Gav

Duilure's page

37 posts. Alias of Robbgobb.


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I am around but been sick myself so have stepped back as had some games went wrong here. If needed let me know but otherwise will probably just stick with my active ones till they are done then call this done for. Great fun with everyone but I end up forgetting but I am also not getting updated that activity is going on in threads.


I agree. I am worried about him having a complication.


Still around but I got invited to an online table of this and have played through 2 sessions.


Glad you had fun.

He has been gone a week. If he just disappeared then could be long time before he resurfaces since he started working again on another game he was running here. Just to do that for a couple of days and disappear worries me. Hope it is nothing major and he is just on bed rest.


I do not mind other than your character seemed really cool and I would have enjoyed playing with her. How long does one usually wait before looking to take over? I know he was gone and then showed up for a couple of days and disappeared again. I don't know the etiquette for PbP.


I sent a message to him asking as well. Hoping didn't have any complications.


Duidure blinks in surprise. Curious now about such a tough goblin and will try and recall what he knows.

What type of goblin takes this damage and keeps fighting?: 1d20 + 8 ⇒ (1) + 8 = 9

Knocking noggins seems to work

Noggin Knocking: 1d20 ⇒ 151d6 ⇒ 5


I did not come prepared to do combat so I am doing the best I can.

Does have acid splash but not memorized as was playing that I was here to research.


Duilure is still trying to hit with his staff. After seeing the grab attempt, he insteads tries to knock a knot on the goblin's noggin by neatly nudging with the narrow end of the staff.

Noggin Knocking: 1d20 ⇒ 161d6 ⇒ 6


Duilure moves up to help out and swings his staff. He is not anything fancy with the staff but swings with a purpose.

Stick to head: 1d20 ⇒ 71d6 ⇒ 3


My pay for my life is my computer. My life is topsy turvy to the point that wife had career and enough stuff has happened that I am home 95% of the time it seems. I have my sister's kids (going to court hopefully next month to make permanent) and so ready for the either to all be mid teenagers or older so I don't have to worry about being at home to take care of anything.


Duilure wishes he had known this was going to happen. He moves towards the goblins trying to slam one with his staff.

Stick to head: 1d20 ⇒ 91d6 ⇒ 1


Duee moves towards the last free goblin and launches another ball of webs.

Reflex 16 save


Duee is looking at the wild spitfire with the big sword going after the goblin and thinking she might be a little too wild at the moment. She probably would be dangerous if she wasn't so worked up.


Duilure launches a web bolt at the nearest goblin if close enough or moves to where he is close enough.

Web bolt is 30 ft. Reflex save 16 or stuck like in a web spell. Saves or breaks free and web dissolves. Figure this was a good spell (thank you Ryuko) that would work for town festival.


I have not played any APs and even if I played then most I would do is ready. I have played First Steps for PFS twice and totally different games and stories and a friend who has like 6 times said it is different with every GM. Easy to play dumb for the most part if one enjoys playing I would hope and not out to win

Duilure is looking up after hearing the blast and sees the butterflies. He wonders if there is some stage magician doing a children's show. Wonder if those are real or illusion? I bet if they are real then that must be an impressive butterfly house the person has.


Ouch and sorry to hear that. That is horrible. I hope you are mending well. Glad you did not get to the point of emergency. Had someone I worked with have that happen and he almost died. Just take it easy and don't push it for us.


Ryuko:
Duilure is very interested in trying to sleep in the ruins. He is very dedicated to his research. I am posting farther along after I get my answer from the guard.

Duee is very interested in the ruins now but nothing can be done at the moment. With the focus he has at dig sites, Duee is on the search for the rare discovery. Without someone to make him stop as his mother did then he will go till he collapses. He seems almost greedy about learning more. He makes his was to the dragon races.

Excuse me. How does this work? What brought about the dragon races? Were there ever dragons here? Is it just a fascination with dragons that most have? The Old Light was an interesting story and game. Do all the games have stories like that?

Duee asks all this without a breath and stops. Then suddenly remembering to breath, Duee sucks in a few deep gulps of air blushes.

Sorry, I just really am searching for old and interesting stories as I play the games today.


I am good with moving forward. Actually description of the games is all I really need. Duilure is not worried about much but finding stories that might lead to research about Thassilon.

Really? Haunted? And you tried sleeping right there? Duilure points at the spot and squints. I am more curious now. Will you be on duty long? I will wander around some but curious on with it being guarded if I might pay a silver to try sleeping there. That sounds like a great story.

Duilure looks at the guard to see his reaction. He is really curious on what might cause that. He is almost antsy with finding out.

I would not show back up till tonight after dinner if allowed to. I am willing to not go any farther than where you or another guard could see my bedroll. Duee has pulled out some paper and making some notes on them. He actually is squatting so it is clear if anyone looks that he is writing the information he recieved.

    Old Light
  • Old Light was here when Chelish settled area
  • Monsters inside. Adventurers cleared it out.
  • Scavengers found some things but now is cleared out.
  • Children think haunted and the sea winds at night sound like screams
  • Old and unknown. Might be worth trying to sleep overnight in

Duee looks back up at guard as he stands back up. He is waiting for an answer before he heads off to the Dragon Races.


I was more interested in the history than finding anything. Why would tomorrow be different? Would you or someone you know be able to tell me more about this place?

Duilure looks inquiringly at the place called the Old Light.


