Like most Half orcs Drokk grew up lonely and unwanted. a product of rape and abandonment left on the steps of the city orphanage. shunned by the other children yet did not become the bully. the protected the week from the bullies yet gained no gratitude. once he aged out of the child social care system he had nowhere to turn but to enlist himself into the kings army. Because of his race and that he could see at night Drokk was given a night guard port. most of the time he found the poor and starving trying to still food. he would share his rations with the ones he found. most would refuse his aid fearing Drokk was trying to trick them. luckily for Drokk this was not a every night situation. in his off time Drokk would continue training to keep his fighting skills at peak level. now a time of change is coming his way. may his sword skills help him survive the trials that are before him.
Half-Orc Racial Traits:
+2 to One Ability Score: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Half-orcs are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Half-orcs have a base speed of 30 feet.
Darkvision: Half-orcs can see in the dark up to 60 feet.
Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature.
Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word "orc" in its name as a martial weapon.