Lassiviren

Dravicone's page

15 posts. No reviews. No lists. No wishlists.




My friends and I are still in the process of figuring these rules out and the question of ranged combat came up.

It is confusing to understand how the block system works vs someone firing an arrow at you and how fast you get to them.

I saw the chart on movement which shows x4 run with certain types of armor and weight (60 ft in 1 round) which helps, but I'm confused on how that works.

If my ranged weapon is a longbow that has a distance of 100 ft, at what point do you determine the person you are firing at gets to you to take an action once he gets within 100ft.

Also, what if he spots the archer at 120ft and takes off running and the archer then shoots once he gets within the 100ft range.

Sorry if this is explained in detail somewhere and I haven't found it.

Thanks,


Me and my buddies had a difference of option the other night on how this game portrays 18 strength's "look" in this game.

Since str is what your attack is based off of, and one of my guys wanted to be the best at the sword he could be, he chose an 18 strength.

Some background to my house rules, is that you can roll the dice for abilities, I don't have a point system and don't feel it is hard at all to modify NPC's ability stat to co-exist with my PC's stats.

So after he puts his 18 in strength, and I asked him what he wanted to look like, he was more or less wanting to be around 6'2" and not really huge.

I told him that won't happen with a 18 strength. He is going to have to look really obvious, because an 18 is the best in the game.

So we got into discussions about why Str is the way to determine if you are the best (most plus) with attacks. I couldn't answer that, due to I myself don't agree with the system, but it is what it is.

He found he can choose weapon finesse and go off his dex, but he will be limited to a d6 weapon, and once again didn't like that.

How do you guys work out the Str aspect of your game? How would you get around having to be the biggest character in the game to be the most skilled? (taking out magical bonuses to weapons and armor)

I don't want to just say by some magical creation blah blah that he looks like a 14 but has a 18, because that would betray every NPC in the game and they would clearly know who has the best sword skil just by looking at them.

Or have I not really looked into this correctly? Does having the highest strength mean without other bonuses you are the most skilled with a weapon?


Me and my buddies have always rolled our games (non D&D rules) and would use Parry as a way to fight defensively.

After getting this game and looking at the rules, it seems you just roll against a set number (AC) instead of making the rolling more interactive like rolling your hit and the other character rolling a Parry.

Is there anyone that have successively modified the game rules where Parry is a viable option and it makes the fights more of a battle of rolls instead of rolling against a number?

And maybe there is, but we just don't know it?

Basically, I would like my NPC to roll a strike and my PC roll to defend it based on him putting points into his parry (DEX).

Is this possible to do?


We are wondering will abilities ever go up by just leveling or do you have to get something like an item in the game to increase them. And how does it work per ability.


I just got the core rulebook but I tried finding how you aquire feats and can't seem to.

Where is the number of feats described on how many you get and how you aquire more or if you do at all?

Thanks