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Two things aren't clear to me from the text:

1. Is this a level 1 to 20 adventure? Meaning that we'd start with L1 PCs and the 3 interconnected adventures will level us up to L20.

2. Is the text correct that the first part you're working against Seldeg, but the second part you're working for them!?


I'm a bit confused…

At 8:05 a.m. today (2025-05-31) I received an e-mail from Paizo Goblins! that showed:

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Pathfinder Treasure Vault (Remastered) Pre-Order Special!

Pathfinder Treasure Vault (Remastered) releases in June 2025! Because this product is not part of any ongoing subscriptions, anyone who pre-orders Treasure Vault (Remastered) in any format by June 3rd, 2025 will receive a free PDF when your order ships!

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However when I click the link the page that comes up:
1. Isn't a pre-order page, it's been released.
2. There's no option to select which cover you want. Adding the released book to your cart defaults to the standard issue cover.
3. There's no mention anywhere about getting the free PDF upon release.

I've been collecting the Sketch Covers for the Core rulebooks, so I'm very interested in getting that for this book + free PDF, but don't see how that's possible.


Aaron Shanks wrote:
Drunemeton wrote:

Does anyone know if we have the right to commercially print out the Flip Mat PDFs? The copies I purchased (so far) do not have on them the required “permission to print for personal use” text for print shops.

Other than that Woo HOO great sale Paizo! Thank you.

You can show them our Community Use Policy: https://paizo.com/community/communityuse

Thank you!


Does anyone know if we have the right to commercially print out the Flip Mat PDFs? The copies I purchased (so far) do not have on them the required “permission to print for personal use” text for print shops.

Other than that Woo HOO great sale Paizo! Thank you.


Just so I fully understand the Remasters coming out: They’re only going to have 2 covers. The regular one and the sketch one, that’s also a FLGS exclusive?

There won’t be any Special Edition covers like before?


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PLEASE rework your text descriptions of game mechanics: The first paragraph should be the description of the mechanic. The “fluff” if you will. The second paragraph should be the actual mechanics of how it works within the PF2R framework. The “crunch” if you will. The third paragraph should be any examples needed to help understand the mechanic, its intent, its interaction with other mechanics, etc.

Codify across the board the “Splash” trait. Example: The text in the CRB doesn’t include spells, and the spell “Acid Splash” doesn’t include the “Splash” trait.


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The best write up I’ve read so far:

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Strike and Spell as One Attack

Quote:
You channel a spell into a punch or sword thrust to deliver a combined attack.

Spellstrike involves Casting the Spell and making single attack roll for the results of both the Strike and the spell. Normally this spell's effect is coupled with the Strike that is made, though there are some specific interactions with certain effects that work differently.

Splitting up the steps of making a Spellstrike for clarity, you get:

  • • You Cast a Spell that requires a spell attack roll. The effects of this spell don't occur immediately but are imbued into your attack instead.
  • • Make a melee Strike. Your spell is coupled with your attack, using your attack roll to determine the effects of both.

Casting a Spell normally requires immediate resolution by rolling a spell attack, but this ability delays the spells effects until you make an attack roll as a melee Strike. The spell is imbued into that Strike, and both are delivered as "a combined attack".

Phase Bolt

Quote:
Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack.

With only one attack being made, Phase bolt's effect reducing AC would apply to determine the effects of both Strike and spell.

There are other spells with similar effects that would also apply for a Spellstrike with the same reasoning, such as shocking grasp that gives a +1 circumstance bonus on the attack roll if the target is made of metal or wearing metal armor.

Spellstrike Specifics

There are those specific interactions described for certain types of effects used as part of a Spellstrike that could change how this works, but none of these apply here.

The closest in Ancillary Effects only covers "non-targeted effects that might affect creatures other than the target, as well as any ongoing effects starting from the moment you hit with the Strike", but phase bolt's effect to reduce the bonus to a target's AC applies only for that single attack and only to the target.

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Game mechanics are Delivery leads to Payload. If Magus is truly blending martial & magic then any spell mechanic(s) that affect the Delivery of the spell affect the Delivery of the Strike, and once the Strike lands the Payload is delivered. Then any mechanics that affect the effects of the Payload are resolved. Resistance, weakness, reactions, saving throws, etc.