Desert Giant

Drako of The Sands's page

5 posts. Organized Play character for Drako "The Merciful".


Full Name

Drako

Race

Human

Classes/Levels

Druid 1

Gender

M

Size

M

Age

25

Alignment

N

Deity

Irori

Strength 14
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 14
Charisma 10

About Drako of The Sands

Backstory:
A man running through a dry hot canyon from Qadira troops. Hides in a cottage, inhabited by a lonely woman. She hid him in a cellar under the floor boards hidden under a mat. After the soldiers ransack her place and leave, the man helps her put it back together and fix her place back up. Then he fixed things that were broken before and they fall in love and have a child. About 6 years later, the soldiers return. The man held them off as the mother hid the child under the floor boards, but not in time enough to hide herself. The soldiers kill the parents. Days later, an elf druid of the sands finds him and raises him.

Stat Block:
Human Druid 1
True Neutral Medium Humanoid(Human)
Init: +2; Senses: Perception +6

Defense:
AC: 18 (+4 Hide Armor, +2 Heavy Wooden Shield, +2 Dex) Touch: 12 Flat-Footed: 16
HP: 10 (1HD;1d8, +1 Con, +1 Fav.)
Fort: +3 Ref: +2 Will: +4

Offense:
Speed: 30 ft. (20 ft. in Medium Armor)
Melee: Scimitar +2(1d6 +2, 18-20/x2), or Spear +2 (1d8 +3, x3)
Ranged: Longbow +2 (1d8, x3)
Special Attacks:
Druid spells known
0-level (3/day)
1st-level (2/day)
Most often is 2 Cure light wounds

Statistics:
Str:14 Dex:14 Con:12 Int:14 Wis:14 Cha:10
Base Atck: +0; CMB: +2 CMD: 14
Feats: Mounted Combat, Weapon Proficiency (bow)
Skills: Concentration +3, Handle Animal +4, Knowledge (Nature)+8, Heal +6, Survival +8, Ride +6, Spellcraft +6
Traits: Focused Mind, Desert Child

Animal Companion (Camel, one hump):
Brrund
N Large animal
Init +3; Senses low-light vision, scent; Perception +5
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DEFENSE
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AC 13, touch 12, flat-footed 10 (+3 Dex, +1 natural, –1 size)
hp 13 (2d8+4)
Fort +5, Ref +6, Will +0
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OFFENSE
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Speed 50 ft.
Melee bite +5 (1d4+6)
Special Attack spit (+4 ranged touch)
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STATISTICS
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Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +6; CMD 19 (23 vs. trip)
Feats Endurance
Skills Perception +5
Special qualities Link, share spells
Tricks Attack, come, defend, down, guard, heel, and track.

SPECIAL ABILITIES
Spit (Ex) Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.

Camels are large, desert-dwelling herd animals noted for their stamina and ill tempers. A typical camel stands about 6 feet at the shoulder and 7 feet at the hump.

Gear:
Spear, Scimitar, Longbow, Quiver (20), Dagger, Heavy Wooden Shield, Hide Armor, Bit and Bridle, Riding Saddle, Saddle bags.