Holy Vindicator

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Organized Play Member. 26 posts (29 including aliases). No reviews. 1 list. 1 wishlist. 1 Organized Play character. 1 alias.


Race

| HP 15/15 | AC 14 T 10 FF 14 | CMB +1, CMD 11 | F: +0, R: +3, W: +5 | Init: +2 | Perc: +7, SM: +2

Classes/Levels

| Speed 30ft | Bardic Performance 0/18 rounds/day Active conditions: None.

Gender

Human Bard (court bard)2

Size

Medium

Age

22

Alignment

LG

Deity

Shelyn

Languages

Common, Elven

Occupation

Bardic Skills

Strength 10
Dexterity 10
Constitution 10
Intelligence 16
Wisdom 14
Charisma 16

About Yu Khan

Yu Khan
Human Bard (court bard)2
224344-3
+2 Init
The Grand Lodge Fame: 8 PP: 6
Gold: 726


+++++
Defense
+++++

AC:14, Flat:10, Touch 14 (+1 Parade Armor)
HP 15/15
Fort:+0, Ref:+3, Will: +5

  • +4vs Sonic, Language Dependant, Bardic Performance

    ++++
    Offense
    ++++

    CMB:+1 CMD: +11
    Speed30'
    Melee: Masterwork Rapier +2 (1d6) 18-20x2P
    Ranged: Sling +1(1d4) 20x2B 20 Bullets

    BARD SPECIAL ABILITIES
    +++++++++++++++++++++++++++++++++++++++++++++++
    BARDIC PERFORMANCE[/b] 0/18

    Countersong:

    At 1st level, a bard learns to counter
    magic effects that depend on sound (but not spells that
    have verbal components). Each round of the countersong
    he makes a Perform (keyboard, percussion, wind, string,
    or sing) skill check. Any creature within 30 feet of the bard
    (including the bard himself ) that is affected by a sonic or
    language-dependent magical attack may use the bard’s
    Perform check result in place of its saving throw if, after
    the saving throw is rolled, the Perform check result proves
    to be higher. If a creature within range of the countersong
    is already under the effect of a noninstantaneous sonic
    or language-dependent magical attack, it gains another
    saving throw against the effect each round it hears the
    countersong, but it must use the bard’s Perform skill
    check result for the save. Countersong does not work
    on effects that don’t allow saves. Countersong relies on
    audible components.

    Distraction:

    At 1st level, a bard can use his
    performance to counter magic effects that depend on
    sight. Each round of the distraction, he makes a Perform
    (act, comedy, dance, or oratory) skill check. Any creature
    within 30 feet of the bard (including the bard himself ) that
    is affected by an illusion (pattern) or illusion (figment)
    magical attack may use the bard’s Perform check result in
    place of its saving throw if, after the saving throw is rolled,
    the Perform skill check proves to be higher. If a creature
    within range of the distraction is already under the
    effect of a noninstantaneous illusion (pattern) or illusion
    (figment) magical attack, it gains another saving throw
    against the effect each round it sees the distraction, but it
    must use the bard’s Perform skill check result for the save.
    Distraction does not work on effects that don’t allow saves.
    Distraction relies on visual components.

    Fascinate:

    At 1st level, a bard can use his performance
    to cause one or more creatures to become fascinated with
    him. Each creature to be fascinated must be within 90
    feet, able to see and hear the bard, and capable of paying
    attention to him. The bard must also be able to see the
    creatures affected. The distraction of a nearby combat
    or other dangers prevents this ability from working. For
    every three levels the bard has attained beyond 1st, he can
    target one additional creature with this ability.
    Each creature within range receives a Will save (DC 10
    + 1/2 the bard’s level + the bard’s Cha modifier) to negate
    the effect. If a creature’s saving throw succeeds, the bard
    cannot attempt to fascinate that creature again for 24
    hours. If its saving throw fails, the creature sits quietly
    and observes the performance for as long as the bard
    continues to maintain it. While fascinated, a target takes
    a –4 penalty on all skill checks made as reactions, such
    as Perception checks. Any potential threat to the target
    allows the target to make a new saving throw against the
    effect. Any obvious threat, such as someone drawing a
    weapon, casting a spell, or aiming a weapon at the target,
    automatically breaks the effect.
    Fascinate is an enchantment (compulsion), mindaffecting
    ability. Fascinate relies on audible and visual
    components in order to function.

