Full Name |
Dreng A'Schenko; human cleric/1 of Yog-Sothoth |
Classes/Levels |
cleric/1 HP: 13/13; AC: 17; 11 touch; 16 flat; fort:+3 ref:+1 will:+5; CMB +2; CMD 13 |
About Dreng A'Schenko
Dreng A'Schenko
Human (taldan) cleric of Yog-Sothoth 1
CN Medium humanoid (human)
Hero Points 1
Init +3; Senses Perception +3
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Defense
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AC 17, touch 11, flat-footed 16 (+4 armor, +1 Dex, +2 shield)
hp 13 (1d8+5)
Fort +3, Ref +1, Will +5
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . shortspear +2 (1d6+2)
Special Attacks channel positive energy 4/day (DC 11, 1d6)
Cleric Spells Prepared (CL 1st; concentration +4)
. . 1st—comprehend languages[D], cure light wounds, magic weapon
. . 0 (at will)—detect magic, light, stabilize
. . D Domain spell; Domains Knowledge (Memory subdomain), Travel
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Statistics
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Str 14, Dex 12, Con 12, Int 12, Wis 17, Cha 12
Base Atk +0; CMB +2; CMD 13
Feats Extra Channel, Toughness
Traits chance savior, world traveler
Skills Heal +7, Knowledge (local) +5, Knowledge (religion) +5, Sense Motive +8
Languages Abyssal, Common
SQ agile feet (6/day), hero points, recall
Combat Gear healer's kit; Other Gear armored coat, heavy wooden shield, dagger, shortspear, backpack, bedroll, belt pouch, candle (4), flint and steel, ink, black (2), inkpen, paper (20), scroll case, silk rope (50 ft.), 8 gp, 3 sp, 9 cp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Memory)
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Recall (+3, 6/day) (Su) Touched creature can retry a failed knowledge check with a +3 bonus
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