Duilure pulls out his paper and takes some notes. He thanks the dwarf and says he will try the game once. He was polite enough that playing the game should be fine.

Duee puts away his paper and pays the coins.

Catapult:
Shot 1: 1d20 + 2 ⇒ (18) + 2 = 20
Shot 2: 1d20 + 2 ⇒ (11) + 2 = 13
Shot 3: 1d20 + 2 ⇒ (10) + 2 = 12

He is impressed with the catapult. It looks like impressive work.

Thank you again good sir. I have to say the workmanship on the catapults makes them fun to use. Have a good day.

Duee grabs his pack and heads down the hill. Sounds like the lighthouse could be interesting to investigate.


Apology:
Sorry about my response there. I did change to Duilure and it even showed up to me as posting that way. That was my fault for not checking after hitting submit. Still learning boards can eat and change posts.


Hmmm? Cliffs. Which direction is that? Duee starts to look around and spots the cliffs. Thank you good sir and one too many of what?

My mother seems to have left out a few details about dealing with these people. I think she should have let me go into towns a little more often with her. Or did I refuse to keep studying? I can't remember but they say strange things Duee starts off towards the cliffs. He stops and gets a drink at one of the vendors on his way up.


Duilure spends a few moments reading the sign. He frowns at the list. These are not the stories he was looking for. The one that seems most likely to have people chatting would the Lighthouse game as he figures it takes time to reload them.

Excuse me please. Where would the Lighthouse game be located? He asks while still staring at the sign with a frown and hand under chin with finger on his lips.


@Charon - Where else would I hide? I am here for learning not for bashing heads. Moving cover means harder for things to sneak up on me.

Will see how things go but am willing to do the alchemist dip if we need. Gets me the cures and if I go Chirurgeon then my cure lights would be infused plus I would have the ability to make them. Would only be helpful at start but would be something.


Actually looking at those things, I might do a dip into Alchemist instead. That would make sence with researching. I could see using that for doing things that allowed me to work on restoring things even more safely. Probably be 1 level dip unless there seemed to be a good reason to do more.


I could also dip into Cleric though last time I did a Wizard/Cleric was 2nd edition. If I did so then would be to understand something about divine magic. Would have to think about a reason why I would need to know about it. Thinking I am going to be hiding quite a bit to start.


Ok, thanks. I was one that I might take it as a way to save someone that was down and looked like it was going to be permanent but otherwise will have to hope someone gets Brew Potion.


Talli, I did not notice that. I was just going with stories and not reading other people's characters. Sorry not to have been back sooner. First time in over a week that I slept more than 4 hours. Hope no one has any objections to infernal healing. At least till someone can find or make some wands. I am new to Pathfinder still so don't really know anything about the basics. Guess I need to read how to use Scribe Scroll.

I don't have a spell called Shell at the moment. Why do I need to be outside it?


I am fine with it being a how everything started as well. I am stalking these boards since I found them earlier in week. I have been sick and was at one point not sleeping so was just hitting refresh for the browser.

Will be more than happy to answer the question when we get going. I had already thought about it.


Ok, thanks for the opportunity to play this. I will say that I will try my best to post every day but the 10th and 11th might be short as I am going to a convention 9-12. I will have morning to early afternoon Thursday and Sunday will be that evening. Not saying won't have chance on those days just not sure when.

This is my first game doing this. Will be thankful to any help to do better.


Goblins seem to be hated but doesn't offer me anything for my research other than trouble The charcoal used to do little doodles around edge of the paper.

A small piece of raw fish and some of whatever stew and water, please. Thank you, ma'am. Duee hopes the food is good. A cook is not something he has learned to be yet.

Guess I will have to look for somewhere to sleep soon. Still might get lucky and hear an old one or legend for the area.


Seeing that the man goes big, Duee quickly tries to follows to try and find a quiet corner.

That is one guy who for sure would be a great shield. Rubbing his shoulder, Duee tries to find a good spot to listen to these stories as he reaches for charcoal and paper.

Hope there are some old stories.


Duee has fallen asleep even with all the noise. He has slumped against the outside of the wall and is snoring. People are stopping and laughing at him as there is a diminutive otter on top of his head hissing. One of the people walking by states the guards will take care of him when they pass by.


Haven't slept well this week because sick so forgive me for mistakes

Duee pulls out the last small apple he has and gives it to Chute.

Eat and guard is projected to Chute. Duee feels like shutting his eyes to concentrate better and hopefully doesn't fall asleep. Will just try and sit and listen.


Hmmmm.... I don't know where....

Duee tries to find a place out of the way. He finds a barrel outside to sit on so he doesn't get shoved all over the place.

This is not working. Wonder where the storytelling is going to be? I guess will have to find someplace to get some food in a bit. Wonder if there any place has fresh sticky buns?

Duee leans back against the wall. A small head sticks out from his collar when he starts to doodle on the barrel with the charcoal. He reaches up absently to scratch under the otter's chin. We will find some treats in a bit, Chute. I am hoping to see the crowd shrink a little at some point.


Still waiting to see if Duilure is approved but want to participate a little

Duilure's perks up at hearing the word story.
Perception 1d20 ⇒ 9
Wonder what type of story this is going to be?
Duee pulls out a stick of charcoal so to be ready if there is anything needing to be written down and tries to move closer to where that was said. Not quite sure where it was but was loud enough to have a direction to travel.