Male half-orc shaman (witch-doc) 1
NG Male humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +4
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 11 (1d8+3)
Fort +3, Ref +3, Will +6
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Orc Ferocity (Ex) Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Class Abilities::
Familiar: fly 5 ft.; acts as an accurate star map. Arctic fox.
Spirit: Heavens.
Spirit Ability 7/day
Stardust (sp) one creature with 30 ft., target shines light as a candle and cannot benefit from concealment. Creature furthermore takes -1 on attack roll and Perception checks. Lasts for a number of rounds equal to one-half shaman level.
Spirit Magic
- 1st: color spray
Traits::
Traits: Touched by Divinity (1/day, domain ability – empyreal lord Tolc), Fate's Favored (Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1)
Skills::
Current Skill Points: 5
Skills 4+1 = 5
- Diplomacy 1 rank + 3 class + 4 Cha = +8
- Heal 1 rank + 3 class + 4 Wis = +8
- Knowledge (the planes) 1 rank + 3 class + 1 Int = +5
- Spellcraft 1 rank + 3 class + 4 Wis = +8
- Survival 1 rank + 3 class + 4 Wis = +8