Alastir Wade

Drs. R. H. S. P. Stuart-Mill's page

RPG Superstar 9 Season Dedicated Voter. Organized Play Member. 55 posts. No reviews. No lists. No wishlists.




Is there someone who sees mayor problems if you would play Pathfinder 2 and still use an Adventure Path?

For the GM there will be somework but it is possible.

By the way is Paizo going to supply some convert material for the conversion ?


There are many rules in the playtest rulebook that I like as a GM. But the Goblin Race is something different. It feels a bit of Fan pleasing and I wonder. If a chaotic race like Goblins can make it to adventure hero's why aren't there any orcs, hobgoblins or maybe an Ogre. I love Ogres. A Gorgor Bey (someone read the chronicels of the black moon??) character is on my bucket list.
What I mean is if you go down the road to allow goblins as a basic race to play why not include Orcs or others races that are not classic Hero's.


If a pc has the twist away ability but he can't recognize the spell that is casted on him how can he use his twist away ability.
In the case of finger of death I can understand it even without a spellcraft check. Because there's a green ray going to the pc.
But otherwise it smells like metaplaying.


Hello,

I am running the AP "The Mummy's Mask' part 4. Secrets of the Sphinx. The group of players are all ready a level lower then what the book discribes and still the PC are cutting through the monsters like butter. Normally i don't see any problems that the hero's defeat monster but this is getting ridiculous.

The biggest "problem" (wel it isn't a realy a big problem) is that one of the pc is a halfling swashbuckler/monk/inquisitor. He has the crane style and the blundering defense abilitys.

So in combat he has a AC of 40+ and his ally's next to him get a +4 on AC.

I don't want to kill the pc's but the adventure misses the excitement of a real adventure because there isn't danger of combating the monsters.

I all ready blessed my dice with holy water & beer but this din't work so i'm asking the all mighty paizo 'oracle' messageboard.


Is the armor class of a monster a secret during combat.

It's sounds like a faire question...

Do you keep the AC of a monster A secret for your players ?
In my group it is but now after all these years I start to ask my self why?

Is it good or bad for the game that players know the AC during combat?


Hello, I live in Belgium (somewhere in Europe) and I can't seem to get my hands on a printed edition of the core rulebook of Starfinder. So I checked the paizo site and I see it is no longer available? Will this book be back in printing soon?

You know winter a mean Xmas is coming ...


Hello my group is going to play the mummy's mask AP nr. 3

They have made new PC's and we are going to play this adventure with PC 's that are members of the Twiglight Tallons.

As a DM, I want to give them a small magical item that has a spy flavor.(I'm to soft with my players :) )

Like googles, whristwatches, knifeboots, ... you know the bond stuff.

So I'm looking for 007 gadges in A pathfinder setting.

Do you have great idea's?

Are you a true Q ?

Post them!!!


Hello,

It sounds a bit absurd and the question may already have been ask (once in the history of the great Messageboard).

We sometimes have a little debate at the table about the Will saving throw.

I've you cast a spell and the target make's a Will save and succeeds at the DC. Does that person feels that there was a spell cast at him/her ? And otherwise does a PC feel when some evil lurker cast a spell and he did succeeds the DC and nothing happens.
Thanks !


Hello

I’m working on a new homebrew campaign with pathfinder rules the world settings are quit different.
It has the work title SKYLANDS
So long long a go this world was trouble by a demons and devils up rise. After decades of horrific battle the odds where turning against the good guy’s. A college of Wizards saw no other way then to build a grand device to “nuke” hell for once and for all. When they send the bomb down it did defeat all the demons and demons and cleared the world of this menace. There was just one small problem. The blast (witch was enormous) shatter the worlds from the inside out. There is nog core and the world splintered in large & small floating and flying islands.
It did not take long before the people realized what did happen and turned on the Wizard college and all the magic users in general. While clerics were mostly spared wizards and sorcerers were hunted down for years and years and most of them thrown off these new islands in the sky.
With the years to come, a new form of trade established between the islands. With the Islands moving in archipelago’s around a central bright core in a parabolic way. Trade between these island groups does occurs twice a year because the groups move very close to each other. Actually the one group moves under the other and there a dropping moment. It also gives opportunity’s for smugglers operations. The other option for trade is the highly expensive airships witch go very slow but can travel between the islands every moment of the year.
With the most Islands being self-supporting with food and livestock life is not that hard on the islands as you think. But it is uncomfortable especially with the missing of the arcane magic in this world.
There is no more teaching in the arcane and the sparsely sorcerer that makes it to an adult age becomes hunted down for witchery. Most of the religions died out throughout the ages because peoples stop believing in a god that let them destroy their planet. The remaining clerics are followers of the nature god ‘Ambior’ witch has the only domains fire, water, earth, wind. Druids on the other hand are more and more common. On the Islands where there are great city’s the old religions are still followed although that the numbers of followers are small.

So far so good I think let me know what you think of the idea !


My Party is almost ready to start the Mummy's mask. The GM (that's me !) is also ready, but I was just wondering is there any last good advice that someone could give. You know the things that you still (as a GM) have in the back of your mind. What I’ve had the chance to do that adventure again: 'I would do this different or keep in mind that', etc etc etc.

