Roy Greenhilt

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Thanks. I really don't want to powergame. The miniature I want to use has an eagle on its wrist. We are about to start a kingmaker game and I'd like to play the general. Having a familiar that can scout the battlefield would be super awesome. Therefore I want a familiar and not a animal companion that cannot communicate properly.


Is there no legal way to have an eagle as familiar?


Thanks blackbloodtroll. :) That's exactly what I needed to know.

@all other: Thank you for your suggestions. :)


Hi,

my character needs an eagle as familiar for style purposes. How do I manage to get one?

I don't think he needs to get Improved Familiar for an ordinary animal. What do you think?


A friend of mine thought about building a kind-of-paladin-inquisitor. A holy warrior of a chaotic good deity would works nice. There are many archetypes to refine that concept.


Your guide is very well written, Bodhizen. It gave me an insight in the "new" paladin - coming from 3.5. Even tough one can't do much wrong with the Castigator.
I appreciate your roleplay guide. I would like to see more guides having some section about roleplay archetypes. More people should think about that first before building a char. Good work.


I think he rather needs that HP. There have been several occasions where I had 3-5 HP left.

Would you post your Paladin/Magus build?


@FiddlersGreen: You are right, better get a little fey with that two feats. Thanks, awesome name btw. :)

@VRMH: Too much I think after reading what FiddlersGreen wrote.

@Gluttony: Has to fit to a paladin so no room for extra creepy-as-hell Tinker Bell. :) But thanks for mentioning her. Just another cool character Disney watered down to fit the majority.


Hi,

I would like to create a fey cohort with a touch of Tinkerbell in mind - just not that much of a spoilt brat.

How should I do this? The Pixie monster cohort is way to strong and I would like to have as many class levels as possible.

Bleas halp =D


We don't use traits at all and our characters venture Faerun - because one of my fellow players loves it that much.


Preacher is an archetype for the inquisitor. He looses the solotactics/team feats and gains some rerolls. Our group is rather small and there is little use for solotactics.


Hi,

my paladin will get this character as his cohort next level. Anything left to tweak?

Half-Elf - Preacher

Str: 16 Dex: 12 Con: 14 Int: 10 Wis: 15 Cha: 8

Domain (protection), Skill Focus (Intimidate), Toughness, Power Attack, Intimidating Prowess

Intimidate: +15
Sense Motive: +9
Arcana: +9/+11
Dungeoneering: +9/+11
Planes: +9/+11
Religion: +9/+11
Stealth: +5
Ride: +5
Perception: +8

0: Detect Magic, Read Magic, Guidance, Brand, Light, Stabilize
1: Divine Favor, Comprehend Languages,
2: Weapon of Awe, Silence

(need to select the other spells, but can decide)

Greatsword +1, Breastplate +1, Longbow, Ring of Protection +1

(any other equipment, some 3000gp left)

Thanks guys


Would cause trouble, because you could get great advantages if you could swap - some archetypes get the good stuff on the first levels.


I looked into the Cavalier and he just doesn't fit, being all about Cha and Challenge. I want an divine Marshall that can marshall all day long without being dependant on Charisma. Then a fellow gamer pointed me at the inquisitor. He is just perfect. He can fight, he is divine, he brings knowledge to the table and he can intimidate.
A nice Preacher that knows how to fight. Thanks to all of you for helping me. This is a great community. =)


- We have a herald, who will definitely become a Battle Herald once he gains knighthood.

- Blink Dog as Marshall for my troops? My troops would be not amused. He is a valid choice if someone wants to bash things with the cohort - but I rather do that myself.


Thank you. Your thoughts are very easily comprehensible. I just don't know how to answer without a wall of text. Hope you don't mind the short answers.

- Honorguard idea is cool, was suggested by the duellist's player, too. I imagine the cohort as an junior officer to my soon to come followers and the paladin "needs" no bodyguard ;)

- Bard idea is so cool, that the arcane duellist, being a bard, has his character's concept wrapped around that idea.

- I second your opinion on Sir Boonalot. Boons and pets are for Ranger, Druids and mounted paladins.

- Picking a npc is rather difficult. We kept Exp after switching characters to kept the pace. We did not met cohorty npcs and I don't want to make it any more difficult for the GM being his first campaign after many years.

What would you say about a cleric of torm, who's more on the martial side, caring less about being in charge of something more than troops he can motivate. I would take a "small" paladin, but that's so agains style... with me being the ONLY paladin around. ;)


Hi,

my group is rather small and we just recently abandoned the former chars, because they didn't fit together. How it came to that is a rather long story I don't want to bother you with.

The party, which tries to defend the Dalelands against a rather alarming number of orcs and their mysterious financier, consists of

Elladyr the Paladin (face, heal, smitinglotsofevil),
Allanir the Arcane Duellist (helping the paladin social stuff, mobile hitter, buff) and
Bibi the Wood Elven Lady (shooting stuff and helping not to run into orcs all the time).

We are level 6 and I am about to take leadership as a talent, because it just fits my role a the face so well. The cohort should be some kind of squire/officer kind of type that can manage my followers. I just can't decide where to go with the class. My GM is okay with everything I choose, knowing that I don't try to ubergame.

Cohort will have the heroic npc ability scores and the complementary moneyz to spent.


https://www.Verbote.com/pub/wgut/magus

I'm very sorry for the inconvenience this typo may have caused. I am not able to copy-paste in this editor with my phone.


After reading this topic I got the impression that this is the right place to ask this. I'm playing a Magus in our current campaign. It's the first time I play PF in an adventure that lasts longer than one or two sessions. I am quite an experienced GM, but building an evolving character is that much different.

My character is level 3 by now and my question is whether or not to take the path of an Hexcrafter. My GM is fine with either decision.

My Magus Randir is an elven-dervish-built. Our party started out with three elves from Evermeet, but one of us died in a battle against some bandit goblins. Now we have an elven Fighter with focus on AC and maneuvers, a Summoner and my Magus.

Here is a more detailed built.
Https://www.evernote.com/pub/wgut/magus