Shadowy Lurker

Draniliss's page

7 posts. Alias of Dax Thura.


About Draniliss

Draniliss Ecthilion
Male elf inquisitor of Desna 1 (Pathfinder RPG Advanced Player's Guide 38)
CG Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +8
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 dexterity)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +4; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft.
Melee starknife +1 (1d4+1/×3)
Ranged longbow +2 (1d8/×3)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, divine favor
. . 0 (at will)—create water, detect magic, disrupt undead, light, stabilize
. . Domain Travel
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Statistics
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Str 12, Dex 15, Con 12, Int 12, Wis 14, Cha 10
Base Atk +0; CMB +1; CMD 13
Feats Point-blank Shot
Traits caravan guard, merchant
Skills Appraise +1 (+2 when bargaining for the price of goods), Diplomacy +4, Intimidate +1, Knowledge (religion) +5, Perception +8, Perform (sing) +1, Sense Motive +3 (+4 when bargaining for the price of goods), Spellcraft +5 (+7 to identify magic item properties), Stealth +5, Survival +7; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven, Goblin
SQ agile feet (5/day), elven magic, monster lore +2, stern gaze +1
Other Gear studded leather, arrows (20), longbow, starknife, 25 gp
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Tracked Resources
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Agile Feet (5/day) (Su) - 0/5
Arrows - 0/20
Judgment (1/day) (Su) - 0/1
Starknife - 0/1
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Inquisitor Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Merchant +1 on Appraise/Sense Motive checks while bargaining for the price of goods.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

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Dice:

Spoiler:

Initiative: [dice]1d20+3[/dice]

Perception: [dice]1d20+9[/dice]

Weapon: to hit [dice]1d20+0[/dice]
Damage [dice]0[/dice]