muck surrounding goblin village Zoog locates a big snake track.
Snake Stealth: 1d20 + 9 ⇒ (9) + 9 = 18 Thanks to Rheta's amazing perception she spots a venomous snake hanging from a tree 10 ft. high branch looking to drop down on any oblivious food to trot under her. You are currently 60 ft. away from the snake and it does not notice you. Surprise round is yours! During a surprise round players may go in any order. Go ahead and Roll Initiative then list your action with Combat reminder examples:
In your text please list the round number and your initiative, then your actions
1. Please add the following line to your profile/alias race line with your stats M Lich Wizard 20 (HP 170/170 | AC:23 | T:12 | FF:13 | CMB: +6 | CMD: 22 | Fort:+18 | Ref:+23 | Will:+20 | Init:+8| Perc: +34 | Speed: 30 ft. 2. Also if you dont have a profile pic please get one that matches as close to your character as possible 3. Lastly please update your alias name to your characters name
@Zoog Roxt amiably takes the drink and downs it in one big gulp with a slurp.
I am going to call this a combat maneuver, we will add your CMB (-1) so 9 total against his CMD of 12. Failure.
Roxt takes his dog slicer he drew earlier and attempts to bring down a lethal slice on Zoogs head. Round: 0
Roxt Attack: 1d20 + 4 ⇒ (1) + 4 = 5
If this is a hit please add the dmg Round 1: Roxt initiative: 1d20 + 2 ⇒ (10) + 2 = 12 Roxt Bellows, "Tricky little worm, GO GET ME FOOD NOW OR YOU DIE!" Zoog, roll initiative. FYI Roxt goblin looks like he might be a little bigger and badder than you are.
Roxt smiles at Zoog greedily, " I take! AAAI TAKE! You get one cup of murky ale! Is good but too little for keg! Roxt want BIG EATS n' BIG FIRE! you promised!" Roxt fills his cup from the keg he is sitting on and hands it to Zoog in exchange for pickled fish heads. This cup of alcohol is so potent that only a goblin can stomach it (worth 3 normal drinks). If Zoog drinks he needs to make a poison fortitude save DC: 12, +2 moral bonus on str and cha. failed save also gets same bonus but character also takes -2 dex. Effects last 3 hours Rheta's survival skills seem to be lacking and she fails to find any prey however she was very alert in case of ambush from Lotslegs Eat Goblin Babies Many
Mog finds an abundance of potion reagents in this rich swampland. Mog can attempt to craft any 2 potions (today) for 1/2 the full purchase price. Mog thinks to himself and remembers the clan fortune teller has an abundance of glass vials and potions already prepared. But Mog shivers in fear of the clan fortune teller because she is of equal or higher stature and ability as the Chief. Mog despairs that pulling any quick moves on the Fortune teller are not likely to succeed because she can likely see the future.
Kalam finds nothing of value while rooting through Scribbleface's burnt out hut, it has been looted many times over and golbins are busy tearing its remains apart for the big fire. Kalam and Mog both overhear a heated conversation between Zoog and Roxt and you hear that Roxt wants mutty ale snacks for a keg of mutty ale in secret trade. Kalam remembers that of course Mutty ale goes best with swamp giant amphibians or giant bugs. These can be aquired just outside of town in the swamp or perhaps in town kitchens... Rheta is fond of playing with bugs perhaps she wants to go find some big bug snacks? Swamp is scary though, you hear stories about "Lotslegs Eat Goblin Babies Many" Option 1: If you're going to the swamp to look for amphibians or bugs to kill and trade to Roxt you need to roll a survival check (easy) and be aware you will probably have a decent fight.
Rheta find many a bug under rock. Lots of spideys.. They die with silent screams. Roxt watches the firebolt sizzle the ground at his feet and immediately pulls out his dog slicer and looks menacingly at Zoog. Roxt looks at Zoog curiously, " Not. That. Fire. BIGGG Fire! I give ale for BIG BIG Fire. Chief trust Roxt with ale, Roxt big goblin so he scare you little goblin from take ale! You want slicy slicy!?"
Chief Gutwad nods to Kalam from his throne while hiding a great sharp toothy smile. Slorb stands stricken. Outside the day is warm and swampy humid. There is great bustle about with goblins preparing for the great big fire night. Kalam notices that scribbleface's stuff has already been ransacked by the chief and nothing is left of value. He has been run out of town leaving a box behind that Chief took for himself. You know it contained fireworks... You have the whole day to yourself, how will you use it? You can make knowledge local checks to learn about the nearby area, find NPC's to interact with, look for foods or shinies in the camp etc.
GM has been formatting text wrong! bad GM, blue text is for messages like this. Regular text or italics is for story actions and bold text works well for statements. thanks guys! Slorb immediately looks abashed and deflects, "No No No, Chief honor Slorb soooo it flow out!" Slorb brightens up, " OK ok ok, you go now! Tonight big fire party, we burn wicked Scribbleface hut and give delicious eats. You go get ready, tonight we find who brave fierce goblin" Slorb ushers you out of the Moot House and you stand in the middle of the Goblin village with a full day ahead of you. At the edge of the village you see a small pillar of white smoke still rising from Scribbleface's hut and lots of other goblins gathering his things to make the biggest bonfire ever! PC's if you like feel free to take actions during this day
Slorb points to the outside edge of the tent to Kalam and importantly shrieks, "You there puss head! Who you be what you do?" Upon getting Kalam's attention Slorb becomes immediately unsettled and his anxiety to protect himself and his belongings runs down his leg to puddle at his feet Slorb quivers, "aaah I know that one... He bad goblin, bad goblin be good goblin, we like bad goblin Kalam"
Mogmurch wrote: Mogmurch. Boomer and brewmix. Oh! And toad-daddy. Chief Gutwad looks oddly thoughtful and clever for a second while considering Mogmurch.. A great flatulence explodes from Cheif shaking his chair so hard pieces of it fall off to the ground but unbelievably it stays standing Slorb gasps, "heeeeuuh! Chief say Mogmurch gots hidden potential! it explode and don't expect!" the room fills with "hidden potential"
You are goblins of the Licktoad tribe, who live deep in Brinestump Marsh, south of the hated man-town called Sandpoint. Once, other goblins tried to burn Sandpoint down, and they would have been legends if they had succeeded. But they didn’t bring enough fire, and got themselves killed as a result. Yesterday, your tribe discovered that one of your own had been using forbidden arts and was engaged in one of the greatest of taboos—writing things down. In fact, rumor holds that what he was writing was a history of your tribe! There’s no swifter way to bring about bad luck than stealing words out of your mind by writing them down, and so your tribe had no choice. You branded the goblin’s face with letters to punish him, which is why everyone calls him Scribbleface now, and then you ran him out of town, took all of his stuff, and burned down his hut.
You enter the great Chief Gutwad's Moot House and stand before his grimy stolen weapon collection and bloody human trophy heads. Sitting before you on a 6 foot high (teetering precariously) throne Chief Gutwad grunts and waves at you and a fat headed goblin you know as Slorb self importantly tells you lesser beings: Slorb said wrote: You say name and what you do
Closed Recruitment, sorry!
This is a standard Pathfinder campaign (free) but players please dont download and spoil it!
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