Lantern Bearer

Duo Strife's page

Organized Play Member. 10 posts (3,229 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 5 aliases.


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The Exchange

I think I would like to see and add on that is a book that would contain a good description of a point buy system to buying skills and powers. It could even be broken down in to class system.

The Exchange

Good call again thanks for the help.

The Exchange

I have not play tested this as of yet. I wanted to get a solid foundation before I play him out.

Thematically this is based off a character I used to play while he was a lorekeeper he was very good with a bow. In 3 to 4 years of play I only was injured once for 3 points of damage. This was not from a lack of getting in the middle of combat as he would be right beside the main fighters of the party many times. The character still preferred to not have to fight but he wasn't afraid of it.

The more I mill adding Know bonus to a blessing roll the more it seems to fit with the character. Better than using his Int for the roll.

I do really like how the Knowledge check ability is set there. Having the standard difficulty negates the need to use a blessing to lower a foe combat value before you need the blessing to combat the foe. I think i may rearrange his ability so that I can give the combat ability to the warrior scholar role and the combat value reduction to the monk side. I think thematically this fits well with both roles.

Fenris I thought that you had to acquire your feat's left to right? If not great I prefer how it looks doing it 2(4)(boon).

As for writing it so that it is closer to the game terms. That is something that I have been doing little by little. Majority of the time I had been trying to write it from memory.

Ok so this should be the play test form. Thank you for all your input any more is still appreciated. I plan on making more this was just the first on the list.

Str 4 □ +1 □ +2
Dex 8 □ +1 □ +2 □ +3
Acro +2
Con 6 □+1 □ +2
Int 12 □ +1 □ +2 □ +3 □ +4
Know +2
Wis 6 □ +1 □ +2
Divine +2
Chr 6 □ +1 □ +2
Diplomacy +2

Fav Card: Blessing
Weapons 2 □
Armor - □
Spells - □ □
Items 5 □
Ally 4 □ □
Blessings 4 □ □ □

Hand size 5 □
□ Weapons

When you play a blessing it gains recharge divine 7
Add 1d4 to another character at this location for a check to acquire a boon(□ Defeat a barrier) that requires Knowledge or Diplomacy. Characters may still add this to the check if using Intelligence or Charisma instead.
□ you may bury an item instead of banishing it.

Scholar monk
□ Add 2(□ 4) for checks to acquire an ally (□ item)
□ Before a combat check at your location, you may perform a Knowledge check with a difficulty of 10 + the current scenario number, if any; if successful, reduce the difficulty of that check by 2 (□4).
□ Add 2 (□ 4) to your noncombat check to defeat a barrier
□ When you play a blessing you may recharge a random card in a character at this locations discard.

Warrior Scholar
□ When you play a blessing to add to a combat check you may add your knowledge bonus to that roll.
□ Add 2(□ 4) for checks to acquire a weapon (□ ally)
□ Gain the skill Craft: Intelligence +2 (□ when you play a item you may recharge a card from your discard at random.)
□ Add 2 (□ 4) to your noncombat check to defeat a barrier

Thank you again for all the help.

The Exchange

Oops On the card feats. I must have miss counted. Fixed that.

As for The knowledge I still want to allow use of a weapon, that way it can gain the magic trait magic. Also it feels more like he is using the weapon rather than breaking it to cast a spell. I did like the thought of reducing the combat value but as the game goes on that ability would lose any likelihood of working or wouldn't really be needed. It was suppose to mimic Seoni's abilities but not automatically gain magic instead it was to gain magic only if a magic weapon was used. Instead I think I may change it to.

Discard(□ Recharge) a blessing from your hand to use your knowledge die + weapon instead of your melee or ranged. This way he has to give up a specific type to use the effect cutting down on the number of times he can do this.

The ability to add a d4 I can see what your saying with it. I actually like the idea you had with that one. I think I will use that.

Add 1d4 to a knowledge or diplomacy check of another character at your location. You (or them) may recharge a card to gain the skills Knowlegde: Intelligence+0 and Diplomacy: Charisma+0 for this check.

I really don't want to put the extra cost of discard a card with it since the more the ability is used the more unlikely it is that the card you want will be what you get. But I agree that it may end up being of powered if left unchecked.

They are written in the order of how you have to acquire them. AS is how the cards are suppose to go. Based on the FAQ page. I would have liked to write them +2 (□ +4)(□ Boon) But I felt that getting the ability to add the bonus to a different boon should come first in these specific cases.

Oh I wrote that wrong it suppose to be when you play a blessing. Sorry about that.

Yah this was the hardest thing for me to balance out. I want to get it t were blessings of the gods are what he use with out giving them instant recharge. (since he doesn't follow one god in particular.) I do like the + current adventure path number as I didn't want it to be unusable early on but I didn't want it to be instant later on ether. The problem is that the maximum doll that this can make is a 10 6+2+2 So at the end only 1 out of every six is a successful recharge and at that point in the game the ability should be easier to trigger rather than harder. I may self am thinking of setting it back to my original thought of 7. That way at first a 5 or 6 is needed to recharge it while at max wisdom a 3 or better is needed.

So the rehash will be.

