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So after over a month of planning and reviewing I've made a quite reworked story on the overall Kingmaker campaign. I've taken many elements of the base books still but changed the overall end game goal of the true villain and other villains of the adventure.

Anyway post what you think of my ideas and changes to the adventure!

WARNING SPOILER BELOW!!!

Pre-AdventureStory Changes

War in Brevoy:

This one is changed to be more involving throughout the story since Nyrissa plays a part in it. The main point still goes with the nobles of Brevoy going against the Swordlords of Rostland, following with the south fighting to separate from the overall kingdom. However when the current king and last known heir to the throne is suddenly assassinated, leading to Noble Houses to blame the south as the start of their revolution while the Rostlanders blame the nobles as a grab for greater power. In the end it was a Fey assassin Nyrissa sent to cause chaos, part of a long term plan she has with the king of Pitax and for her own goals. In the end mattering if the players are supports of the Nobles or Rosland, they are sent to the Stolen Lands by the group they support which in turn will effect the up coming war.

Some of Bevoy's main noble houses know that civil war will break out, but know that the when it happens the other nobles, military leaders and other influenacal people of the kingdom will be too divided or infighting over the throne to quickly unite against Rostland. So the few noble houses form an alliance and make a plans to create colonies and outposts south of Rostland in the Stolen Lands. This way they can get a southern position and have a major source of resources as well. However problems come when their largest expedition group is captured by the Staglord, but that will be detailed next.

The Stolen Lands and First World:

There is a plenty history with the Stolen Lands, considering the many ruins of past empires, kingdoms and so on that have oddly failed or been destroyed. Much of this is related with that of the First World, the world of the Fey. This point becomes the main focus of Nyrissa's plans.

In First World and the Stolen Lands share a unique connection. The First World has a exactly if still otherworldly version of the Material Plane, which is unlike the rest of the ever changing world of the Fey. Because of this there are many portals to the first world, mainly mushroom rings. The energy of the First World seeps out from these portals, leaking in and affected the area slightly but overall not changing the world dramatically. Still it explains the many magical creatures, plants and Fey in the Stolen Lands. Overall the reality changing powers of the First World are exposed to the Material Plane which plays a unique role for the players and grand plan of Nyrissa.

First World Energy:

Because of the close connection between the Stolen Lands and the First World there are many portals between them in the from of Fairy Rings, mushroom circles that are hidden around the land. These portals seep out First World energy, raw magical power that changes reality around it. While the energy from these portals creates havens of beautiful nature around them they also affect the area by creating magical creatures, allowing Fey to enter the Material World and affect nature as well. However, this does not affect the overall region too majorly that it causes too much attention.

At one point the players will discover one of these Fairy Rings, either by through quests or exploring. When one or more nears the ring they will be zapped by the energies of the power, which cause minor pain at first before suddenly having a healthy feeling to them. For older characters they feel strong and young again for a brief moment but it does not make any benefits. However this energy can now be tapped by the players allowing them to do the amazing and impossible, changing reality itself!

Now such a thing sounds much too powerful to hand the players, but First World energy works as a unique hero point. Using a point they can reroll, gain a bonus to the roll, cheat death and so on. However certain classes have other uses for it such as allowing a Paladin to gain a extra Smite or a Wizard to use spell they know but had not prepared. Although based on how powerful the ability or spell they wish to use, the higher the amount of energy is needed to do so. Also if the players collect the energy that can spend it to change the world or themselves in greater manners, such as granting them more permanent powers.

There are some affects that will come into play as energy collected will also change them, giving some characters more Fey like or other worldly looks. Also the portals and energy play as a danger to the later stages of the adventure and key to Nyrissa's plan.

Nyrissa:

Now for the deadly Fey Sorceress. Back story wise she is very much the same, being powerful member of the Summer Court. Falling in love with Eldest, Count Ranalc, who gave her greater magic the with her confident in her grand powers and even claiming to me as mighty as the Eldest, rulers of the First World. However she was quickly punished for her claims and stripped of emotion to love along with some of her power, along with banishing the Count into the Plane of Shadow. With her love formed into Briar and tossed into the Material World, the void in Nyrissa fills with pure hate to toward the other Eldest who quickly forget about her.

In anger, she gathers her followers and moves through the First World gathering other Fey, forming her own unofficial court, the Court of Entropy. Using her great powers, she is able to create her own realm of Thousand Breaths to protect herself from the sight of the Eldest while she planned to find a way to defeat them all and free Count Ranalc. She soon learns of the unique connection between the First World and the Stolen Lands, along with the pure energy that is created between both dimensions. She learns that if this energy can be tapped in correctly, she could truly gain the power of the Eldest but also gain full access to the Material World as well. She planned fuse her new demi-plane and the Stolen Lands, an invasion either Court or Eldest had ever done.

