Your guide is very well written, Bodhizen. It gave me an insight in the "new" paladin - coming from 3.5. Even tough one can't do much wrong with the Castigator.
@FiddlersGreen: You are right, better get a little fey with that two feats. Thanks, awesome name btw. :) @VRMH: Too much I think after reading what FiddlersGreen wrote. @Gluttony: Has to fit to a paladin so no room for extra creepy-as-hell Tinker Bell. :) But thanks for mentioning her. Just another cool character Disney watered down to fit the majority.
Hi, my paladin will get this character as his cohort next level. Anything left to tweak? Half-Elf - Preacher Str: 16 Dex: 12 Con: 14 Int: 10 Wis: 15 Cha: 8 Domain (protection), Skill Focus (Intimidate), Toughness, Power Attack, Intimidating Prowess Intimidate: +15
0: Detect Magic, Read Magic, Guidance, Brand, Light, Stabilize
(need to select the other spells, but can decide) Greatsword +1, Breastplate +1, Longbow, Ring of Protection +1 (any other equipment, some 3000gp left) Thanks guys
I looked into the Cavalier and he just doesn't fit, being all about Cha and Challenge. I want an divine Marshall that can marshall all day long without being dependant on Charisma. Then a fellow gamer pointed me at the inquisitor. He is just perfect. He can fight, he is divine, he brings knowledge to the table and he can intimidate.
Thank you. Your thoughts are very easily comprehensible. I just don't know how to answer without a wall of text. Hope you don't mind the short answers. - Honorguard idea is cool, was suggested by the duellist's player, too. I imagine the cohort as an junior officer to my soon to come followers and the paladin "needs" no bodyguard ;) - Bard idea is so cool, that the arcane duellist, being a bard, has his character's concept wrapped around that idea. - I second your opinion on Sir Boonalot. Boons and pets are for Ranger, Druids and mounted paladins. - Picking a npc is rather difficult. We kept Exp after switching characters to kept the pace. We did not met cohorty npcs and I don't want to make it any more difficult for the GM being his first campaign after many years. What would you say about a cleric of torm, who's more on the martial side, caring less about being in charge of something more than troops he can motivate. I would take a "small" paladin, but that's so agains style... with me being the ONLY paladin around. ;)
Hi, my group is rather small and we just recently abandoned the former chars, because they didn't fit together. How it came to that is a rather long story I don't want to bother you with. The party, which tries to defend the Dalelands against a rather alarming number of orcs and their mysterious financier, consists of Elladyr the Paladin (face, heal, smitinglotsofevil),
We are level 6 and I am about to take leadership as a talent, because it just fits my role a the face so well. The cohort should be some kind of squire/officer kind of type that can manage my followers. I just can't decide where to go with the class. My GM is okay with everything I choose, knowing that I don't try to ubergame. Cohort will have the heroic npc ability scores and the complementary moneyz to spent.
After reading this topic I got the impression that this is the right place to ask this. I'm playing a Magus in our current campaign. It's the first time I play PF in an adventure that lasts longer than one or two sessions. I am quite an experienced GM, but building an evolving character is that much different. My character is level 3 by now and my question is whether or not to take the path of an Hexcrafter. My GM is fine with either decision. My Magus Randir is an elven-dervish-built. Our party started out with three elves from Evermeet, but one of us died in a battle against some bandit goblins. Now we have an elven Fighter with focus on AC and maneuvers, a Summoner and my Magus. Here is a more detailed built.
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