    Satire-1:

    A court bard can use performance to undermine the confidence of
    enemies who hear it, causing them to take a –1 penalty on attack
    and damage rolls (minimum 1) and a –1 penalty on saves against
    fear and charm effects as long as the bard continues performing.
    This penalty increases by –1 at 5th level and every six levels
    thereafter. Satire is a language-dependent, mind-affecting ability
    that uses audible components.

    Heraldic Expertise:

    A court bard gains a bonus equal to half his bard level on Diplomacy,
    Knowledge (history), Knowledge (local), and Knowledge (nobility)
    checks (minimum +1). Once per day, the court bard can also reroll
    a check against one of these skills, though he must take the result
    of the second roll even if it is worse. He can reroll one additional
    time per day at 5th level and every five levels thereafter.

    This ability replaces bardic knowledge.

    +++++++++++++++++++++++++++++++++++++++++++++++

    SPELLS:

    0: Detect Magic=Detects spells and magic items within 60 ft.
    0: Light = Object shines like a torch.
    0: Open/Close = Opens or closes small or light things.
    0: Read Magic = Read scrolls and spellbooks.
    0: Unwitting Ally
    1: Cure Light Wounds = Cures 1d8 damage + 1/level (max +5).
    1: Grease
    1:Sleep

    Wand of Cure Light Wounds:3/50

    GEAR:

    Armor: +1 Parade Armor (+4)
    (in Backpack):Bard's Kit
    *Backpack
    *Bedroll
    *Belt Pouch
    *Musical Instrument (Flute = Wind)
    *Flint and Steel
    *Ink and Inkpen
    *Iron Pot
    *Journal
    *Mess Kit
    *Mirror
    *Rope
    *Soap
    *Torch (10)
    *Trail Ration (5 days)
    *Waterskin

    Feats/Traits:

    Extra Performance = Can use Bardic Performance 6 more times/Day
    Fast Learner = +1hp AND +1Skill /Level
    Maestro of the Society = Can use Bardic Performance 3 more times/Day
    Reactionary = +2 Initiative Check

    Skills:

    Acrobatics +4
    Appraise +7
    Bluff +3
    Climb +4
    Diplomacy +8
    Disguise +1
    Handle Animal +8
    Heal +2
    Intimidate +3
    Know (Arcana) +7
    Know (Dungeon) +7
    Know (Engineer) +7
    Know (Geography) +7
    Know (History) +8
    Know (Local) +8
    Know (Nature) +7
    Know (Nobles) +8
    Know (Planes) +7
    Know (Religion) +7
    Linguistics +7
    Perception +7
    Perform (Comedy) +7
    Perform (Wind) +8
    Sense Motive +2
    Spellcraft +7
    Survival +2
    Use Magic Device +7

    Languages Known:

    Aquan (Plane of Water)
    Auran (Plane of Air)
    Common
    Ignan (Plane of Fire)
    Terran (Plane of Earth)

    Knowledge Skills Summary:

    Arcana (ancient mysteries, magic traditions, arcane
    symbols, constructs, dragons, magical beasts)
    Dungeoneering (aberrations, caverns, oozes, spelunking)
    Engineering (buildings, aqueducts, bridges, fortifications)
    Geography (lands, terrain, climate, people)
    History (wars, colonies, migrations, founding of cities)
    Local (legends, personalities, inhabitants, laws,
    customs, traditions, humanoids) Nature (animals, fey, monstrous humanoids, plants,
    seasons and cycles, weather, vermin)
    Nobility (lineages, heraldry, personalities, royalty)
    Planes (the Inner Planes, the Outer Planes, the Astral
    Plane, the Ethereal Plane, outsiders, planar magic)
    Religion (gods and goddesses, mythic history, ecclesiastic
    tradition, holy symbols, undead)

    Chronicle Sheets:

    1. The Silverhex Chronicles 7/16/17
    2. 9-01
    3. Phantom Phenomena
    4. 9-04 (GM Copy)
    5. 01-35