Part 1 & Part 2 are ready to play. And I'm going to introduce Meret-Hetef (as a singer and performer in the Thoot & Hooka), Ptemenib (has there connection with the temple of Pharasma) & Nebta-Khufre is difficult so any good ideas about him there are welcome. So that would make the roleplaying experience in part 2 greater.


Hello,
I was just wandering will there ever going to be an adventure path being made with a nature's theme. I mean with a story line far far a way from the streets of Magnimar, Korvosa or any other metropole, but in to the wild.
With monsters like fey's, satirs, treants and/or other natural enemy's.

You know an adventure path where a druid or a ranger would really feel at home ! With A bonfire and some marshmallows like real boyscouts :)


Hello is there anybody who has experience with an evil group of characters? And in this case running Jade Regent ? The adventures are starting on Tide of Honor. Are there any tips or tricks ?

Greetings.


Hello, when you start a new AP or a single module and the party must make new hero's. Does the GM give some restrictions of what kind of characters are allowed for the campaign or adventure? Are there some books not allowed ? And do you have draw straws on who's going to be the healbot :) ?


Hello, as a GM I have run the adventure paths Rise of the runelords and the jade regent. So twice my group of players has got Sandpoint as the background for their adventures.
As a GM I find the town of Sandpoint almost ideal to be the base of operation, it is small but not to small, and its great but not to great. And with a metropolitan city like Magnimar around the corner it is everything a good game needs. (It reminds me of Homlett in a way)
As a GM I am somewhat burned out for launching a third adventure path so soon and I want to play some loose modules. (It’s like stretching your legs). But I also like to use Sandpoint ones again.

Can anyone suggest a good adventure module that are complemental with sandpoint ?

The time period for the adventures would be after the rise of the runelords but before the jade regent. But before the shattered star series so that I can play this somewhere in the future.


There are rumours in Hollywood (which are confirmed, so they aren’t technically rumours anymore) that a Halfling size of a human will be once again take on the role of Maverick in a movie called Top Gun II. There ones was some kind of (parody) game made called TOP BALLISTA. Now after all these years I want to be prepared and already make some kind of TOP BALLISTA II to play with my players.
But there are some difficulty’s for the gameplay and I was hoping for some good ideas.

"Goose: No. No, Mav, this is not a good idea."
"Maverick: Sorry, Goose, but it's time to buzz the tower."

1. First of all the setting : Where in the pathfinder world would it not be strange that (interbellum style of aircrafts) planes will be battling the sky’s? Planes that are magical empowered or with a trapped air elemental in something called an “engine” and that have heavy crossbows on their wings. Aircrafts with GOBLINS !! behind the steering wheel. Where you can dogfight with a nasty dragon and a place where feather fall is a top priority for a wizard to learn every day.
There could be a flying city or floating Islands like in the first book of The Death Gate Cycle of Weiss & Hickman.

"Maverick: I feel the need..."
"Maverick, Goose: ...the need for speed!"

2. Arial combat : First of all I want the combat sequence to be fast and nasty. Not to many rolls. There must be some way to perform a looping or a screwdriver during a fight while you’re hammering that Goblin in his double-decker down.
Are there already some manageable rules for aerial combat? Aerial combat not only for aircraft fighters but also with a Hindenburg size of a Zeppelin (where probably ballista’s are installed on the decks for taking winged creatures or airplanes down) But also combat rules for a 3D environment. I’m thinking for handling an aircraft a normal skill role should be enough but I’ve you want to perform a fancy manoeuvre under stress (like a combat). This should become a combat manoeuvre.

"Iceman: You can be my wingman any time."
"Maverick: Bullshit! You can be mine."

3. Then the adventure part. This must be something abnormal. Because you can’t take your aircraft inside a dungeon or a building. And sometimes this is also the frustration of a cavalier, samurai or any horse-riding PC. You have to park your steed outside the dungeon. Or maybe the aircraft should only be a transportation vehicle that sometimes end up in a fight …

And most important WATCH YOUR SIX !!!


Hello,

I was wandering. When I was young the owners of D&D (it was back in 80's) brought out the game in Dutch. It was the red box (for game level play of 1 to 3) and there were also some adventures of the B series translated to Dutch. Is there any chance that Paizo is going to bring out a Dutch copy of the game. I'm not talking about a Dutch (or other languages) version of every product. But the starter box with a small range of adventure modules is possible.

What I’m writing may sounds absurd to a company like Paizo. But you have to see it as a investment on a long range. I've the people of D&D didn't brought out the Dutch version then I would not be mailing you and I would not have buy any Paizo products the last years. But the main reason I'm mailing is that I am a father and my children will be able to play roleplaying games over a few years, but only I’ve they are available in their own language. Yes, I as a father can be the GM for my children and their friends and translate the English for them, but ask yourself would you ever started of continued playing the game with you old man being the orc you have to kill befor you could get the treasure. Of course not !!!

I've the Paizo company is looking for a Dutch connection for the game. I am your man.


Hello, I am a sucker for the adventures I played in my childhood. Adventures as Rahashia, ronald & ragnar and horror on the hill (I think it was called like that) will bring a smile to anyone who have ever played. Those adventures where all part of the B series of the old time D&D. Of course that was in the stone age with first edition rules of D&D. But I was wandering is there any (even the sliches) change that Paizo can bring those old school adventures back to live. Of course using the modern rules of 3.5 edition.

Thanks