Tsadok Goldtooth

Drogar White-Tusk's page

8 posts. Alias of Lucendar.


Race

Half-Orc Barbarian 18

Classes/Levels

HP: 279/279; AC:33/16/27; F +24; R +18; W +19; Init: +7; Percep: +25; Rage: 44/44

About Drogar White-Tusk

Drogar White-Tusk
Male half-orc (mystic) barbarian (invulnerable rager) 18
CN Medium humanoid (human, orc)
Init +7; Senses darkvision 60 ft.; Perception +25
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Defense
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AC 33, touch 16, flat-footed 27 (+11 armor, +5 Dex, +1 dodge, +6 natural)
hp 279 (18d12+108)
Fort +24, Ref +18, Will +19; +12 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities evasion, fortification 75%, indomitable will, sacred tattoo; DR 18/lethal, 9/—;
Resist cold 5, extreme endurance, immune to fear
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Offense
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Speed 40 ft.
Melee +5 called adamantine naginata +35/+30/+25/+20 (1d8+23/19-20/×4)
Power attack + rage: +33/+28/+23/+18 (1d8+42/19-20x4)
Ranged +1 adaptive darkwood composite longbow +24/+19/+14/+9 (1d8+13/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +5 called adamantine naginata)
Special Attacks greater rage (44 rounds/day), rage powers (beast totem, greater beast totem, lesser beast totem, ghost rager, mighty swing, spell sunder, superstition +12, unexpected strike, witch hunter)
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Statistics
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Str 34, Dex 20, Con 22, Int 9, Wis 18, Cha 17
Initial Stats: Str 17 (19 with +2 race), Dex 14, Con 15, Int 9, Wis 12, Cha 11
Attribute bonuses: +1 Con at 4th level, +1 Strength at 8th, 12th, and 16th
+6 Strength belt
+6 inherent bonus to Strength from Eldritch Heritage at 17th level
19+3+12=34 Strength
Base Atk +18; CMB +30; CMD 46
Feats Combat Reflexes, Dodge, Eldritch Heritage, Endurance, Greater Eldritch Heritage, Improved Critical (naginata), Improved Eldritch Heritage, Iron Will, Power Attack, Raging Brutality, Skill Focus (Survival)
Traits fate's favored, reactionary
Skills Acrobatics +20 (+24 to jump), Climb +15, Handle Animal +24, Intimidate +15, Lore (Barbarian tribes) +20, Perception +25, Survival +25, Swim +15
Languages Common, Orc
SQ fast movement, fearless, orc blood, tireless rage, touch of rage
Combat Gear potion of fly (x3), potion of enlarge person (x10); Other Gear +5 heavy fortification mithral breastplate , +1 adaptive darkwood composite longbow , +5 called adamantine naginata, arrows (60), amulet of natural armor +4 , belt of physical perfection +6, boots of speed, efficient quiver, headband of mental prowess +6 (Wis, Cha), ring of evasion, ring of freedom of movement, backpack, belt pouch, blanket, flint and steel, hemp rope (50 ft.), pot, soap, torch (10), trail rations (5), waterskin, 172 gp
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Special Abilities
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Beast Totem +5 (Su) +5 to Natural Armor while raging.
Beast Totem, Greater (Su) Pounce ability and 1d8 claw damage while raging
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Combat Reflexes (6 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Damage Reduction (18/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (9/-) You have Damage Reduction against all attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Cold (5)
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to cold climate effects.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless (Ex) Immunity to fear, and your natural armor bonus increases to +2.
Fortification 75% You have a chance to negate critical hits on attacks.
Ghost Rager +6 (Su) Full damage to incorporeal creatures, morale bonus to touch AC when raging
Indomitable Will (Ex) +4 bonus to Will saves vs. enchantment spells.
Mighty Swing (1/rage) (Ex) Automatically confirm a critical while raging.
Orc Bloodline Arcana
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Rage (44 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Brutality (+6) Add Constitution bonus on damage rolls
Sacred Tattoo +1 to all saves.
Spell Sunder (1/rage) (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her combat maneuver check against a CMD of 15 plus the effect's caster level
Superstition +12 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Tireless Rage (Ex) Ending Rage no longer results in fatigue.
Touch of Rage +9 (6/day) (Sp) Gain listed morale bonus to attack, damage, and Will saves for 1 rd.
Unexpected Strike (1/rage) (Ex) Once per rage, gain an attack of opportunity against someone who moves into your threatened area.
Witch Hunter +5 (Ex) Bonus to damage spellcasters while raging.