About Drexa Cracklefur
Drexa Cracklefur
Gnoll Inventor 2
CN Medium Gnoll Great Gnoll Humanoid
Background Wanted Witness
Perception +3; Low-Light Vision
Languages Common, Gnoll, Dwarven, Goblin, Kelish
Skills Acrobatics +6, Arcana +7, Athletics +7, Crafting +7, Lore: Alkenstar +7, Occultism +7, Society +7, Stealth +6, Thievery +6
Str +3, Dex +2, Con +2, Int +3, Wis -1, Cha +0
Items War Flail, Scale Mail, Adventurer’s Pack, Repair Kit, 5gp AC 19, Fort +8, Ref +6, Will +5
HP 30Speed 25 feet
Melee War Flail +7 (Disarm, Sweep, Trip, Modular B P and S), Damage 1d10+3 (B)
Explode (Fire, Inventor, Manipulate, Unstable) You intentionally take your innovation beyond normal safety limits, making it explode and damage nearby creatures without damaging the innovation... hopefully. The explosion deals 2d6 fire damage with a basic Reflex save to all creatures in a 5-foot emanation around you (if you're wearing or holding the innovation) or around your innovation (if your innovation is a minion). At 3rd level, and every level thereafter, increase your explosion's damage by 1d6. If you have the breakthrough innovation class feature, you can choose either a 5-foot or 10-foot emanation for the area when you use Explode; if you have the revolutionary innovation class feature, you can choose a 5-foot, 10-foot, or 15-foot emanation. (Variable Core changes damage type to Electricity)
Overdrive (Inventor, Manipulate) Frequency once per round Temporarily cranking the gizmos on your body into overdrive, you try to add greater power to your attacks. Attempt a Crafting check that has a standard DC for your level. Critical Success Your gizmos go into a state of incredible efficiency called critical overdrive, adding great power to your attacks. Your Strikes deal additional damage equal to your Intelligence modifier for 1 minute. After the Overdrive ends, your gizmos become unusable as they cool down or reset, and you can't use Overdrive for 1 minute. Success Your gizmos go into overdrive, adding power to your attacks. As critical success, except the additional damage is equal to half your Intelligence modifier. Failure You make a miscalculation and nothing happens. [i]Critical Failure Whoops! Something explodes. You take fire damage equal to your level, and you can't use Overdrive again for 1 minute as your gizmos cool down and reset. Special When under the effects of Overdrive, you can still use the Overdrive action. You can't extend your Overdrive's duration this way, but you can turn an overdrive into a critical overdrive if you critically succeed. A failure has no effect on your current Overdrive, and you end your Overdrive on a critical failure.
Additional Feats Gnoll Weapon Familiarity, Great Gnoll, Inventor, Read Lips, Searing Restoration, Snare Crafting, Variable Core
Additional Specials Bite (Gnoll), Innovation (Weapon Innovation), Peerless Inventor, Variable Core Damage Type (electricity)
Free Archetype
Snarecrafter Dedication
Five Background Elements:
1. Drexa was born in Katapesh to a clan of gnolls, and was noted as being special for her natural strength, talent with crafting, and fierce curiosity.
2. She found her calling when the clan raided a caravan carrying Stasian coils down the Alkenstar. She was fascinated by their awesome power.
3. Drexa remembers when she created her masterwork, a mighty flail with the power of one of the coils. She remembers, too, being expelled from her clan for her curiosity with the technology that her clan mistrusted.
4. Wandering south, through Katapesh, through the arcane splendor of Nex, through the treacherous Mana Wastes. It was a long, hard journey.
5. Drexa remembers cresting a ridge and gazing upon Alkenstar for the first time. It took her breath away, and she knew she had found her true home.
Two Goals:
1. Drexa longs to learn more about the technology of Alkenstar. She is new to the city, but loves deeply what she knows of it.
2. The gnolls don’t have the best reputation in Golarion, and Drexa wants to prove that, though a gnoll, she is as cunning and ingenious as any other.
Two Secrets:
1. Though Drexa was expelled in part for her curiosity with technology, she was ousted, too, for a failed attempt to duel the chieftess of the clan and take the mantle for herself.
2. Though she never knew it, a group of gnolls from her old clan set out after her, aiming to take revenge. She lost their trail in Nex, but gnolls are excellent trackers.
Three People:
1. Drohk, her brother. Where she was skilled in tinkering, he was skilled in magic. Despite that, he supported her passions, and even after leaving, she often thinks of returning to find him and bring him to the City of Smoke.
2. Gruddnir, her boss. In the time she’s been in Alkenstar, she’s taken up work as a mechanic, working for a dwarf named Gruddnir. He’s a hard man, but she respects him for his skill and expertise.
3. Adeythe, her best (and only) friend. Adeythe is a Mwangi shamaness who Drexa met when she was new to the city. The gnolls of the Mwangi have a much less savage reputation than those of Katapesh, so Adeythe was willing to spend time with the gnoll tinkerer.
Two Tidbits:
1. Drexa’s speech is strange, as is most gnolls. Full of guttural growls, oddly extended sounds, occasional barks and yips.
2. When she activates the Stasian coil in her flail, the electrical discharge from it causes Drexa’s fur to stand on end.
10 Minute Background:
Five Background Elements:
1. Drexa was born in Katapesh to a clan of gnolls, and was noted as being special for her natural strength, talent with crafting, and fierce curiosity.
2. She found her calling when the clan raided a caravan carrying Stasian coils down the Alkenstar. She was fascinated by their awesome power.
3. Drexa remembers when she created her masterwork, a mighty flail with the power of one of the coils. She remembers, too, being expelled from her clan for her curiosity with the technology that her clan mistrusted.
4. Wandering south, through Katapesh, through the arcane splendor of Nex, through the treacherous Mana Wastes. It was a long, hard journey.
5. Drexa remembers cresting a ridge and gazing upon Alkenstar for the first time. It took her breath away, and she knew she had found her true home.
Two Goals:
1. Drexa longs to learn more about the technology of Alkenstar. She is new to the city, but loves deeply what she knows of it.
2. The gnolls don’t have the best reputation in Golarion, and Drexa wants to prove that, though a gnoll, she is as cunning and ingenious as any other.
Two Secrets:
1. Though Drexa was expelled in part for her curiosity with technology, she was ousted, too, for a failed attempt to duel the chieftess of the clan and take the mantle for herself.
2. Though she never knew it, a group of gnolls from her old clan set out after her, aiming to take revenge. She lost their trail in Nex, but gnolls are excellent trackers.
Three People:
1. Drohk, her brother. Where she was skilled in tinkering, he was skilled in magic. Despite that, he supported her passions, and even after leaving, she often thinks of returning to find him and bring him to the City of Smoke.
2. Gruddnir, her boss. In the time she’s been in Alkenstar, she’s taken up work as a mechanic, working for a dwarf named Gruddnir. He’s a hard man, but she respects him for his skill and expertise.
3. Adeythe, her best (and only) friend. Adeythe is a Mwangi shamaness who Drexa met when she was new to the city. The gnolls of the Mwangi have a much less savage reputation than those of Katapesh, so Adeythe was willing to spend time with the gnoll tinkerer.
Two Tidbits:
1. Drexa’s speech is strange, as is most gnolls. Full of guttural growls, oddly extended sounds, occasional barks and yips, and cackling laughter to show any sort of strong emotion, not just mirth.
2. When she activates the Stasian coil in her flail, the electrical discharge from it causes Drexa’s fur to stand on end.