Captain Josper Creesy

Duskulan Dhor -PT-'s page

No posts. Organized Play character for Chris Marsh.


Full Name

Duskulan Dhor

Race

Spell Pool: 3/3 | Resonance: 3/3 | Hero Points: 1/1

Gender

Paladin 1 (HP: 23/23) | AC: 13, TAC: 11 , (Shield for +2) | Perception +1, F: +4, R: +0, W: +3 |

About Duskulan Dhor -PT-

Name: Flint Thunderstriker (1824-1502)
Ancestry and Background: Dwarf (Warrior)
Level: 1 XP: 0
Alignment: LG
Age: Gender:
Languages: Taldane, Dwarf

Perception: +1 (Darkvision) (T)
Spell Pool: 3
Speed: 20 Bulk: 6, 3L

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DEFENSE
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HP: 23
AC: 13 TAC: 11 (Scale Mail)
Fortitude: +4 Reflex: +0 Will: +2
Special: Heavy Steel Shield (+2)

Defense Proficiencies:

AC: Trained
TAC: Trained
FORT: Expert
REF: Trained
WILL: Expert
Light Armor: Trained
Medium Armor: Trained
  • Heavy Armor:[/b] Trained
    Shields: Trained
  • --------------------------
    OFFENSE
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    Melee: Warhammer +3 (1d8+3, Shove) or Dagger +3 (1d4+3, Agile/Finesse/Thrown 10'/Versatile P/S)
    Ranged: Crossbow +0 (1d8, Range: 120') (Ammo: 10/10)

    Offense Proficiencies:

    Simple Weapons: Trained
    Martial Weapons: Trained
    Special Proficiencies:

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    REACTIONS
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    Retributive Strike:

  • Trigger: Creature within Reach strikes Ally
  • Effect: Make a melee Strike against the triggering creature at a –2 penalty before the opponent rolls the damage for the triggering hit. If your attack hits, the target is enfeebled 1 for the remainder of its turn, or enfeebled 2 for the remainder of its turn if your Strike was a critical hit. The enfeebled condition ends immediately if the creature makes a Strike against you. If Retributive Strike incapacitates or kills the triggering creature, the triggering hit deals no damage.

    Divine Ward:

  • Trigger: Ally within 30' takes damage
  • Effect: Expend 1 point from spell pool to redirect damage (but not other effects) to you. Maximum allowed is level x 2
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    CLASS ABILITIES
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  • Deific Weapon (No affect on Warhammer)
  • Champion Power: Lay On Hands Your hands become infused with positive energy as you lay them on the target, healing a living target or damaging an undead target. If you use lay on hands on a willing living target, you restore Hit Points equal to 1d4+2, and if the target is an ally, he gains a +1 conditional bonus to AC for 1 round. Against an undead target, you deal the same amount of positive damage if you succeed at a melee touch attack, and the target takes a –1 conditional penalty to AC for 1 round.

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    Skills
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    Skill: +Mod (Proficiency)
    Acrobatics: -5 ()
    Arcana: -2 ()
    Athletics: +0 (T) Sig
    Crafting: +0 (T) Sig
    Deception: +0 ()
    Diplomacy: +2 (T) Sig
    Intimidation: -2 ()
    Lore: Warfare +0 (T)
    Lore: ()
    Medicine: -1 ()
    Nature: -1 ()
    Occultism: -1 ()
    Performance: +0 ()
    Religion: +1 (T) Sig
    Society: -2 ()
    Stealth: -5 ()
    Survival: -1 ()
    Thievery: -5 ()

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    FEATS
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    Ancestry: Weapon Familiarity (Dwarf)
    Background: Quick Repair
    Class: Deity's Domain (Protection)

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    Equipment
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    Backpack: (Bulk 2/4)
    Rope 50'
    Waterskin
    Religious Text Hammer and Tongs: The Forging of Metal and Other Good Works
    Repair Kit

    Belt Pouch: (Bulk 1/4L)
    Caltrops

    Belt Pouch: (Bulk)
    Silver: 15
    Copper: 85

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    BOT ME
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    Downtime: TBD
    Exploration: Defending
    Encounter: Work towards melee, adjacent to allies when applicable. Ranged as a last resort.