Rigg Gargadilly

Dura Adustum's page

22 posts. Alias of Tim the Diviner.


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URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura returned to the Frock and Frolic with Tris, following her lead whenever she tried to catch a glimpse of a tail.

Perception: 1d20 + 9 ⇒ (16) + 9 = 25


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura whispers "There are some shiny things over there that should fetch a good price. I will collect those and follow you out." He leaves the huddle and begins fiddling with the latch of a display case with glass-wear inside.

Disable Device: 1d20 + 9 ⇒ (1) + 9 = 10
Stealth: 1d20 + 13 ⇒ (6) + 13 = 19

Disable Device: 1d20 + 9 ⇒ (19) + 9 = 28
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura looks around the room, trying to find the most valuable kind of merchandise.
Appraise: 1d20 + 4 ⇒ (17) + 4 = 21


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura carefully inspects the chest and attempts to open it.

Dice if applicable:

Perception: 1d20 + 7 ⇒ (8) + 7 = 15 search for traps
Disable Device: 1d20 + 9 ⇒ (15) + 9 = 24 if its locked
Stealth: 1d20 + 13 ⇒ (2) + 13 = 15 if necessary


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura attempts to quietly open the lock on a desk drawer.

Stealth: 1d20 + 13 ⇒ (15) + 13 = 28
Disable Device: 1d20 + 9 ⇒ (2) + 9 = 11

He grumbles, swaps his funny-shaped pick for another in his kit, and tries again.

Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Disable Device: 1d20 + 9 ⇒ (19) + 9 = 28


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura climbs over the windowsill and joins the search.
Stealth: 1d20 + 13 ⇒ (12) + 13 = 25
Perception: 1d20 + 7 ⇒ (8) + 7 = 15


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura responds in a whisper, pointing through the window. "There's people upstairs, but They don't appear to be on the alert now so Tieg and Tris went inside."


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura waits in the dark alley just outside the window.


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura examines the windows to see whether they can be opened from the outside. If he is uncertain, he will quietly pull out small shims and levers to test them.

Dice:

Just in case they're needed:
Perception: 1d20 + 7 ⇒ (15) + 7 = 22
Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Disable Device: 1d20 + 9 ⇒ (12) + 9 = 21


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura pauses to listen for a moment. Double Damn! ... But I still wouldn't be much help. Might as well work on what we came here for.

Dura continues alongside The Courtier Coast, looking for vulnerabilities.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Damn! Maybe I can use this as a distraction.

Dura sneaks down the alleyway, away from the mugger.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura continues between the buildings. He peeks around the distant corners of the alley looking for guards then backs away from The Courtier Coast in order to study it better. He looks for an alternative point of entry like an accessible window or a back door where his lock-picking would be less visible.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Dura's lack of experience is apparent. He is making this up as he goes.


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura quietly drops down and skitters into the alley beside The Courtier Coast.

stealth: 1d20 + 13 ⇒ (1) + 13 = 14 derp


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Reluctantly, Dura says, "Alright then. I will scout. Is there anything else we should discuss before we get started?"


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

"I can be quiet, and my eyes are okay, but I can't see far at night." Dura looks out a window. Dura has +13 stealth, +7 perception, and darkvision 60ft.
What time of day is it?
Is The Courtier Coast likely to be open for business when we get there?

untrained knowledge(local): 1d20 + 3 ⇒ (17) + 3 = 20
That'll be a 10.


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Now that his teammates are speaking of action, Dura is sitting up straight for the first time tonight. "Agreed. We should case the building, and if only one or two of us do it we're less likely to be noticed. If we're lucky, we can get the gold tonight. If not, we can think of something more fancy for tomorrow."


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

"Sounds good. But what was your argument with the princess?"


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Teig asked a question. Should we wait for an answer or should we all blurt out our questions?


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Perception: 1d20 + 7 ⇒ (1) + 7 = 8

Dura says "Evening all, I'm Dura. I can handle locks and traps for you".


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

I'm waiting on gabe atm.


URogue 1 | HP 10/10 | AC 18-14-15 | F +2 R +6 W +1 | Init +8 | Per +7 |

Dura muses, maybe Navaan is under duress ... or our relationship has changed? I'd better collect the others.

Dura walks to Tiegantm's room and bangs on the door. "Teig! We've got work."


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I'm in.