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Grand Lodge

Hello, everyone!

I've been toying with an idea for a PFS Druid character. Even though I have a lot of experience playing PF, I haven't played PFS before.

So, I've been looking to build a well-rounded character focused on summoning and battlefield control. After going through some threads and guides, this is what I've come up with.

Human Druid 1:

Behr'enn
Male Human Druid 1
N Medium humanoid (human)
Init +6; Senses Perception +7

DEFENSE

AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 shield)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +5

OFFENSE

Speed 30 ft.
Melee oak branch +1 (1d6+1)
Ranged sling +2 (1d4+1)

Druid Spells Prepared (CL 1st; concentration +4)
1st — cure light wounds (DC 15), shillelagh
0th (at will) — guidance, light, spark

STATISTICS

Str 12, Dex 14, Con 14, Int 14, Wis 16, Cha 8

Base Atk +0; CMB 11; CMD 13
Feats Improved Initiative, Spell Focus (conjuration)
Skills Diplomacy +4, Handle Animal +3, Heal +7, Knowledge (nature) +8, Perception +7, Sense Motive +8, Spellcraft +6, Survival +9
Languages Common, Druidic, Elven, Sylvan
Traits Insider Knowledge (Diplomacy), Outcast's Intuition
SQ nature bond (animal companion, wolf named Fell'an), nature sense, wild empathy +0
Combat Gear alchemist's fire (2), cold iron sickle, scimitar; Other Gear heavy wooden shield, leather armor, bedroll, belt pouch, blanket, common backpack, compass, crowbar, grappling hook, holly and mistletoe, silk rope (50 ft), smelling salts, sling bullets (10), spell component pouch, trail rations (7), waterskin, 15 GP

I plan on picking up Augment Summoning, Superior Summoning, and possibly Versatile Summon Nature's Ally. Though, I'm not sure how useful VSNA would be. Any thoughts?

Combat-wise, at later levels, I think Wild Shape and my AC will allow me to hold my own or, preferably, support a more martial oriented class. Having never played PFS before, though, I'd appreciate some feedback on it.

I was thinking of going for the Mooncaller archetype, just for the flavor of it. Wolf Shaman gave me the jitters for a second seeing as summoning as a standard action is nice, but after realizing there are no huge canines to wild shape into, it felt kinda underwhelming. Bear or Saurian Shaman might get more use here, but story-wise, it doesn't fit my character.

And one thing I am not clear on is the difference between Come and Heel as tricks. Don't they basically do the same?

So, what do you think, how viable is this character? I'm not looking for a super optimized build as I've played the death kitty druid before, but it looks like this one could do well.

Appreciate the feedback! Thank!

Grand Lodge

Can a wizard start off with a bonded item and then take the Improved Familiar feat at level 7 to gain a familiar as well? I've read somewhere that you need to start off with a familiar.

Grand Lodge

I have several questions about wild shape that seem ambiguous.

1. Polymorph rules say that you gain any of the natural attacks of the base creature, including proficiency in those attacks. These attacks are based on your base attack bonus, modified by your Strength or Dexterity as appropriate.

Does that mean you use the highest of your modifiers while shapeshifted? Someone somewhere on this forum said that Small and smaller animals use their DEX modifier to attack, but I can't find the exact RAW.

2. Rules also say that while under the effects of a polymorph spell, you lose all extraordinary and supernatural abilities that depend on your original form...

Does that mean you lose your ability to Wild Shape while shapeshifted and you need to revert back to your original form and use Wild Shape again if you want to change your form? For example, you're fighting as a Tiger and things go south and you decide to flee. Can you shapeshift into an Eagle and fly away or must you first change to your original form? Wild Shape is a supernatural ability, although I'm not keen on what does the that depend on your original form part means.

3. Also, if you assume a small bird form with Beast Shape I, you get fly speed, but which one do you get? The one listed in Beast Shape I description (fly 30, average maneuverability) or the creature's (fly 80, average maneuverability, in case of an Eagle). Same goes for other types of movement. Do you use the one listed in the spell's description or the one listed in the creature's description?

I'd appreciate if you could link the rules or reference a manual.