ANCESTRY: Strix Heritage: Oread
Low-light Vision, Wings, Darkvision
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1. Silent Stone
5. Juvenile Flight
9. Fully Flighted
13. Metal-Veined Strikes OR Shaitan Skin
17. Fully Flighted
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BACKGROUND: Hermit
In an isolated place—like a cave, remote oasis, or secluded mansion—you lived a life of solitude. Adventuring might represent your first foray out among other people in some time. This might be a welcome reprieve from solitude or an unwanted change, but in either case, you’re likely still rough around the edges.
Choose two attribute boosts. One must be to Constitution or Intelligence, and one is a free attribute boost.
You're trained in your choice of either the Nature or Occultism skill, as well as a Lore skill related to the terrain you lived in as a hermit (such as Cave Lore or Desert Lore). You gain the Dubious Knowledge skill feat.
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CLASS: Barbarian INSTINCT: Animal Instinct
1. Sudden Charge
2. Intimidating Strike
4. Raging Athlete
6. Reactive Strike
8. ????
10. ????
12. ????
14. ????
16. ????
18. ????
20. ????
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GENERAL
3. Ancestral Paragon: Fledgling Flight
7. Toughness
11. ????
15. ????
19. ????
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SKILLS
Background: Dubious Knowledge
2. ????
4. ????
6. ????
8. ????
10. ????
12. ????
14. ????
16. ????
18. ????
20. ????
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