Str 4 □ +1 □ +2
Dex 8 □ +1 □ +2 □ +3
Acro +2
Con 6 □+1 □ +2
Int 12 □ +1 □ +2 □ +3 □ +4
Know +2
Wis 6 □ +1 □ +2
Divine +2
Chr 6 □ +1 □ +2
Diplomacy +2

Fav Card: Blessing
Weapons 2 □
Armor - □
Spells - □ □
Items 5 □
Ally 4 □ □
Blessings 4 □ □ □

Hand size 5 □
□ Weapons

Discard(□ Recharge) a blessing from your hand to use your knowledge die + weapon instead of your melee or ranged.
Add 1d4 to a knowledge or diplomacy check of another character at your location. You (or them) may recharge a card to gain the skills Knowledge: Intelligence+0 and Diplomacy: Charisma+0 for this check.
□ you may bury an item instead of banishing it.

Scholar monk
□ +2 for checks to acquire an ally (□ item) (□ +4)
□ Unsure currently
□ May evade encounters
□ +2 (□ +4) to your noncombat check to defeat a barrier
□ When you play a blessing you may recharge a random card in a character at this locations discard.

Warrior Scholar
□ When you play a blessing it gains recharge divine 7
□ +2 for checks to acquire a weapon (□ ally) (□ +4)
□ + 2 craft (□ when you play a item you may recharge a card from your discard at random.)
□ +2 (□ +4) to your noncombat check to defeat a barrier

The Exchange

This is a character I played a long while back and has became one of my favorite fantasy characters. He respects all gods equally so has no preference in blessings. He became an archer out of necessity while adventuring and was known as one of the best shot in the land after adventuring for a few years. I say this was from his know how and studies but one can argue he was just a natural shot. In the roleplay he never used spells but had a working knowledge of the of how to cast. He studied religious lores and histories extensively. In the play group he was apart of he was used as the parties diplomat more times then not and everyone turned to him for help with knowledge related needs. He didn't ever use armor in the time I roleplayed him but he has used a shield (badly).

Salis the Lorekeeper
Sex: Male
Race: Elf
Class: Scholar

Str 4 □ +1 □ +2
Dex 8 □ +1 □ +2 □ +3
Acro +2
Con 6 □+1 □ +2
Int 12 □ +1 □ +2 □ +3 □ +4
Know +2
Wis 6 □ +1 □ +2
Divine +2
Chr 6 □ +1 □ +2
Diplomacy +2

Fav Card: Blessing
Weapons 2 □ □
Armor - □
Spells - □ □
Items 5 □ □ □
Ally 4 □ □ □
Blessings 4 □ □ □ □

Hand size 5 □
□ Weapons

May discard to use Int: Know for combat in place of
melee or ranged. weapons may still be added (□ recharge instead)
Add 1d4 to another character at the same location for knowledge or diplomacy checks
□ you may bury an item instead of banishing it.

Scholar monk
□ +2 for checks to acquire an ally (□ item) (□ +4)
□ Once per turn you may bury an item to randomly return a buried item to your hand.
□ May evade encounters
□ +2 (□ +4) to your noncombat check to defeat a barrier
□ When a blessing is played you may recharge a random card in a character at this locations discard.

Warrior Scholar
□ When you play a blessing it gains recharge divine 5
□ +2 for checks to acquire a weapon (□ ally) (□ +4)
□ + 2 craft (□ when you play a item you may recharge a card from your discard at random.)
□ +2 (□ +4) to your noncombat check to defeat a barrier

Any feedback would be appreciated. Thank you in advance.

The Exchange

delslow wrote:

Maybe we should limit the number of blessings that can be played per check ? I do like the blessings only add a D4 rule. Could give some of the classes a "+1, +2" power line for blessings as well.

edit: the druid having an extra D4+2 to EVERY SINGLE check is pretty OP.

This is already limited to one type of boon per check.

1 weapon, 1 spell, 1 blessing, 1 armor, 1 item.

The Exchange

Thanks that clears up a little confusion I was having, but you explained it quite well.

The Exchange

Doesn't quite work since Salis is an archer. So to make it work we would have to count the bow as one handed and the arrows as off-hand, for the purposes of this feat. Not hard to believe since while not firing an arrow a bow is held with one hand. I like the feat though, may have to use it on a char in the future.

The Exchange

How did you figure me out, and here I thought I hid it well. lol. Just got to get an approved char now. Salis will be my first attempt since I would have the least amount of work porting it over. Just worried that the porting over wont translate well with his defensive skill. Since pathfinder uses AC and palladium uses parry and dodge rolls. the rest will be easy though. Except some of his magic items at least, but most of them I don't care about.

The Exchange

I'm thinking of making a character for this forum, since a friend of mind was trying to get me to. However I prolly will have to work with a GM since I was thinking of porting a character from a completely different system than pathfinder.

The concept is a elven scholar monk that started out as a pacifist. That his only combative skills was defensive. After traveling with a adventuring party for a awhile he found that he was going to end up hurting someone so he left the group returned to his order to so that he could have them place the forgotten knowledge he had gained and resign from the order on good terms. After he traveled the land till he heard of an island were a war between demons and a coalition of elves, dwarves, humans. There he learned a new way to live, one of war. He trained as a demon bow archer.

Drop me a line if you like or dislike the concept. If you want more information about the character or classes he was, just let me know.