To do this though she needed help from the Material World. She creates allies with many beings such as King Irovetti of Pitax and the Stag Lord. Gifting them magic items and First World energy, she instructs them to gain control of Fairy Portals and use special rituals to empower them. This process would take many years in the Material World, maybe even decades or centuries if the powers charge naturally. Once enough power is built she would be able to begin her invasion as detailed in the final book, bringing Thousand Breaths and a portion of the First World into the Material World. From there she gain the full power of the First World energy, enough to outmatch the Eldest and even gods. With this power she war against the Eldest and also have her armies conquer the rest of Golarion. Of course the players prove to be a threat to her plans.


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So right now my group is having an issue with a player who is never really interacting or focused in playing Pathfinder. Right now she is part of our Kingmaker adventure as a ranger who from what I gather is the last member of the noble house behind Choral or something like that.

Anyway she put a lot of effort into making this character's backstory but does NOTHING in the game. She is always on her laptop playing Minecraft or Tumblr, so she never tries to roleplayer her character unless spoke to and in combat she hardly knows what she's fighting, where her character is or what to even do. Also I NEVER see her with her sheet out and I wonder how she knows her stats completely by heart.

The issue is that she is taking up a spot in the game really. All she is useful is combat, but that matters if she knows what she's doing or if she even hits since she's horrible with rolls. We have other people interested in joining and we want to find some way to have her leave, but we don't know how to break it to her that we want her to leave this game.

If anyone has advice on this please share since the whole group is still debating what to do.


The last game of Kingmaker had a rough turn when the last fight involved the two souleaters attacking us in the Centaur Village. One was targeting me and the other our Cleric who just saved on all his saves on wisdom, but I had more trouble. So of course I rely on my barbarian cohort to protect me, although soon he's at 3 wisdom and raging while I'm at 5 and acting crazy.

So the barbarian gets his soul taken but we kill the souleater on the next turn saving him, although Guildweave the gnome bard gets a whole moment when he panics, cries and uses cure light wounds trying to reviving him which works. However, everyone in the whole group then starts ridiculing me for putting my cohort at risk, especially the cleric. I seriously did not expect this fight to happen and I could not really tell him to back down since I was busy being crazy from wisdom drain and the barbarian being half insane from wisdom loss and raging. If I could I would have told him to back down since the thing was after me, but could not with everything happening.

So my question is should I demand the characters to apologize for acting rude to me? I mean not the people themselves but in the game. After all they all keep trying to find some reason to blame things on me since I'm the gnome and the king, so I think its time I stand up more and try to take the leadership role seriously...as serious as a chaotic good gnome bard can be. XD


I've been taking some time reading deeply into the Distant World Campaign Setting and the overall show of the different planets along with offered ideas of adventures on each of them made me wonder why there isn't a space AP. Overall I understand that it is quite an odd adventure to have, but its a setting that I find interesting.

An idea I have to make things build up from level 1 to 15 through this epic adventure would involve the first part taking place on Golarion in Numeria or next door country, maybe a group of adventurers getting offered a job to collect a bunch of important machine and ship parts needed to fix a space ship a wizard and a few other specialists are repairing. In the end the heroes are offered to join along this great exploration of the solar system as protection or also eager seekers of knowledge.

There could be a unique system made for travel, maybe a week or month system like Kingmaker but involving ship duties like Skull and Shackles which can affect the trip between worlds or cause encounters. Of course there would need to be an overall plot and conflict to be involved as well, but I'm sure anyone can thing of some distant watching threat. (Eox being a prime choice if people have read Distant Worlds.)

Anyway I'd like to hear opinions and ideas on this, just a little idea sharing threat on this subject. Maybe during the summer I may try making my own homebrew adventure around this once I get more time and set rules on things.


So my group has been playing Kingmaker for a good while and we are at the point between the 2nd and 3rd book. I know a few details about the different books and the things that happen, but our DM has been creative to change things up to surprise us and also since we have a group of 5-6.

Anyway my character, Jack Guildweave, is a gnome bard following the noble born trait and from the start had an 18 Cha. Being the best choice for King role, I got the job but already having issues mainly because he is a gnome. We've already have run into the Nymph mastermind of the adventure, who I first encountered after taking a dive into a mushroom ring into the First World. Now she fused some gem into my neck to speak to me and recently even control me with Dominate.

Since getting the gem everyone is sort of unsure about Jack and also because I have caused plenty of mischief along the way, such as setting part of the Stag's Fort on fire, disguising myself up as an orphen to get into a house only to then sleep spell everyone in it and a few other silly things.

The issue here is how can I make other NPCs respect me, since most people would just laugh seeing a gnome ruling a kingdom...mainly because I'm short.