| Full Name |
Madam Scootch Farmi |
About Madam Scootch Farmi
About Madam Scootch Farmi
Human (Skilled) Investigator (Forensic Medicine) 1
Medium
Butcher background
Attributes
Str +1, Dex +3, Con +0, Int +4, Wis +1, Cha +0
Senses
Perception (**) +6
Languages ➤ Common; Draconic; Elven; Undercommon; Gnomish
Defense
AC 18; HP 16
Fortitude (*) +4, Reflex (**) +8, Will (**) +6
Unarmored defense (*); Light armor (*)
Offense
Short sword +6 (1d6+1)
Investigator Class DC 17
Martial Weapons (*), Simple Weapons (*), Unarmed attacks (*)
Speed 25; Bulk 3.5 / 6
Feats
Ancestry - Natural Ambition (Known Weaknesses), Natural Skill (Survival, Herbalism Lore)
Skill - Forensic Acumen, Battle Medicine, Read Lips
Class - Known Weaknesses, Trap Finder
Methodology
Forensic Medicine
Mythic
Caretaker's Calling: You have a deep-seated drive or divine directive to care for others, and your power might one day grow to allow you to heal an unimaginable wound. When you Treat Disease, Treat Poison, Treat Wound, or use Battle Medicine, you can spend a Mythic Point to attempt the check at mythic proficiency. The first time each day that you critically succeed on a check to Treat Wounds, you regain a Mythic Point.
Points: 1
Edicts: give aid to others, heal those who are wounded regardless of where they come from.
Anathema: Deny care to the disadvantaged, refuse to heal the wounds of an enemy who has surrendered.
Skills
Arcana (*) +7
Crafting (*) +7
Medicine (*) +4
Nature (*) +4
Occultism (*) +7
Religion (*) +4
Society (*) +7 (Skilled Heritage skill)
Lore:
Beer (*) +7 (Expert at lvl 2, Master at 7)
Circus (*) +7
Cotton Candy (*) +7 (Expert at lvl 2, Master at 7)
Mercantile (*) +7
Engineering (*) +7
Heraldry (*) +7
Herbalism (*) +7
Underworld (*) +7
Weather (*) +7 (Expert at lvl 2, Master at 7)
Equipment
Studded leather armor
Crossbow with 20 bolts, sap, shortsword
Adventurer's pack, crowbar
Healer's kit, writing set
Money leftover: 6gp, 8 sp