| Full Name |
Duskulan Dhor |
| Race |
Spell Pool: 3/3 | Resonance: 3/3 | Hero Points: 1/1 |
| Gender |
Paladin 1 (HP: 23/23) | AC: 13, TAC: 11 , (Shield for +2) | Perception +1, F: +4, R: +0, W: +3 | |
About Duskulan Dhor -PT-
Name: Flint Thunderstriker (1824-1502)
Ancestry and Background: Dwarf (Warrior)
Level: 1 XP: 0
Alignment: LG
Age: Gender:
Languages: Taldane, Dwarf
Perception: +1 (Darkvision) (T)
Spell Pool: 3
Speed: 20 Bulk: 6, 3L
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DEFENSE
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HP: 23
AC: 13 TAC: 11 (Scale Mail)
Fortitude: +4 Reflex: +0 Will: +2
Special: Heavy Steel Shield (+2)
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OFFENSE
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Melee: Warhammer +3 (1d8+3, Shove) or Dagger +3 (1d4+3, Agile/Finesse/Thrown 10'/Versatile P/S)
Ranged: Crossbow +0 (1d8, Range: 120') (Ammo: 10/10)
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REACTIONS
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Retributive Strike:
Trigger: Creature within Reach strikes Ally
Effect: Make a melee Strike against the triggering creature at a –2 penalty before the opponent rolls the damage for the triggering hit. If your attack hits, the target is enfeebled 1 for the remainder of its turn, or enfeebled 2 for the remainder of its turn if your Strike was a critical hit. The enfeebled condition ends immediately if the creature makes a Strike against you. If Retributive Strike incapacitates or kills the triggering creature, the triggering hit deals no damage.
Divine Ward:
Trigger: Ally within 30' takes damage
Effect: Expend 1 point from spell pool to redirect damage (but not other effects) to you. Maximum allowed is level x 2
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CLASS ABILITIES
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Deific Weapon (No affect on Warhammer)
Champion Power: Lay On Hands Your hands become infused with positive energy as you lay them on the target, healing a living target or damaging an undead target. If you use lay on hands on a willing living target, you restore Hit Points equal to 1d4+2, and if the target is an ally, he gains a +1 conditional bonus to AC for 1 round. Against an undead target, you deal the same amount of positive damage if you succeed at a melee touch attack, and the target takes a –1 conditional penalty to AC for 1 round.
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Skills
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Skill: +Mod (Proficiency)
Acrobatics: -5 ()
Arcana: -2 ()
Athletics: +0 (T) Sig
Crafting: +0 (T) Sig
Deception: +0 ()
Diplomacy: +2 (T) Sig
Intimidation: -2 ()
Lore: Warfare +0 (T)
Lore: ()
Medicine: -1 ()
Nature: -1 ()
Occultism: -1 ()
Performance: +0 ()
Religion: +1 (T) Sig
Society: -2 ()
Stealth: -5 ()
Survival: -1 ()
Thievery: -5 ()
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FEATS
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Ancestry: Weapon Familiarity (Dwarf)
Background: Quick Repair
Class: Deity's Domain (Protection)
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Equipment
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Backpack: (Bulk 2/4)
Rope 50'
Waterskin
Religious Text Hammer and Tongs: The Forging of Metal and Other Good Works
Repair Kit
Belt Pouch: (Bulk 1/4L)
Caltrops
Belt Pouch: (Bulk)
Silver: 15
Copper: 85
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BOT ME
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Downtime: TBD
Exploration: Defending
Encounter: Work towards melee, adjacent to allies when applicable. Ranged as a last resort.