Stronfeur Uherer

Drogan Strongbeard's page

No posts. Organized Play character for Dustin Ammerman.


Full Name

Drogan Strongbeard

Race

Dwarf

Classes/Levels

Ranger /1

Gender

Male

Size

Medium

Age

51

Alignment

Chaotic Good

Deity

Erastil

Languages

Dwarven, Common, Giant

Occupation

Armor smith

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 11

About Drogan Strongbeard

Drogan Strongbeard
Male dwarf ranger 1
CG Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 11 (1d10+1)
Fort +3, Ref +5, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven waraxe +1 (1d10+2/×3) or
handaxe +1 (1d6+1/×3) or
unarmed strike +3 (1d3+2 nonlethal)
Ranged longbow +4 (1d8/×3)
Special Attacks favored enemy (giants +2), hatred
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Statistics
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Str 14, Dex 16, Con 12, Int 12, Wis 12, Cha 11
Base Atk +1; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Two-weapon Fighting
Traits a sure thing, armor expert
Skills Acrobatics +0 (-4 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +3, Craft (armor) +5, Heal +5, Intimidate +4, Knowledge (nature) +5, Perception +5 (+7 to notice unusual stonework), Stealth +4, Survival +5; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant
SQ track +1, wild empathy +1
Other Gear hide armor, arrows (40), dwarven waraxe, handaxe, longbow, artisan's tools, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), pot, torch (5), trail rations (5), waterskin, whetstone, wooden holy symbol of Erastil, 8 gp, 5 sp, 7 cp
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Tracked Resources
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A Sure Thing (1/day) - 0/1
Arrows - 0/40
Torch - 0/5
Trail rations - 0/5
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Special Abilities
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A Sure Thing (1/day) 1/day, +2 to hit an evil creature.
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Favored Enemy (Giants +2) (Ex) +2 to rolls vs. Favored Enemy (Giants) foes.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.