Duergar

Drath Isidar's page

2 posts. Alias of shajnal.


Full Name

Drath Isidar

Race

Dwarf

Classes/Levels

Menhir savant druid 1

Gender

M

Size

M

Age

199

Alignment

NG

Deity

Magdh

Location

Diamon lake

Languages

Common, Dwarf, Undercommon, Druidic, Sylvan

Occupation

Healer

Strength 8
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 21
Charisma 9

About Drath Isidar

Drâth Isidar, "Tree Rose"

Menhir Savant Druid 1
NG Medium humanoid (dwarf)
Init: +0
Speed: 20 ft.
Senses: Perception +9, Darkvision 60 ft., Spirit Sense (detect undead/fey/outsiders 60 ft.)
Languages: Common, Dwarven, Sylvan, Undercommon, Druidic

Str 08 -1 (10 00 -2)
Dex 10 +0 (12 02 -2)
Con 14 +2 (12 02 +2 -2)
Int 14 +2 (13 03 +1)
Wis 21 +5 (17 13 +2 +2)
Cha 09 -1 (10 00 +2 -3)

HP: 10 = 8 (base) + 2 (con)
AC: 14 = 10 + 3 (armor) + 1 (shield) <+2 vs undead>

Fort: +4 = 2 (base) + 2 (con)
Ref: +0 = 0 (base) + 0 (dex)
Will: +7 = 2 (base) + 5 (wis)
<+3 racial+trait vs poison, spells and SLAs>
<+2 vs spells and SLAs of undead>
<+2 to remove negative level or recover ability damage from attacks of undead>
<+2 trait vs fear and death effects>

Attack: -1 = +0 (BAB) -1 (str)
Ranged: +0 = +0 (BAB) +0 (dex)
CMB: -1 = +0 (BAB) -1 (str)
CMD: 9 = 10 +0 (BAB) -1 (str) +0 (dex)

[dice=Quarterstaff]1d20-1; 1d6-1[/dice]
[dice=Shillelagh]1d20; 2d6[/dice]
[dice=Sling]1d20+0; 1d4-1[/dice]

Dwarf Traits:

Hardy: +2 racial bonus vs poisons, spells and SLAs
Slow and steady: speed not modified by encumberance
Barrow Scholar: +2 on Know (Religion) to identify undead.[stonecunning]
Death's end: +2 AC vs undead, +2 saves [defensive training, hatred]
Iron Citizen: +2 Sense Motive and Diplomacy [stability]
Lorekeeper: +2 Know (History). [greed]
Shadow Hunter: +2 saves vs energy drain. Deal 50% damage to incorporeal with non-magical weapons. [weapon familiarity]

Class features:

Spontaneuous casting: convert spells to Summon nature's ally
Herbalist: ( +5 (WIS) free potions per day) [Nature bond]
Spirit Sense (Sp): Detect undead (detect the presence of undead, fey, outsiders, and astral, ethereal, and incorporeal creatures)[Nature sense, Wild empathy]

-- later --
2nd: Place Magic (Su): 8/day. Increase CL by +1 for 1 round as a free action.[Woodland stride, Trackless steps]
4th: Wild shape:
5th: Resist nature's lure:
9th: Walk the lines:
9th: Venom immunity:
13th: Empty body: [A thousand faces]
15th: Timeless body:

Feats and Traits:

Bonus: Brew potions (druid spells)
Lvl 1: Combat Casting (+4 concentration to cast defensively)

Glory of Old (Regional): +1 trait save vs spells, SLAs, and poison.
Reincarnated (Magic): +2 trait on saves vs fear and death.

Skills:

Skill points total: (4 +2) x1 = 6
[CODE]
Skill Ability Total Mod Ranks Misc
Acrobatics Dex -3 +0 -3 ACP
Bluff Cha 0 -1
*Climb Str -4 -1 -3 ACP
*Diplomacy Cha +1 -1 +0 <+2 Iron citizen>
Disable Device Dex -2 +0 -3 ACP
Disguise Cha -1 -1
Escape Artist Dex -3 +0 -3 ACP
*Fly Dex -3 +0 -3 ACP
*Heal Wis +9 +5 +1
Intimidate Cha -1 -1
Know(arcana) Int +2 +2
Know(dungeon) Int +2 +2
Know (local) Int +2 +2
*Know (nature) Int +2 +2 +0
Know (planes) Int +2 +2
Know (religion) Int +2 (+4) +2 <+2 to identify undead>
*Perception Wis +9 +5 +1
*Ride Dex -2 +0 +1 -3 ACP
Sense Motive Wis +7 +5 +0 <+2 Iron citizen>
*Spellcraft Int +2 +2
Stealth Dex -3 +0 -3 ACP
*Survival Wis +5 +5
*Swim Str -4 -1 -3 ACP
UMD Cha +0 -1

Bckground skills
Apraise Int +2 +2
*Craft (alchemy) Int +2 +2
*Handle Animal Cha +3 -1 +1
Kn(engineer) Int +2 +2
*Kn(geography Int +2 +2
Kn(history) Int +3 (+5) +2 +1 <+2 lorekeeper>
Kn(nobility) Int +2 +2
Linguistics Int +2 +2
Perform Cha -1 -1
*Profession Wis +5 +5
Sleight of Hand Dex -3 +0 -3 ACP
[/CODE]
* - class skill (druid)

Equipment:

Carrying Capacity: 26L / 53M / 80H

Hide shirt 20gp 18lbs
Small Wooden Shield 3gp 5lbs)

Quarterstaff 0 4lbs,
Sling (10 bullets) 1sp 5lbs

Pony ("Night") 30gp Tricks: Attack x2, ToDo:
Bit and briddle 2gp 1lb
Pack saddle 5gp 15lbs
Saddle bags 4gp 8lbs
Feed x2 1sp 20 lbs

Dog ("Soot") 2gp Tricks: Attack x2, ToDo:
Feed x2 1sp 10 lbs

Raven ("Quoth") 2gp Tricks: ToDo:
Feed x2 1sp 1lb

Gear (On Pony):

Bedroll 1sp 5lbs
Hemp rope (50') 1gp 5lbs
Trail Rations x2 1gp 2lbs
Waterskin 1gp 4lbs
Flint and Steel 1gp

Total weight on person:
Money: 5 gp 5 sp

History:

ToDo: