Sea-Sworn

Dru Lee Parsec's page

61 posts. 1 review. No lists. No wishlists.




Hi folks:

As I'm reading ROTR I'm missing the link that will let the PCs know about the Catacombs of Wrath. I see that Tsuto's journal implies that Nulia wants to release something "from below", but I'm missing how the PCs will realize that the Catacombs exist or where they are or why they would think that this is where the something from below is.

There's a lot of information in ROTR and I'm probably missing something among the vast amount of material (If this is the quality of the rest of the adventure paths then I'm hooked for sure).

So what plot points am I missing? What leads the PCs to the catacombs?

Thanks

Greg


I was just searching the PFRPG Beta rules for the word "Slam" to find out how a slam attack differs from a standard attack and I only saw references to Slam Shield.

Does anyone know where (what page) the slam attack is described? Or, is it only described in the 3.5 ruleset? If so, I couldn't find an index entry in the PHB or DMG for "Slam" either.

Or, is there any difference at all? Maybe "Slam" is just a word that describes a standard attack that does it's 1dX damage by thumping you with something big.

Thanks


I'd love to run a pathfinder game. I thought I had a group of people who wanted to play. They're a family that I've been friends with for a couple of years. I went over there the other night and when we got to the part about how you can bee any type of character class like a bard, cleric, sorcerer or wizard when the mother stopped me saying : We're Christians, I can't have my kids playing a game that has magic in it.

WTF!? What does playing a game that refers to magic have to do with Christianity? To be offended in any way you'd have to

A) Believe that magic is real

B) Think that it's somehow harmful

C) Think that a game where a spell is essentially just another way to say "hit for X points of damage" is somehow an evil corrupting force.

I was pretty surprised. I tend to live a rational, evidence based life and that just blew me away. There was no logic at all to her argument, but it's their family so I let it pass and we played a different game.

In any case, I need to find some players. Meetup.com charges about $20 a month to create a meetup group and all the other D&D groups on the site are 40 to 50 miles away. I may have to just pay the money and build a meetup group for my town.

There's also a very small game shop in town and I'll ask the owner if I could put a flyer up on his bulletin board.

I'm just a little worried about inviting random people into my home.

I should mention that I'm in my 40's and my wife and friends kind of think that the whole D&D thing is pretty geeky and weird. So it's a tough sell to try to get them to play.

So how do you folks find new players that are compatible? How do you "screen" them?


Hi folks. By browsing around the website I discovered the WorldWorks card stock dungeon models. They look amazing. But when I came back to the paizo site later the only way I could find them was via the company search. If I didn't remember that they were from World Works I couldn't have found them.

I'd suggest putting them in the product tree under either store/gaming aids/gaming mats or store/gaming aids/terrain. They look like great products but I only knew about them by following a link from a message board. Searching the store didn't lead me to them.

There seems to be a lot of Paizo product available that either isn't linked through the store or is not easily found via the "tree search".

Lead us to the good stuff and we'll keep buying it ;-)

Thanks. I hope that helps.


Hi folks:

I'm just getting back into D&D after not playing since First edition AD&D. Yeah, it's been a while. So I'm approaching Pathfinder from the point of view of an essentially new player with some background of the mechanics of play.

First thoughts: Pathfinder is vastly more readable than 3.5. Overall it's much easier to understand than the 3.5 rules. Far too often I found myself going to the DM guide to find half of an answer, and then having to reference the player's handbook to get the rest of the answer.

Excellent job Paizo.

OK, on to my question: In the chapter on skill points it references both skill points and skill ranks. But I don't see anything discussing the relationship between points and ranks. In the 3.5 rules it cost 1 points to buy one rank of a class skill and 2 points to buy a rank ina non-class skill. Because of that you get a LOT of skill points when starting a new character so you can buy several ranks. In 3.5 table 4-1 you get 4 times as many skill points as in pathfinder (See pathfinder table 5.1).

However, I see that in Pathfinder when you buy a class skill you get +3 in that skill. So maybe that's how it gets balanced out if in Pathfinder one rank cost one skill point.

So is it correct to say that in Pathfinder one skill point buys one rank? And if that rank is a class skill then the character gets an additional +3? If this is right then perhaps the sentence in the paragraph on page 53 under the heading "Acquiring Skill" should read :

These skill points can be spent to purchase ranks of any skill at a cost of one skill point per rank . . .

Otherwise, there's nothing relating points to ranks.

The only other part of Pathfinder that I've found a bit confusing is that there's no description at the beginning of each class section describing what that class is all about. It just jumps straight to what 3.5 calls the Game Rule Information. When we were creating our characters for our first adventure I had to go back to the 3.5 rules to read the descriptions of what a cleric is and how it differs from a paladin and so on. I have a feeling this is simply a side effect of Pathfinder being in the Beta stage. I see that while the Beta is just over 400 pages the hardcover will be in the mid 500 page range so I'm guessing that this is the kind of additional text that will go into the hardcover.

But overall, Pathfinder is very well organized and the rules are much easier to understand while still holding on to the flavor and feel of a real D&D game. Well done.