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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber. Organized Play Member. 2 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'm running it now for three players. My players pretty much got all the clues early on.

Spoiler:
After the sheriff interviews everyone after the event on the night in question, they spent one day exploring the town and trying to speak with a few of the people they wanted to. Feel out your group and make a judgement call. The orchard event was skipped and I never presented the "tour around town" part. (Maybe I'll modify that and present it later)

Present the goblin sneaking between buildings when you feel that your players are solidly on the right track. Don't worry if they don't talk to everyone or visit everyplace. Honestly it could drag it out. Some of the clues they find in Hallod's will make more sense if they end up searching Bort's wagon. If needed, have Tamil suggest it if the players.

Good luck


Pathfinder Adventure, Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

The text on page 19 and 20 about the map the the players find confuses me.

Spoiler:
It sounds like it's a map that describes Hallod's hideout (where the players are currently) and that the path to the drop point is through a chamber that sounds a lot like the F7. Not out in the forest 3 miles outside of town like it states at the end of page 22.

There seems to be a disconnect. What am I missing?

Thanks in advance.