Kevoth-Kul

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If a Rogue (or other character with Disable Device) is wearing a Thieves' Ring & is locked up with their hands not close to each other, can they open the ring & use the thieves tools to unlock the lock on that hand one-handed?


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There are 100 variant tiefling abilities & 100 alternative physical features available to Tiefling characters. Here's what it says about them.

Variant Abilities and Physical Features

GMs may customize tiefling NPCs using the following charts, or allow players to do so by rolling a d%. Players with a particular character concept in mind may consult their GM if they want to select a specific variant ability or may take the Fiendish Heritage feat. The abilities and alternative physical features presented here replace the standard / default equivalent trait or feature. Any abilities that grant spells or spell-like abilities are treated as having a caster level equal to the tiefling’s character level.

Some of these are easy enough to figure out the "standard / default equivalent trait or feature" of, such as Variant Ability 1 "You can animate a 1 HD skeleton, as per animate dead, once per day as a spell-like ability" which obviously replaces Spell-like ability Darkness, or Alternative Physical Feature 1 "Arms: elbow spurs" which obviously replaces the default physical feature "Not having elbow spurs".

I'm having a bit of trouble though figuring out others, such as Variant Ability 12 "You do not need to sleep. You are not immune to sleep effects", which default ability would this replace?
There are others I also can't figure out, any help with this would be appreciated.