Despite my best efforts searching, I have come up with very little, and that little leads to broken links. So I turn to the community for help.
First, some personal background: Former 3.5 player, never played Pathfinder, started looking into it after 4th Edition turned me off so hard. Presumably will carry on planning for Pathfinder unless Next wows me. I have no game or dungeon master from whom to seek approval, I just like having a variety of concepts in the chamber, should I have the opportunity to pull the trigger.
Second, some character background: Elf Wizard, called 'the Apostate'. Expelled from a prestigious academy of magic with close ties to the priesthood of [insert Elvish god of nature/natural order] for disrupting a presentation of a representative of the temple by engaging the priest in a debate. During the course of this debate, the character repudiated the conventional concept of 'the natural order', asserting that a larger or more fundamental order applied and that consequently the lives of monsters such as aberrations, oozes, outsiders, and others have equivalent value to that of humanoids and animals approved by the priesthood specifically and Elvish culture generally. Hence the nickname.
Third, the problems I am having: the alpha problem is that I would like the character's ultimate ambition to be the creation of a new creature. I am having trouble finding a pre-existing set of feats, or spells, or magical apparatus amongst the literature for the purposes of making this a functional mechanic in the game. Epic spells exist that I have found for creating whole creatures that are old, which are then permanent rather than summoned; I had rather hoped that 'wait for epic' wouldn't be the answer, but it wouldn't shock me.
The beta problem is what sort of wizard to make the character. A solution to the alpha problem would simplify things by allowing me to specialize in whatever school the core spells are or feats require, but lacking such guidance I am forced to consider it in light of what sort of research avenues would be most appropriate. Based on the Creation subschool falling under Conjuration, a conjurer would seem appropriate. Secondarily, should using other creatures as base stock be a more prudent route, Transmutation could apply. Lastly, and my first choice by virtue of being different and provocative, is Necromancy, as the creation of new life would seem to be heavily influenced by the study of the nature of life and death.
Necromancy was my first choice, simply because it reinforces the provocative nature of the character, and most people who make necromancers go deep down the Undead route. I thought it made the most sense for creating an Aberration creature as the end result.
Conjuration is my last choice of the three, namely because I have other conjurer concepts that both endorse and flout the expected primary focus (summoning). It would probably, by virtue of Creation, be the best option for creating a wholly new Animal or Humanoid, thematically.
This leaves Transmutation smack in the middle; I have no other transmuter concepts to speak of, and it seems the best suited to making some kind of Magical Beast (as this seems to be the most common type of creature explained away via the 'mad wizard' origin), although this feels slightly derivative as I would be recombining old monsters into new monsters in the most expedient solution, and half breeds abound anyway. This isn't as provocative a concept; I had envisioned the character as carrying out the all-life-is-similarly-valuable shtick to just shy of absurdity. It pleases me to be able to construct reasonable challenges within the context of the norms of D&D, and this feels like a bit of a cop-out.
Thoughts?