URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |
Dura whispers "There are some shiny things over there that should fetch a good price. I will collect those and follow you out." He leaves the huddle and begins fiddling with the latch of a display case with glass-wear inside. Disable Device: 1d20 + 9 ⇒ (1) + 9 = 10
Disable Device: 1d20 + 9 ⇒ (19) + 9 = 28
URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |
Dura carefully inspects the chest and attempts to open it. Dice if applicable: Perception: 1d20 + 7 ⇒ (8) + 7 = 15 search for traps Disable Device: 1d20 + 9 ⇒ (15) + 9 = 24 if its locked Stealth: 1d20 + 13 ⇒ (2) + 13 = 15 if necessary
URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |
Dura attempts to quietly open the lock on a desk drawer. Stealth: 1d20 + 13 ⇒ (15) + 13 = 28
He grumbles, swaps his funny-shaped pick for another in his kit, and tries again. Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |
Dura examines the windows to see whether they can be opened from the outside. If he is uncertain, he will quietly pull out small shims and levers to test them. Dice: Just in case they're needed: Perception: 1d20 + 7 ⇒ (15) + 7 = 22 Stealth: 1d20 + 13 ⇒ (6) + 13 = 19 Disable Device: 1d20 + 9 ⇒ (12) + 9 = 21
URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |
Dura pauses to listen for a moment. Double Damn! ... But I still wouldn't be much help. Might as well work on what we came here for. Dura continues alongside The Courtier Coast, looking for vulnerabilities. Perception: 1d20 + 7 ⇒ (8) + 7 = 15
URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |
Dura continues between the buildings. He peeks around the distant corners of the alley looking for guards then backs away from The Courtier Coast in order to study it better. He looks for an alternative point of entry like an accessible window or a back door where his lock-picking would be less visible. Perception: 1d20 + 7 ⇒ (2) + 7 = 9 Dura's lack of experience is apparent. He is making this up as he goes.
URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |
"I can be quiet, and my eyes are okay, but I can't see far at night." Dura looks out a window. Dura has +13 stealth, +7 perception, and darkvision 60ft.
URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |
Now that his teammates are speaking of action, Dura is sitting up straight for the first time tonight. "Agreed. We should case the building, and if only one or two of us do it we're less likely to be noticed. If we're lucky, we can get the gold tonight. If not, we can think of something more fancy for tomorrow." |