Hello. I hope this is the correct section for this.
I have two questions, and I thought I'd save time by putting them in one place
1. When creating magic ammunition, would it be too powerful to remove the "+1 enhancement before special abilities can be applied" rule and replace it with "usable with magical weapons only"? I personally see little problem in it. By the time you are buying/crafting magic ammo, the character will almost always have a magic weapon to fire them from, which doesn't stack anyway.
2. Balanced weapons. I want to add a weapon enhancement for a game. +1 bonus, melee or ranged. Whenever using two weapon fighting or any attack that uses both weapons and the twf penalties (fighter's double strike for example) the weapon gets +2 to hit and damage. Alternately, it increases the enhancement bonus by 2. Any thoughts?
*edit* edit, added the "usable by magic weapons only" as I realised it could be abused, giving 800 villagers a single arrow of dragonbane each for example